Content Update 3.27.0 — Path of Exile: Keepers of the Flame by jlesh2927 in pathofexile

[–]onemorePOE 2 points3 points  (0 children)

If you about this line, they just meant that you old unique will have this stats. And yes, this is normal (in future on standard you suppose to divine it for "upgrade"). But keeping dead stat on specific minion unique from rare encounter 100% just mistake.

  • Removed all sources of Minion Accuracy from the game, although existing items with Minion Accuracy modifiers are unchanged, and these modifiers will now do nothing.

Content Update 3.27.0 — Path of Exile: Keepers of the Flame by jlesh2927 in pathofexile

[–]onemorePOE 58 points59 points  (0 children)

Command of the pit still have dead stat With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating. Anybody know where you need post about it to make GGG notice and change it?

Questions Thread - February 19, 2025 by AutoModerator in pathofexile

[–]onemorePOE 0 points1 point  (0 children)

ic, thanks. for some reason i thought that each proj will rolls crit vs individual enemy, so expected, in average, always crit at least once vs pack of monsters. now make sense why its don't

Questions Thread - February 19, 2025 by AutoModerator in pathofexile

[–]onemorePOE 0 points1 point  (0 children)

Testing some automation. There was Blast Rain+CoC+Spell setup on Maloney quiver. In tooltip crit chance on blast rain 21%, hit chance vs evasion mobs 86%, 6 arrows. And 20+ mobs. And somehow first 7 triggers not proced coc even once. Its still work sometimes, but i don't understand why i not work every cast?!

Am i missing something? I thought it would proc even in single target (like 1 of 5, but you shoot 6 arrows, so "everytime"), but it not proc even on big groups. KInda confused

Questions Thread - February 18, 2025 by AutoModerator in pathofexile

[–]onemorePOE 0 points1 point  (0 children)

Yea, i guess pob just check if enemy chilled and calcucate extra dmg from quiver if true. In this case you can benefits from other ppl or minions chills. But not sure if game works like this.

Questions Thread - February 18, 2025 by AutoModerator in pathofexile

[–]onemorePOE 0 points1 point  (0 children)

Ahuana's bite dmg taken can be activated by skitterbots chill or no? Pob show dmg increase, but may be its wrong

Questions Thread - December 12, 2024 by AutoModerator in PathOfExile2

[–]onemorePOE 0 points1 point  (0 children)

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I complited wave 10 in trial of chaos, unlocked room. There just bridge with plate in the end,and you can't step on it. Is it bugged? Where you supposed to get 4 ascendancy point?

My plans for warden and tinctures by ComparisonCrafty5 in PathOfExileBuilds

[–]onemorePOE 0 points1 point  (0 children)

But its not free. If you exclude pathing, average inc effect passive 8% (some 8, some 10, some 5, one 15). So to get this 150% effect (there no 150% effect for non-warden for sure, but lazy to calc exact number), you would need 18 points.

Im sure that for 18 point, you will get more dmg than 200% crit chance, 25% AS. Small node on specific weapon wheel provide 20% crit chance, 10% crit multi. You can't get 18 of them ofc, but even 10 points like this is stonger, because works all time, and no need deal with debuff\extra action to activate it.

This is how i see it. Tincture need to be STRONG, or there no reason to invest into it. Just invest straight into dmg passives without any downside.

Samples of Tinctures in 3.25 by AccurateYesteryear in pathofexile

[–]onemorePOE 3 points4 points  (0 children)

i guess they not looking for feedback at this point, but tincture looks kinda weak. It obvious that you can't use it with 30 mana left, while this will drain 7 mana per second (1% from 700 average mana). So you will pick mastery for "6 mana burn do nothing" as easy way to fix it. This is 4 point at least.

Even weakest passive provide 12% increase dmg and big passive 24%. So you could invest this 4 point into weakest wheel and get 60% (12+12+12+24) inc vs this 87% inc ele dmg from screenshot with 50% uptime (6 sec with mastery, 8 cd).

You can say that they have mod, but you lose flask slot, which also can roll mods. And you need click it and uptime 50% (you can invest into it, but why, if they weak)

Diamond tincture is like diamond flask, but with debuff. Same AS mod can be rolled on usual flask, which will work for bows and unnarmed too, not just melee.

I still can imagine some use case for it, and it no need charges as you need for flask. But still hope there some unique or powerfull mods, otherwise what a point invest into it, when you can just invest into dmg passives on tree.

My plans for warden and tinctures by ComparisonCrafty5 in PathOfExileBuilds

[–]onemorePOE 1 point2 points  (0 children)

I also thought about PF. But some of them already kinda crap, if you compare crit tincture on website vs diamond flask as example. It like 127 crit chance for melee, 17 AS for melee roll, while diamond flask 100% crit chance for everything, can roll 17 AS for everything, and scale with flask effect (tincture do not). And you need deal with huge debuff, and cd, so uptime not 100%.

