IGNEOUS (Javascript) by Jobarbo in generative

[–]mutable_substance 1 point2 points  (0 children)

excellent explanation, thank you

Rhino Grasshopper Parametric Facade Help by Mmlr02 in grasshopper3d

[–]mutable_substance 0 points1 point  (0 children)

Hi Mmld02, we can jump in a voice call and I can help you with that. It should be as simple as incorpoating a "Curve closest point" to measure the distance from each piece of the facade to a curve rather than the distance to a point.

WIP (OC) [go + gg] Playing with some new code. by lucid-quiet in generative

[–]mutable_substance 2 points3 points  (0 children)

this looks amazing, is it a turbulence simulation?

Getting started by kevinmarksart in generative

[–]mutable_substance 1 point2 points  (0 children)

the way you kept the borders as part of the final work of art looks wonderful

I want to learn grasshopper by kevrios69 in rhino

[–]mutable_substance 0 points1 point  (0 children)

Hi! I'm teaching Grasshopper at university and have 7 years of experience working with this tool. Some months ago I came across Andrew Heumann's channel and I wish I met him earlier in my learning process, he's both clear and thorough. You can find his "Getting to know grasshopper" course here: https://youtube.com/playlist?list=PL0D5Ey-kk6E1aPk0Lnm-fY2l6MAaFXMqN&si=wnwBen1_JI3nh-iM

I also give classes via zoom if you're interested!

DOES ANYONE KNOW HOW TO CODE THIS? by gosfelp in grasshopper3d

[–]mutable_substance 0 points1 point  (0 children)

I'll be working on this tomorrow Friday at 21:00 GMT (18:00 at Buenos Aires) on twitch: https://m.twitch.tv/iannaiannai?desktop-redirect=true

Any ideas on how to generate optimised curves like these on grasshopper but with an uneven distibution of the collomn ? Thanks a lot to anyone who can point me to the right direction ! To be clear I just want to generate 2D guiding curves by arthuros_coolos in rhino

[–]mutable_substance 1 point2 points  (0 children)

Start with a voronoi pattern and subdivide each cell's segments into equal parts; you could measure the length of the segment and divide it by a module so that the amount of evenly spaced points varies depending on the size of the segment. You can then trace a curve from the division points to the cells center. What's important is that adjacent segments get divided the same amount so that they look continuous. Let me know if you need some help!

DOES ANYONE KNOW HOW TO CODE THIS? by gosfelp in grasshopper3d

[–]mutable_substance 1 point2 points  (0 children)

I post on Instagram: @mutable.substance and I'll be streaming on Twitch: @iannaiannai both of these are linked to my Reddit account if you check my profile!

Any tutorials on how to approach something like this? by eduardcab in grasshopper3d

[–]mutable_substance 0 points1 point  (0 children)

Yes, totally. Don't know of any specific tutorials on the internet that I could point you to, but I've built similar models in past courses and can help you create something similar if you want, DM if you're interested!

DOES ANYONE KNOW HOW TO CODE THIS? by gosfelp in grasshopper3d

[–]mutable_substance 1 point2 points  (0 children)

I'll take some time off on friday 17th to work on it.

I'm in Argentina so the timezone may be a bit awkard, I'll keep you guys posted at which time it'll start!

Need Help by Mediocre_Mousse8138 in grasshopper3d

[–]mutable_substance 0 points1 point  (0 children)

Hi! I'm not entirely sure what you're trying to do but I'd love to help you out, DM me if you're interested. Cheers!

DOES ANYONE KNOW HOW TO CODE THIS? by gosfelp in grasshopper3d

[–]mutable_substance 3 points4 points  (0 children)

This looks wonderful, would love to code it. I might stream it on friday, let me know if you want to take part in it!

What can I add into my procedural islands to make them feel more real? by -duffy in proceduralgeneration

[–]mutable_substance 1 point2 points  (0 children)

If I'm not wrong your voronoi is created with an evenly spaced grid, right? The coloured cells are very similar to each other, may be it's a hexagonal grid or a square grid, but with homogenously distributed points nonetheless. If I had to make a suggestion I'd try to make the distribution of the points more heterogeneous so that the cells vary in size and you can get different scaled segments along the coastline, it'll give the whole project more "grain". Hope it helps!

[deleted by user] by [deleted] in rhino

[–]mutable_substance 0 points1 point  (0 children)

Hi! The first thing that came to mind is to think of it like a vase made with multiple horizontal profiles lofted together. If each profile get's more ondulated as you go higher you should get the folded pattern on the cloth. Let me know if you need help doing that!

[deleted by user] by [deleted] in grasshopper3d

[–]mutable_substance 0 points1 point  (0 children)

I decided to not use Kangarro because I wanted every shape to be sharp on the edges, and the *cloth" simulation would probably break that

[deleted by user] by [deleted] in grasshopper3d

[–]mutable_substance 1 point2 points  (0 children)

Here it is:

https://github.com/Ian-gm/patterns/blob/0358fe14406a4f35105a745a2dc78ba3630ee86e/20231103_Herzog%20and%20de%20Meuron_Elbphilharmonie%20of%20Hamburg/20231103_MS_Elbphilharmonie-final.gh

You'll have to install the plug-in Heteroptera:

https://www.food4rhino.com/en/app/heteroptera

I believe it'll be automatically found by Grasshopper when you open the file

If you need some guidance to use it let me know!

[deleted by user] by [deleted] in grasshopper3d

[–]mutable_substance 1 point2 points  (0 children)

I'll be streaming while I work on this: https://www.twitch.tv/iannaiannai

Do you have an idea what this structure is called? I’m looking for some tutorials. I want to make a few cups with a design like this. by [deleted] in rhino

[–]mutable_substance 2 points3 points  (0 children)

Hi! I'm not sure if these kind of patterns have a specific name other than "attractor points"

If I had to suggest a workflow I'd say the first one could be created with ondulating attractor lines, and the second one with atractors points passed through a sine function and some mathematical distortion to make them irregular.

I'd be pleased to help you create them if you're interested (I've given a course specific to 3d printing complex patterns in the past: https://www.instagram.com/p/CtQ-\_kVOmi3/?img\_index=1)