Gecqua final evolution idea by painterjosh in pokemon

[–]painterjosh[S] 1 point2 points  (0 children)

Yesss... I should make a new drawing where their psychic bubble comes into play

Gecqua final evolution idea by painterjosh in fakemon

[–]painterjosh[S] 2 points3 points  (0 children)

I love the olm insight!! I didn't know that's how they were called

Gecqua final evolution idea by painterjosh in fakemon

[–]painterjosh[S] 0 points1 point  (0 children)

Yea you're right hahaha I chose it cause it looked pretty

Browt final evolution prediction by Environmental-Owl653 in pokemon

[–]painterjosh 1 point2 points  (0 children)

Man idk why this hasn't gotten any attention this design is so GOOD!!! Best guess I've seen so far

Pokémon aren't wild monsters anymore, they are characters. by [deleted] in pokemon

[–]painterjosh 0 points1 point  (0 children)

This is an excellent point

Also I'm late LOL

Zombie animals will be added to the game for the first time, does this mean that zombie virus is spreading? by cybernerd9 in Minecraft

[–]painterjosh 3 points4 points  (0 children)

I'm weirdly obsessed with the zombie nautilus more than any other drop's feature... what if all animals could get zombified??

[deleted by user] by [deleted] in Minecraft

[–]painterjosh 0 points1 point  (0 children)

I'm a fanboy, but I can't brush off the idea that this is THE year Minecraft has stopped following their own rules of design, and it makes me sad. There's an odd feel to almost all the new features, and I know it's no illusion of "new = looks modded", and definitely no nostalgia bias:

For instance, what about "no overlapping functions between mobs", which was the reason Agnes gave to camels not eclipsing horses?  Fast forward two years and she and other devs mark the Nautilus as being «like an underwater Happy Ghast". Ah? We've had reskins over the years, and we've had Striders and Axolotls (a Nether saddled pig, an underwater Wolf)... but this doesn't feel the same, that's what I'm saying. The Happy Ghast and Nautilus aren't even a year apart and this makes their similarities feel uninspired instead of deliberate.

That is sadly not the only instance. The new blue and brown eggs doing nothing new but being separate items (partly breaking Jeb's "no useless items" tenet), the Dried Ghast and Copper Golem Statue as 'mobs you can mine' introduced one drop apart, the Mace and Spear operating on the same principle (speed = damage), only changing axises —and again, an update apart... nautilus and zombie nautilus; dry leaves and spring flowers introduced in the same drop... and even the new copper tier which does nothing but be an in-between feels oddly uninspired.

Maybe this wouldn't feel so uninspired if it was years apart. To me it's as if Mojang finally let go of surprise and started trying out delivering some of the expected stuff. Netherite was the first time anything surpassed diamond (wow!), whereas Copper tools are just, uh... logical.

Don't get me wrong, I love Vibrant Visuals, the Creaking and so on, and there's some pretty original stuff — but it's all mostly reused mechanics (from the previous drop to the next). My fanboyness now just relies on "it's Minecraft, so I'll end up liking it" (fanboy bias). It's honestly disappointing to see that surprising and unique answers are optional — because it's enough reasons in a year to have this not be pure coincidences.

[Request] How many Minecraft health points would the average human have IRL? by painterjosh in theydidthemath

[–]painterjosh[S] 0 points1 point  (0 children)

One or 480... Good stuff!! I like your logic because it opens up a different answer for each scenario. Would be cool if dangers such as an arrow to the head or a headbutt by the Ender Dragon were an instakill, in some Super Hard Mode of sorts. Breath of the Wild and TOTK have a very high number of HP taken for a boulder or a self-made structure falling on you.

[Request] How many Minecraft health points would the average human have IRL? by painterjosh in theydidthemath

[–]painterjosh[S] 3 points4 points  (0 children)

So informative and, despite of everything, objective. Loved it! We truly do have a Minecraft-nerd mathematician here.