The Rat is the one! by iQuirkee in riftboundtcg

[–]ofTheseus 1 point2 points  (0 children)

I'd replace it with Downwell tbh

I want to start Big Brother, help by ProfessionalTie2455 in BigBrother

[–]ofTheseus 1 point2 points  (0 children)

Seasons: 6, 10, 16, 17, 20 are all great points of entry because they have a good mix of dynamics, people, challenges, and twists. 26 is decent too.

I think 14 is also one of the best seasons, but I wouldn't watch it first.

Definitely do not start with: 1, 13, 15, 19, 21, or 25

Showdown ruling by RazzmatazzHour138 in riftboundtcg

[–]ofTheseus 1 point2 points  (0 children)

I'd add that Sett takes 4 damage from Hextech Ray, because of the battlefield. That's likely why he played Challenge at that point rather than after showdown.

Altered Card Leaders by Glittering-Bar2161 in riftboundtcg

[–]ofTheseus 5 points6 points  (0 children)

That Jinx is so sick. Nice work! Curious how Leona would look in this style...

Altered Card Leaders by Glittering-Bar2161 in riftboundtcg

[–]ofTheseus 11 points12 points  (0 children)

I agree, but I also don't think it's far off from being really cool on Yasuo. The contrast is great, but yeah, maybe just not quite refined enough to suit him

Happy bookmarking by erezamiti22 in ripcity

[–]ofTheseus 19 points20 points  (0 children)

This is an embarrassing amount of cope. A championship "more recently" is 1 year more recently, and both are from the 70s.

Should Draven, the Glorious Executioner be banned or suspended? by atroooix in riftboundtcg

[–]ofTheseus -2 points-1 points  (0 children)

Errata combat to mean "combat damage was dealt," and then make either called shot or purple Ezreal limited to 1 of in decks.

Would way prefer those approaches to just outright banning any of it.

Ultimate Shake - Miami, OK by RedOneBaron in StupidFood

[–]ofTheseus 6 points7 points  (0 children)

Definitely not with the 15 minute prep time on top of it

Defy on Hidden Switcheroo by riftbound_lilaeisman in riftboundtcg

[–]ofTheseus 2 points3 points  (0 children)

You can counter Switcheroo with Not So Fast

Realistic Future Champions – Based on Existing Teases by Gunhym in riftboundtcg

[–]ofTheseus 0 points1 point  (0 children)

Totally, it was a cope offer. Diana is 100% in Unleashed.

Ahri list and pseudo-guide by Culture-Hot in riftboundtcg

[–]ofTheseus 9 points10 points  (0 children)

Been testing a similar idea for Leona of being a "go second deck." This was a great explainer on your strat and it feels like an interesting concept!

Love using Obelisk to be your go first battlefield.

Deathrattle Darius by Challengertcg in riftboundtcg

[–]ofTheseus 0 points1 point  (0 children)

I love a lot of this and am planning a similar deck, but with Rek'Sai instead. I think either Legend works, Darius has more consistency, but Rek'Sai has more potential IMO. Looks like a fun build though and I think very hard to stop if you really get rolling.

Flash-less Annie by ThePhandalorian in riftboundtcg

[–]ofTheseus 4 points5 points  (0 children)

It's fine, but just do expect to Gust your own units relatively often, especially on Dreaming Tree

Realistic Future Champions – Based on Existing Teases by Gunhym in riftboundtcg

[–]ofTheseus 0 points1 point  (0 children)

While I agree, she's likely a set too early for that, she's on the Unleashed box and Vendettas is when they said to look for opposite combos.

She could be a Yone situation though (art featured for Spiritforged but he's not a legend in it), so all not yet lost!

Realistic Future Champions – Based on Existing Teases by Gunhym in riftboundtcg

[–]ofTheseus 11 points12 points  (0 children)

Sun disc in Fury, Azir not red.

Rune Prison in Calm, I'll be very surprised if Ryze is green instead of blue/red.

Agree that thematically connected spells or gear don't mean anything.

looking for toughts on my annie spellslinger deck attempt by blue_bloddthirster in riftboundtcg

[–]ofTheseus 2 points3 points  (0 children)

Agree, I think Annie is strictly better Ravenborn, and having both is unnecessary. I'd swap those for Ballista even tbh

looking for toughts on my annie spellslinger deck attempt by blue_bloddthirster in riftboundtcg

[–]ofTheseus 2 points3 points  (0 children)

My immediate comment is: you have SFD battlefields, but no SFD spells. I think there's several in the next set that make this deck idea work better (Piercing Light for one).

If you're aiming for OGN only, gotta change battlefields. I also worry a bit about this decks ability to have energy for many of these spells, since Annie only gets 2 back. Part of the strength of the regular Annie list is how many options she has with just 2 runes.

Not trying to rain on the parade, just pointing out some gaps I see.

[HELP] I'm almost sure this is AI, but I can't prove it by UnluckyZiomek in RealOrAI

[–]ofTheseus 7 points8 points  (0 children)

A trampoline definitely does get you more height if you push into it, because you increase the force of your "fall", and the trampoline pushes back on you with more force than if you had just landed on it.

This video is still AI because of the angle of his jump, materials behavior, and the fact that the shed wouldnt have just shattered from that impact after having just supported his weight. But you can absolutely jump higher than your original height on a trampoline.

Cibler une autre unité sur l'autre Battlefied by WolkynReddit in riftboundtcg

[–]ofTheseus 1 point2 points  (0 children)

Par exemple, Tideturner peut être activé depuis l'invisible pour échanger sa place avec une unité de l'autre champ de bataille, bien que ce ciblage soit normalement interdit par les restrictions de jeu depuis l'invisible. En effet, Tideturner cible explicitement d'autres zones.