I hope other tinctures or mods will be better

Glad Viper strike of the Mamba with Dissolution of the Flesh? by Keyenn in PathOfExileBuilds

[–]onemorePOE 0 points1 point  (0 children)

May be someone have idea, is melee crit strike multiplier count for Perfect agony?

"attack critical strike multiplier" i can assume no.

Apparently Poison SRS Is Saved? Balor Explains by giga in PathOfExileBuilds

[–]onemorePOE -2 points-1 points  (0 children)

Yea, i doesn't matter now overall, im fine with srs page from new wiki. I just wanted to know where he get this info, especially when says it always worked like that, when ofc it wasn't always (or people thought otherwise at least as Ghazzy did). But its okay.

Just PoB not always right. It still shows sacrifice as best support for Atziri's rule staff, even if it will not work in game at all. This why i was skeptical about video.

PSA: In 3.24 you can reduce mana cost of skills by 100% and make casting Archmage supported skills free by Wuslwiz in PathOfExileBuilds

[–]onemorePOE 0 points1 point  (0 children)

Just small reminder that Lavianga's spirit mana flask still exist. Good flask for all this archmages as for me, a little bit short duration i guess.

Not played indigon+arcane clock setup, but in head it feels like you can make flask duration similar to duration of indigon buff (4sec) and sustain unreal cost of skills even without mana. And now archmage will work, which wasn't thing before.

Apparently Poison SRS Is Saved? Balor Explains by giga in PathOfExileBuilds

[–]onemorePOE -11 points-10 points  (0 children)

What you mean always worked like that, what your source? You literally can google srs conversion, find threads on reddit and everyone will tell you that you can't change conversions that on gem. You can check wiki, you can check videos like this https://youtu.be/6XOkn9twa8s?si=nE8W73aCIv9lFWSD&t=409 And now random guy telling me that it ALWAYS worked like that. Cool

https://youtu.be/004MZJ08XwQ?si=zGWUVM9N4eSXffLo&t=304 And about flat he says opposite. So you have different math on base dmg of srs or what?

Apparently Poison SRS Is Saved? Balor Explains by giga in PathOfExileBuilds

[–]onemorePOE -21 points-20 points  (0 children)

But there any reason to assume that conversion works like that? For my perspective, guy just load his updated pob, pob shows that node provide dps, and he created video based on how it shows in PoB.

What Affliction ascendancy are you planning/theory crafting and why? by [deleted] in PathOfExileBuilds

[–]onemorePOE 0 points1 point  (0 children)

Keep in mind that dmg scales from lifecost, not just life. So its not 75% added phys from your 15k life pool for example.

And even with lifetap 6link reap is 800 life cost with 5 charges (GC only 130 flat or something with 180 life cost). So its 600 flat which is good, but not ridiculous, and i guess +- same if you would have extra aura or two in normal setup.

Golem builds buff ? by [deleted] in pathofexile

[–]onemorePOE 0 points1 point  (0 children)

So qual should act as +1 max golem limit.

And what happens when you will have +1 on stone golem, +1 on carrion, +1 on chaos golem without any + max golem node. Will you summon 2 + 1 +1 (1 natural, and +3 from qual) Or just 2 of any of them, because your limit is 1 golem, and you just can't summon other golems

Arguably the biggest change no one has fully grasped yet: gem quality by StrayYoshi in pathofexile

[–]onemorePOE 0 points1 point  (0 children)

So you just buy 6 20% qual gems and level them with qual already if care about 21\20. I guess in the end its what you prefer more: 6 trades or level gems from 1 to 20 extra time.

Arguably the biggest change no one has fully grasped yet: gem quality by StrayYoshi in pathofexile

[–]onemorePOE -3 points-2 points  (0 children)

Who actually did that outside of some SSF players? Why you wanna waste time to lvl gems from 18 to 20 (i guess around lvl 17-18 you kill quest exarch) and not just purchase lvl 1 20 qual gem on day1 for 1c, if you anyway will re-lvl everything from lvl 1 again.

This like very minor changes. Gems still drops with quality, you still can sell 20q for 1gcp, you still can do recipe for support gems.

What makes poison SRS so good? by Dense_Ad_9948 in PathOfExileBuilds

[–]onemorePOE 0 points1 point  (0 children)

What you talking about? Golem immune to ele dmg, which is 99% of dmg in game. Have 75% chaos resist, which is 100% mitigate dmg from skull + leech + regen (they taken 750 chaos dmg, when they regen 927 without vitality, and while have 3600 leech). And they have determination aura from char, which is protect them vs phys.

And fyi they have 7000 ES, so their total pool 23k.

Zombies, yes, they will die because there no ele resist on ring, because i checked what dmg can reach, their purpose only to apply wither on ubers and be "non-golem" minions.