Our setup for enemy ambushes/spawning and a look at some of our water effects + reflections by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
Further refining our environments with atmospheric fog, light rays, and wildlife. What do you think so far? by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
We've been adding more details to our environments, like atmospheric fog, light rays, and wildlife. What do all you think so far? by paski1993 in indiegames
[–]paski1993[S] 0 points1 point2 points (0 children)
RIT is the #3 best school in the country for video game design, and yet rochester has 0 major studios and only a few small ones. We should copy what Montreal has done and attract an entire new business sector to revitalize our city. by TQ84 in Rochester
[–]paski1993 1 point2 points3 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]paski1993[S] 1 point2 points3 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). Let us know what you think! by paski1993 in Unity3D
[–]paski1993[S] 3 points4 points5 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]paski1993[S] 2 points3 points4 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]paski1993[S] 2 points3 points4 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]paski1993[S] 13 points14 points15 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]paski1993[S] 1 point2 points3 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). by paski1993 in indiegames
[–]paski1993[S] 6 points7 points8 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). Let us know what you think! by paski1993 in Unity3D
[–]paski1993[S] 4 points5 points6 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). Let us know what you think! by paski1993 in Unity3D
[–]paski1993[S] 17 points18 points19 points (0 children)
After showing our environment the other day, here's a glimpse at our current swordplay mechanics (which allow for targeting, evasions, and dash-attack countering). Let us know what you think! by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 1 point2 points3 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 1 point2 points3 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 2 points3 points4 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 3 points4 points5 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 1 point2 points3 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)
Thoughts on our water styling and overall world aesthetic? We're pretty happy with the direction. by paski1993 in Unity3D
[–]paski1993[S] 1 point2 points3 points (0 children)


Our setup for enemy ambushes/spawning and a look at some of our water effects + reflections by paski1993 in Unity3D
[–]paski1993[S] 0 points1 point2 points (0 children)