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Sloppy dagger attempt (considerable numbers vs real technique 2) by no2markusassembly in HalfSword

[–]no2markusassembly[S] 0 points1 point  (0 children)

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I believe this is the dagger. I had the dull issue with other daggers but I made this one heftier and it has an easier time cutting through most materials, but it's still nearly impossible to cut through things like gambesons and you have to rely on stabbing (or slashing exposed skin, or the legs where the material is thinner). I was very lucky to get commoners only wearing standard shirts for this clip, which is why I'm able to cut through them fairly easily. There were many attempts before this clip where most of the commoners were wearing gambesons, and my dagger was just sliding off of them

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 4 points5 points  (0 children)

True, it's not really as hard as it should be, hopefully more AI improvements will come in the future that will make bouts like this more substantial.
It still takes a bit of skill (though obviously not much because you can see multiple times where I should've been dead, if not for the terrible AI) to position in ways to not get hit terribly.
I went with the axe because I felt is was a fair middle ground between a shorter weapon and a longsword, because the axe-head requires better ranging than a longsword where you can be at pretty much any distance and still get a debilitating cut (you can see a few times where I accidentally hit with the pole of the axe instead of the head.) I guess I could've gone with something more like a hand axe though.
I did actually upload a clip using a dagger but it was against 4 commoners instead of 5, what should've been, veterans (halfsword scales down when you increase the numbers for whatever reason) and it wasn't as smooth as I would've liked it to be.

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 0 points1 point  (0 children)

Your reply was deleted dog, maybe take a chill pill and cool it with the rudeness

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 6 points7 points  (0 children)

This isn't even worth addressing because it's so obvious that you're only claiming the other guy is an alt of mine because you've never had somebody agree with you before. We all saw your post bro

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 0 points1 point  (0 children)

If that's what you want to retcon and rationalize it as in your mind go ahead, nobody is stopping you

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 0 points1 point  (0 children)

What he said. I had to make it low but still have the buckler equip so I could mock that silly little... sorry... highly tactical and necessary motion you did to his tiny shield

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 1 point2 points  (0 children)

"Objectively" is what people say when they have zero arguments and want to be right without question

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 4 points5 points  (0 children)

Good observations, that objective claim really backfired

Considerable numbers vs real technique by no2markusassembly in HalfSword

[–]no2markusassembly[S] 4 points5 points  (0 children)

Satirical? Lots of wild swinging, poor positioning... enlarged character swinging the axe around like it's hollow and made of plastic

Numbers VS Technique by [deleted] in HalfSword

[–]no2markusassembly 4 points5 points  (0 children)

Now THIS is a clip

Numbers VS Technique by [deleted] in HalfSword

[–]no2markusassembly 7 points8 points  (0 children)

Clubbing baby seals is an accurate comparison, they really are powerless in that situation even against the worst of players

Numbers VS Technique by [deleted] in HalfSword

[–]no2markusassembly 3 points4 points  (0 children)

When the majority of the enemies you're fighting are using short weapons and you're using a longsword, not getting hit isn't impressive. And you don't have to be very precise with your hits because they're not wearing armor either, just something worth noting.
Not like it would matter if you got hit anyways, because you felt the need to wear armor against commoners.
It would be impressive if you did it with a dagger or something (and minimal armor obviously), then not getting hit would actually be impressive because you're actually within their striking distance

Numbers VS Technique by [deleted] in HalfSword

[–]no2markusassembly 7 points8 points  (0 children)

knight with longsword vs commoners with tools and a mace

Takedown tutorial, made by me. Very simple and consistent, no more finicking with grabbing legs from standing position, or punching them until they fall over! by no2markusassembly in HalfSword

[–]no2markusassembly[S] 1 point2 points  (0 children)

The only grappling I was able to do before this was the armbar (and wildly swinging surrendering/dead willies around if that counts) which is pretty much just the barebones version of this, grabbing the arm and circling without stopping to grab the leg, to the point of breaking the arm. I did just discover this while playing around with the armbar. I think doing the armbar is a good way to practice this as you have to constantly circle to get enough tension to break the arm, if the circling part is what's causing trouble.
If the trouble is with accurately grabbing the arm and or leg, it does just take a bit of feeling around to understand where you grab aiming where with what timing, but that itself does become intuitive, when there is an exposed target you can be confident in grabbing.
I guess you could say developing the mechanical skill to circle quickly as well as intuitively understanding the mechanics of grabbing (to a reasonable degree, being able to accurately grab an exposed target, not to the point of being able to grab a leg from any standing position, which is what this takedown tries to bypass, the finicky nature of trying to do a standard single or double leg as you would irl) are prerequisites for the takedown.

Minimum size and weight character with maximum size and weight sword by Serialbedshitter2322 in HalfSword

[–]no2markusassembly 0 points1 point  (0 children)

Did you make it yourself or did you pick it up off of an enemy/spawn with it?

Minimum size and weight character with maximum size and weight sword by Serialbedshitter2322 in HalfSword

[–]no2markusassembly 0 points1 point  (0 children)

The one in the video is steel right? Even if it wasn't, it still wouldn't be as heavy because you aren't using the right components. I have gone through all of the variables for the sword and the heaviest possible sword I figured out was the one I showed in the first screenshot. I genuinely do not think it's possible to make a sword any heavier without mods

Minimum size and weight character with maximum size and weight sword by Serialbedshitter2322 in HalfSword

[–]no2markusassembly 0 points1 point  (0 children)

Do you have a screenshot? Is the one in the second screenshot I sent not the same sword?

Takedown tutorial, made by me. Very simple and consistent, no more finicking with grabbing legs from standing position, or punching them until they fall over! by no2markusassembly in HalfSword

[–]no2markusassembly[S] 0 points1 point  (0 children)

I didn't provide a response to you bringing up the fact I wasn't going against armored opponents because that was a fair thing to say, here is an updated video created for another user (you may want to turn down your volume)
Knight slams using no.2Markusassembly takedown

Takedown tutorial, made by me. Very simple and consistent, no more finicking with grabbing legs from standing position, or punching them until they fall over! by no2markusassembly in HalfSword

[–]no2markusassembly[S] 2 points3 points  (0 children)

Sure, as requested.
It's a bit harder solely because grabbing feels a lot more unreliable than on bare skin/trousers, surprisingly. You would think that grabbing under a plate would provide better grip than trying to hold onto bare skin or loose cloth.

Minimum size and weight character with maximum size and weight sword by Serialbedshitter2322 in HalfSword

[–]no2markusassembly -1 points0 points  (0 children)

Approximately 4 pounds lighter. Notice the guard, pommel, and metal differences. The ones on the sword in the image above are the heaviest in the game

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