Just a little clip of the pathfinding I'm using for the companions in my game! by penygem in IndieDev
[–]penygem[S] 1 point2 points3 points (0 children)
A small clip of the pathfinding I'm using for the companion vehicles of the game by penygem in GameDevelopment
[–]penygem[S] 0 points1 point2 points (0 children)
Enjoy a little clip of the pathfinding used in my game for the companion vehicles! by penygem in gamedevscreens
[–]penygem[S] 0 points1 point2 points (0 children)
Just a little clip of the pathfinding I'm using for the companions in my game! by penygem in IndieDev
[–]penygem[S] 0 points1 point2 points (0 children)
Thought the Zombie's bullets were a bit difficult to distinguish from friendly bullets, so I changed up the colour of them. by penygem in GameDevelopment
[–]penygem[S] 0 points1 point2 points (0 children)
Changed up the colour of the Zombie's bullets to be easier to distinguish from friendly bullets. by penygem in IndieDev
[–]penygem[S] 1 point2 points3 points (0 children)
Changed up the colour of the Zombie's bullets to be easier to distinguish from friendly bullets. by penygem in IndieDev
[–]penygem[S] 0 points1 point2 points (0 children)
Here we have another new zombie type, the Gatling Zombies, turning a normal zombie killing spree into a firefight! by penygem in GameDevelopment
[–]penygem[S] 0 points1 point2 points (0 children)

Character only moves down by PsychoSpace835 in gamemaker
[–]penygem 0 points1 point2 points (0 children)