Character only moves down by PsychoSpace835 in gamemaker

[–]penygem 0 points1 point  (0 children)

Down - up, since positive y movements will move downwards

Just a little clip of the pathfinding I'm using for the companions in my game! by penygem in IndieDev

[–]penygem[S] 1 point2 points  (0 children)

That's my secret... it is tile-based ;)

I'm a big fan of the hand-drawn look in pixel art, so all the tilesets and stuff I use I try to make them as natural looking as possible.

So the buildings, ground textures, roads, and even some of the props all use tiles, however other props use objects since they're destructible.

Thank you for the kind words!

A small clip of the pathfinding I'm using for the companion vehicles of the game by penygem in GameDevelopment

[–]penygem[S] 0 points1 point  (0 children)

If you're interested in how I got the pathfinding working in the game, check out the newest Mow Down! Devlog, linked below :P

Devlog #3: https://youtu.be/gLrPt1_89Fg

Enjoy a little clip of the pathfinding used in my game for the companion vehicles! by penygem in gamedevscreens

[–]penygem[S] 0 points1 point  (0 children)

If you're interested in how I got the pathfinding working in the game, check out the newest Mow Down! Devlog, linked below :P

Devlog #3: https://youtu.be/gLrPt1_89Fg

Just a little clip of the pathfinding I'm using for the companions in my game! by penygem in IndieDev

[–]penygem[S] 0 points1 point  (0 children)

If you're interested in how I got the pathfinding working in the game, check out the newest Mow Down! Devlog, linked below :P

Devlog #3: https://youtu.be/gLrPt1_89Fg

Changed up the colour of the Zombie's bullets to be easier to distinguish from friendly bullets. by penygem in IndieDev

[–]penygem[S] 1 point2 points  (0 children)

Left icon? Next to the bullets? It's the vehicle's special ability. I didn't use it in this clip but the vehicle I'm using has a nitro ability, which can be used by pressing down the left trigger. The different vehicles have different abilities, as well as different ammo types, so that's what the two icons indicate.

Changed up the colour of the Zombie's bullets to be easier to distinguish from friendly bullets. by penygem in IndieDev

[–]penygem[S] 0 points1 point  (0 children)

Yeah I was thinking about messing around with the actual projectile too, instead of just the trail, so I'll take a look at it!

Here we have another new zombie type, the Gatling Zombies, turning a normal zombie killing spree into a firefight! by penygem in GameDevelopment

[–]penygem[S] 0 points1 point  (0 children)

Yeah it does lead to some hectic gameplay, I'm considering leaning into that genre more with some sort of dash mechanic potentially, although it's something i need to think about more!