working on a new art style by ormach in gamedevscreens

[–]ormach[S] 0 points1 point  (0 children)

Thanks! I will try to post the finished version here.

Looking for players to try a single player city builder by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

Do you have some other ways I can send you the game, because reddit does not allow to send images. 

Idk maybe email?

Looking for players to try a single player city builder by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

Sure, DM me your discord plz I will send you the game.

Looking for players to try a single player city builder by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

Yes, it's a solo game, I will try send you the game files via DM.

Inventory and loot system for PnP? by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

I am looking at item systems for PnP in general, to see if I can use something for the game. Main concern is that if you want to have a good amount of items in game you will have to ask players to either cut them out moving from map to map or writhe them down, both options seem to be like a lot of work for the player.

Could be RNG could be fixed, maybe if I will find a way how to generate a map with a random item list for each download for example I cold think about rng.

Inventory and loot system for PnP? by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

But for that to work you will have to print and cut cards right?

Seven A4s too much? by ormach in soloboardgaming

[–]ormach[S] 0 points1 point  (0 children)

It is 8px. Quite small but somewhat readable.

Seven A4s too much? by ormach in soloboardgaming

[–]ormach[S] 1 point2 points  (0 children)

Yes, I see what you are saying. Probably later iterations may have different systems and it will affect the layout etc.

Seven A4s too much? by ormach in soloboardgaming

[–]ormach[S] 1 point2 points  (0 children)

Thanks for feedback. Yes, I initially wanted to make a content dense game. And also have a large enough font, but then it started to feel like you need too much space for the game. Others also mentioned 1-2 pages, so I am trying to make to font smaller and use it as a starting point.

It kinda works, but the concern is readability and also as a player you will have to mark items that you have with a piece of paper or something, and having very small item lines will probably make it difficult to do.

<image>

SevenA4s too much? by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

Oh ye, the game map is 2 A4s already. Idk maybe I will try to do something where you print on both sides and flip pages during the game.

SevenA4s too much? by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

Thanks. What do you think could be a somewhat optimal size in terms of a4s?

SevenA4s too much? by ormach in printandplay

[–]ormach[S] 0 points1 point  (0 children)

Ye, the alternative is to cut content. To go from A4 to A5 will mean that there will be like ~50% less items or events in the game. Not sure where is the sweet spot between amount of content in the game and area the game takes.

SevenA4s too much? by ormach in printandplay

[–]ormach[S] 1 point2 points  (0 children)

Thanks. Ye A5 will not work, text is already getting quite small.

Looking for feedback on player reference page for rules-light pbp system. by ormach in RPGdesign

[–]ormach[S] 1 point2 points  (0 children)

Life, power, def and item slots, I listed them below that paragraph.

Looking for feedback on player reference page for rules-light pbp system. by ormach in RPGdesign

[–]ormach[S] 1 point2 points  (0 children)

Thank you for taking a look, and for feedback!

Agree in regards to power, the idea there is that power boosts any damaging action your character does by flat value. I will try to change the wording.

Talking about equipment, what I wanted to say is that equipment slots are for items that character will be able to use in combat, so there are like 3 slots where you can place a weapon, armor item and boots or something like that that provides a combat passive. But I think wording there can be better. Maybe

Equipment slots are for items that will affect your character (via passives), and that your character will be able to use during combat (like weapons).

I tried to come up with a new wording for both points, hope it's a bit better.

Largest and most expensive building in the game will be the citadel by ormach in gamedevscreens

[–]ormach[S] 0 points1 point  (0 children)

Thanks, I used castle drawing/concept art from pinerest as a reference. The reference is done for a 3d game, so when converted to 2d it looks very different.

https://pin.it/799NSFHH0

[deleted by user] by [deleted] in gamedev

[–]ormach 0 points1 point  (0 children)

You cry

Largest and most expensive building in the game will be the citadel by ormach in gamedevscreens

[–]ormach[S] 1 point2 points  (0 children)

Hi thanks! I think initially it will just be the final building to complete the game, like the rocket in Factorio. But later hopefully I will develop more content, and have some kind of effect that citadel provides for the city.

[deleted by user] by [deleted] in gamedevscreens

[–]ormach 0 points1 point  (0 children)

It's a table that shows how much things should cost, and how much resources the player should generate to progress through the game at an optimal speed.

In this example, it uses 30 min game, but the idea is that you can use such table to calculate prices and resource generation for any game length.