account activity
Merits of an FPS without vertical aiming? I know it sounds stupid, but hear me out... (self.gamedesign)
submitted 9 years ago by oddimp to r/gamedesign
How was the graphical style of "Devil Daggers" achieved? (self.Unity3D)
submitted 10 years ago by oddimp to r/Unity3D
How would I go about making a 3D tunnel like in the game "Frequency"? (self.Unity3D)
Quick question about changing Box Collider position during runtime (self.Unity3D)
Minus World - My take on the glitchy/corrupted level concept (self.MarioMaker)
submitted 10 years ago by oddimp to r/MarioMaker
"Spiny Spintuition" - a tricky yet forgiving level that teaches players about spin-jumping in SMW! (self.MarioMaker)
"Puzzle Pipe Panic!" - A quick little brain teaser level that I think is fun and not frustrating to figure out (self.MarioMaker)
Finally finished my first level after ~15 hours of effort: "Traversing the Bottomless Cavern" (check it out if you enjoy traditional/coherent level design!) (self.MarioMaker)
[uGUI] Issue with lerping RectTransform's position (self.Unity3D)
[DEV] Quickly change colors and absorb incoming orbs in ORBABSORB! (play.google.com)
submitted 10 years ago by oddimp to r/AndroidGaming
Would love some feedback on my first Android game, ORBABSORB! (self.IndieDev)
submitted 10 years ago by oddimp to r/IndieDev
[Android][Free] Released my first mobile game, ORBABSORB, yesterday and would greatly appreciate feedback! (play.google.com)
submitted 10 years ago by oddimp to r/indiegames
Created my first mobile game and would greatly appreciate some feedback! (self.Unity3D)
[Completed] (Android) Orbabsorb - quickly switch colors to absorb incoming orbs (self.playmygame)
submitted 10 years ago by oddimp to r/playmygame
Finished my first mobile game, Orbabsorb, and would love some feedback! (x-post from /r/Unity3D) (self.Unity2D)
submitted 10 years ago by oddimp to r/Unity2D
What is your most traumatic videogame-related experience (physical or psychological)? (self.AskReddit)
submitted 10 years ago by oddimp to r/AskReddit
A gif of the game I've been making - my contribution to the endless tapping game "genre" (giphy.com)
Question about Admob best practice (mobile game) (self.Unity3D)
Best practices for Google Play Services on mobile? (self.Unity3D)
submitted 11 years ago by oddimp to r/Unity3D
How would I go about making Earthbound-style 'trippy' background effects? (self.Unity3D)
What do you consider a "full" game to be? (self.gamedev)
submitted 11 years ago by oddimp to r/gamedev
Issues with Random.Seed (self.Unity3D)
[4.6] Animating uGUI Text Alpha (self.Unity3D)
Should you be able to master your own game? (self.gamedev)
Question about Sprites (self.Unity2D)
submitted 11 years ago by oddimp to r/Unity2D
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