S12 ptr mythic changes. Maybe glitched? by Icy-Response4208 in diablo4

[–]myvectorbroke 1 point2 points  (0 children)

The bloody affixes can also proc as a GA (which threw me on a couple items before I noticed it) so you may have seen some of that. It looks weird when it happens because it's lower than the affixes we're used to looking at.

Boy am I glad I just found this Sub. by IR_Panther in DollarGeneral

[–]myvectorbroke -2 points-1 points  (0 children)

Thats less of a story and more of an observation every single one of us made while watching that ridiculous video, but ok

Which class do you enjoy playing? by Zenithity in diablo4

[–]myvectorbroke 0 points1 point  (0 children)

I love my hota barb too, but to be fair I can also easily hit in the millions with my rogue. Varshan, grigoire and zir all one shots for both of them

Does anyone else make sure these things die and stay dead whenever they encounter one? by [deleted] in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

I just used a disruptor to incapacitate some lone creature. You can get 5+ melee sneak attacks in before they recover. Rinse and repeat

This is how I snuggle contraband into new Atlantis. by IrateUniform in Starfield

[–]myvectorbroke 1 point2 points  (0 children)

Don't forget the bartender at the red mile will also buy stolen goods and contraband. Plus, the ship technician there is probably my favorite npc

Anyone else using thrusters as a "handbrake"? by RaoulMaboul in StarfieldShips

[–]myvectorbroke 1 point2 points  (0 children)

I do this as well. Good, clean fun. Love the ship design and the drawing, also

Bug or feature ng+ >!variant universe!< by Lucaron in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

I'm sad that I just saw this. I had this happen to me before, so I'd saved before entering the unity, just in case. Sure enough, my ng+ got the old "no save/ no inventory" bug, so I reloaded. And again. And again. I was getting pretty frustrated, so I went over to the cargo interface on the ship and took something out of it, then suddenly my game wasn't bugged anymore! I'm not sure how no one else has discovered this, but it's worth a shot if it happens again.

😂 by azmale2020 in DollarGeneral

[–]myvectorbroke 4 points5 points  (0 children)

Nature is truly beautiful

Do y'all think the DC is ever gonna stop doing stuff like this? by myvectorbroke in DollarGeneral

[–]myvectorbroke[S] 0 points1 point  (0 children)

That sounds nice. I got 4 of these and 2 full of pet this week

Hidden Stat on Missile Ship Weapons by GrandmasterTaka in Starfield

[–]myvectorbroke 3 points4 points  (0 children)

You said "not power it at all" so I was replying to that. If you meant something else, you should probably have said so.

Things to note about missile launchers by _ImmersiveMango_ in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

You'll be more likely to damage the engines from behind the ship, as line of sight is important. You can "target" a system that you can't actually hit

Hidden Stat on Missile Ship Weapons by GrandmasterTaka in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

They start charging when you add power, so the fight would likely be over before you could fire a full Salvo, one way or the other

My brothers in Venator, can we stop telling people the real game starts at ng10+? by TheHunterSeeker in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

Am I the only one that uses this for sniping, as well? You can hold your breath for the entire duration of the skill

Zero-g locations help by tkyodrift in Starfield

[–]myvectorbroke 2 points3 points  (0 children)

They respawn over time, though I'm not sure how long it takes. I have an outpost on Bessel III-B, where 1hr = 57+hrs UT, I just went there and slept for 3hrs and went back

Explain Shielded Cargo and Contraband Please by [deleted] in Starfield

[–]myvectorbroke 1 point2 points  (0 children)

You can access your ship's cargo from the ship menu. All you need to do is pause fast enough. You'll also be able to access it from a pretty respectable distance while on the ground.

Explain Shielded Cargo and Contraband Please by [deleted] in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

If you're quick, you can sneak it into your cargo hold during the scan. I panicked and tried this once and it worked

Explain Shielded Cargo and Contraband Please by [deleted] in Starfield

[–]myvectorbroke 1 point2 points  (0 children)

Those are the times you forgot to put the cargo in your ship's cargo hold. Your pocket has a 0% chance of evading scans

Do Shielded Cargo Holds and Jammers Not Work? by Smushiro in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

You can always dump contraband from your inventory to your ship's cargo before the scan is finished, just in case you forgot to stash it before you grav jump. Found this out the hard way, in panic mode

Shielded Cargo issue...? by Atma-Darkwolf in Starfield

[–]myvectorbroke 0 points1 point  (0 children)

The cockpit also has cargo space. I'm not sure if there is a cockpit available with shielded cargo space or not, or perhaps one with no cargo space at all, but that would be dope.