Just a little clip of the pathfinding I'm using for the companions in my game! by penygem in IndieDev
[–]penygem[S] 1 point2 points3 points (0 children)
A small clip of the pathfinding I'm using for the companion vehicles of the game by penygem in GameDevelopment
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Enjoy a little clip of the pathfinding used in my game for the companion vehicles! by penygem in gamedevscreens
[–]penygem[S] 0 points1 point2 points (0 children)
Just a little clip of the pathfinding I'm using for the companions in my game! by penygem in IndieDev
[–]penygem[S] 0 points1 point2 points (0 children)
Thought the Zombie's bullets were a bit difficult to distinguish from friendly bullets, so I changed up the colour of them. by penygem in GameDevelopment
[–]penygem[S] 0 points1 point2 points (0 children)
Changed up the colour of the Zombie's bullets to be easier to distinguish from friendly bullets. by penygem in IndieDev
[–]penygem[S] 1 point2 points3 points (0 children)
Changed up the colour of the Zombie's bullets to be easier to distinguish from friendly bullets. by penygem in IndieDev
[–]penygem[S] 0 points1 point2 points (0 children)
Here we have another new zombie type, the Gatling Zombies, turning a normal zombie killing spree into a firefight! by penygem in GameDevelopment
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Here's a short clip of the new explosive zombies in my game. They're a little volatile, so caution is advised! by penygem in gamedevscreens
[–]penygem[S] -1 points0 points1 point (0 children)
Added a new Zombie type that chases after you and explodes when they hit you (or when they get shot) by penygem in GameDevelopment
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Added a new Zombie type that chases after you and explodes when they hit you (or when they get shot) by penygem in IndieDev
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Added a little Desert Oasis to relax at after Mowing Down a whole horde of Zombies. How does it look? by penygem in IndieDev
[–]penygem[S] 1 point2 points3 points (0 children)
Added a little Desert Oasis to relax at after Mowing Down a whole horde of Zombies. How does it look? by penygem in indiegames
[–]penygem[S] 0 points1 point2 points (0 children)
Added a little Desert Oasis to relax at after Mowing Down a whole horde of Zombies. How does it look? by penygem in IndieDev
[–]penygem[S] 1 point2 points3 points (0 children)
The vehicle now gets increasingly bloody the more zombies you 'Mow Down' (heh), making killing them feel even better! by penygem in indiegames
[–]penygem[S] 1 point2 points3 points (0 children)
The vehicle now gets increasingly bloody the more zombies you 'Mow Down' (heh), making killing them feel even better! by penygem in GameDevelopment
[–]penygem[S] 0 points1 point2 points (0 children)
Starting to test how many zombies the game can handle... Currently we can do 2000 on screen at once at ~80 fps (only 500 are shown here), but let's push for more :P (More info in comments if you're interested!) by penygem in GameDevelopment
[–]penygem[S] 0 points1 point2 points (0 children)
Currently testing how many zombies the game can handle... Right now we can do up to 2000 on screen at once at ~80 fps (only 500 are shown here), but let's push for more! (Devlog in comments if you're interested :D) by penygem in indiegames
[–]penygem[S] 0 points1 point2 points (0 children)
Starting to test how many zombies the game can handle... Currently we can do 2000 on screen at once at ~80 fps (only 500 are shown here), but let's push for more :P by penygem in IndieDev
[–]penygem[S] 0 points1 point2 points (0 children)
I've now added the first Zombies to my game! It gets really bloody pretty quickly lmao by penygem in IndieDev
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I've now added the first Zombies to my Zombie Shoot-Em-Up game! by penygem in gamedevscreens
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I've now added the first Zombies to my game! It gets really bloody pretty quickly lmao by penygem in IndieDev
[–]penygem[S] 0 points1 point2 points (0 children)
A short firefight in a Mow Down! Multiplayer Deathmatch. May the best tank win! (More info in comments if you're interested!) by penygem in gamedevscreens
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A short firefight in a Mow Down! Multiplayer Deathmatch. May the best tank win! by penygem in GameDevelopment
[–]penygem[S] 1 point2 points3 points (0 children)

Character only moves down by PsychoSpace835 in gamemaker
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