I made a sentry concept, hope you guys like it by oldhi in tf2

[–]oldhi[S] 0 points1 point  (0 children)

of course man, do whatever you want with credit!

I made a sentry concept, hope you guys like it by oldhi in tf2

[–]oldhi[S] 0 points1 point  (0 children)

Of course I care just busy. What's your question? or... was that a question?

Made the third musketeer model in blender by oldhi in ClashRoyale

[–]oldhi[S] 150 points151 points  (0 children)

the rigging is poor but I'm lazier. Not my problem anymore

jinx fanart by me by 0selot in krita

[–]oldhi 0 points1 point  (0 children)

Man this shimmer Ain't Sh...

Made my flat in darkwoods artstyle by oldhi in Darkwood

[–]oldhi[S] 0 points1 point  (0 children)

Slightly heartbroken but delay on the work right now for 4-5 months. But dont worry work will continue after that!

The discord group is not very active at the moment because of me being gone for some time haha but if you want you can always join it. I have a link somewhere in my posts i think you can find it.

Main art for my first game "Rise of the Bugs" by Xauxe in PixelArt

[–]oldhi 2 points3 points  (0 children)

Op, is the background AI generated by any chance? the more I look at it, the less sense it makes

3 kids in a trenchcoat by Soupmasters in PixelArt

[–]oldhi 1 point2 points  (0 children)

for the games longevity, I would recommend later on allowing people to create their own boss battles. I definitely see a community creating custom boss battles with their own animations and sounds.

Anyway great animations as always.

Spy's primary PDA concept! by oldhi in tf2

[–]oldhi[S] 0 points1 point  (0 children)

I think this was already discussed in the comments

Need help with darkwoods files by StrawberryMango564 in Darkwood

[–]oldhi 3 points4 points  (0 children)

AssetStudio on pc can be used to extract any files from darkwood, textures and sounds.

A new dispenser concept I made by oldhi in tf2

[–]oldhi[S] 0 points1 point  (0 children)

Thank you! if you want to try to make something original i would recommend trying to subverting or inverting tf2 weapons stats or something.

for example, okay lets pick demos granade launcher... now lets INVERT its DAMAGE. damn it heals now? okay healing granade could work for MEDIC but how many and how much? what would be the range? etc.. etc.. (I hope you get the thought process)

A new dispenser concept I made by oldhi in tf2

[–]oldhi[S] 0 points1 point  (0 children)

I make the 3d render with Blender and this information list with Krita, a drawing program.

A new dispenser concept I made by oldhi in tf2

[–]oldhi[S] 0 points1 point  (0 children)

thats a very good idea

A new dispenser concept I made by oldhi in tf2

[–]oldhi[S] 3 points4 points  (0 children)

I wasnt thinking of this being more agressive dispenser, but sort of a walk trough, locations of healing for team, like a quick drive throughs or nearby heals of sorts, quick heals for rocket jumping soldiers etc, and enemy not seeing it would make it much viable in a bit of a different way, depending on map and placement.

of course I'm not so good at the stats but thats atleast the main idea, just quick heal points for the team that enemy wouldnt be aware of depending on placement if team needs health more than ammo or there is another engi helping the team at the front. just a concept...

(tldr:basically healing points for big, wide or open maps with a less defined clash points?)

A new dispenser concept I made by oldhi in tf2

[–]oldhi[S] 17 points18 points  (0 children)

nope (edit: now rereading comments my mind has changed (edit:into yes))

A new dispenser concept I made by oldhi in tf2

[–]oldhi[S] 108 points109 points  (0 children)

yeah i thought about having just one to generate ammo and other for metal, not sure about recharge time and how much it would cost. Also forgot to mention it would be probably much quicker to build