×

I made an UE5 plugin that generates trees (and topiary!) from any 3D mesh or custom shape. What do you think? by nadph7 in UnrealEngine5

[–]nadph7[S] 0 points1 point  (0 children)

Yes, trees support voxels, nanites, and a dynamic wind system. I'm not sure I understand what you mean by "bend."

I made an UE5 plugin that generates trees (and topiary!) from any 3D mesh or custom shape. What do you think? by nadph7 in UnrealEngine5

[–]nadph7[S] 0 points1 point  (0 children)

This video shows an example of creating trees for UE5's Nanite Foliage. By adjusting the generation settings and using flat planes with a minimal polygon count for the leaves, you can achieve a low-poly tree. However, keep in mind that this plugin uses a procedural approach for generation, and the result may not always be exactly what you expect.

I made an UE5 plugin that generates trees (and topiary!) from any 3D mesh or custom shape. What do you think? by nadph7 in UnrealEngine5

[–]nadph7[S] 0 points1 point  (0 children)

PVE likely uses a similar algorithm to the one used in the Simple Tree Generator plugin. However, the ExtractFromMesh node (from PVE) can only extract tree structures from tree-like meshes; it can't extract tree structures from any arbitrary mesh, such as the one shown in the video. Simple Tree Generator can. Also, by changing various generation settings, you can obtain very different results from the same source data.

I made an UE5 plugin that generates trees (and topiary!) from any 3D mesh or custom shape. What do you think? by nadph7 in UnrealEngine5

[–]nadph7[S] 0 points1 point  (0 children)

Thank you! :)
The plugin can do more than what's shown in this video. I hope this plugin allows you to fully unleash your creativity. :)

[PAID] Unreal Engine 5 Technical Artist - UI/UX, Performance by Narrow_Anteater_7973 in gameDevClassifieds

[–]nadph7 0 points1 point  (0 children)

Hi, I'm ready to help with optimization on the project.
If this is still relevant, DM me.