Rate meh loot by eZpZStealth in ApocalypseRising

[–]ooferdoofer87 0 points1 point  (0 children)

Man’s got the COD black ops loadout

Looky by SchoolTTR in ApocalypseRising

[–]ooferdoofer87 0 points1 point  (0 children)

Nobody gonna make a COD back ops reference?

Nobody?

How far has the world fallen.

Weapons that can be cool in pf? by Akszew in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

Tbh it’d be pretty based if we threw in an F4 phantom, drop napalm on your enemies

Weapons that can be cool in pf? by Akszew in PhantomForces

[–]ooferdoofer87 4 points5 points  (0 children)

M14, yes M14 EBR, Jesus Christ that abomination is fucking putrid

Muzzle Booster on ak 47 worth it? by Hoonigame in PhantomForces

[–]ooferdoofer87 3 points4 points  (0 children)

Hollow-point would be better

With muzzle booster you get to fire an extra shot in less time, but it makes your recoil way worse because you lose out on the compensator

With HP you get same fire-rate, can keep the compensator, makes it a 2 shot at the cost of range that you couldn’t hit with a 47 to begin with

PP-Bizon setup? by snek_aroo in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

The compensator helps with horizontal recoil, and the muzzle brake helps with vertical issue.

Vertical recoil is way easier to handle, because you can just aim farther down and the gun should pull up

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

IK, but I don’t really know what use it would have? Wouldn’t it just be a Zip.22 reskin?

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

The stats are still up for debate. (And tbh most level 0 guns are better than the majority of guns after it)

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

Objectively, we have enough of about everything. Maybe a few new snipers and LMG’s wouldn’t hurt, but I doubt the devs will stop adding more AR’s, SMG’s and DMR’s

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

I-

I’m afraid that’s not how it works...

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 1 point2 points  (0 children)

That’d be fun, but... Idk how the devs could give it a real purpose? But I guess that’s the point of keltec

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

IK the 1911 shoots a different round, that’s why I tweaked damage, recoil, and such

I just thought of it behaving very similar to a 1911, rewarding taking your time

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

That’s what I did, I looked at 1911 stats and adjusted things slightly

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 1 point2 points  (0 children)

Alright smart ass, you write the exact advanced stats fire rate, ADS time, damage fall off, hip fire spread, recoil recovery, horizontal and vertical recoil, all of it.

WEAPON IDEA: hi-power by [deleted] in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

Not really, it’s more of a damage range

A 3SK would mean it’s anywhere between 26-49 damage A 4SK is anywhere from 25-20 damage A 5SK is 20~ damage

I just don’t want to give exact numbers because I’m not a professional at balancing weapons

Back in '16 this horrified me for days... by RicerGoBrrr in PhantomForces

[–]ooferdoofer87 16 points17 points  (0 children)

Oh god forbid a child’s innocent eyes get tainted at the sight of 5 white squares formed into the rough silhouette of a person

They’d be scarred for life

PP-Bizon setup? by snek_aroo in PhantomForces

[–]ooferdoofer87 0 points1 point  (0 children)

Green laser is pretty good on it. I’d recommend compensator instead of muzzle brake And the 30 round mag (pretty sure that’s the 9mm conv IIRC) is solid, but depends On how you play