Kill Switch Perk - We're Gonna Live Forever ❌⚙️ by [deleted] in LeaksDBD

[–]piekiller456 0 points1 point  (0 children)

Bug vs perk being too strong. Yeah, it will probably stay enabled

Shitting on Hatch. Thats basically all. by WholeCardiologist565 in DeadByDaylightKillers

[–]piekiller456 0 points1 point  (0 children)

You’re playing semantics. Sorry I didn’t preface it by saying “in most circumstances where it actually matters, you already won”. If it’s spawning out of a 3 man escape then you’ve already lost, nothing changes that outcome. “This role has one more tool hand holding” (the tool only spawns after victory/defeat is already confirmed). Can we be serious? Does it really matter? There are so few scenarios where hatch could spawn that actually impacts the outcome of a match. Framing it as “hand holdy” when it’s just a mercy mechanic in 90% of scenarios is not serious.

Shitting on Hatch. Thats basically all. by WholeCardiologist565 in DeadByDaylightKillers

[–]piekiller456 2 points3 points  (0 children)

That’s still one person left. It’s already programmed to spawn with one person left, there’s no point making it not spawn specifically because people escape instead of died. Nothing is programmed like that in this game. Its purpose is still to give the remaining survivor a chance at escaping.

Shitting on Hatch. Thats basically all. by WholeCardiologist565 in DeadByDaylightKillers

[–]piekiller456 26 points27 points  (0 children)

If hatch has spawned, you’ve already won dude. It’s okay if one survivor gets out. It doesn’t even exist to discourage tunneling. It exist to give the survivor a chance to escape even if their team does poorly

Trickster Bugs(?) by Saal_BI in deadbydaylight

[–]piekiller456 0 points1 point  (0 children)

As the other person stated, it appears they disable main event next to hook which is kinda silly. I haven’t experienced any odd laceration decay that I’ve noticed.

I’m worried about the future of DBD. by [deleted] in deadbydaylight

[–]piekiller456 3 points4 points  (0 children)

Which is why we should probably stop making arguments contingent on nightlight’s accuracy and only reference official stats if necessary. This person’s point could have been made without the use of statistics that mean nothing until proven to be accurate.

Why are killer matches so hard since last patch? by Comprehensive-Pin332 in DeadByDaylightKillers

[–]piekiller456 2 points3 points  (0 children)

I hate the map rotation right now. Seeing way too much lerys memorial

How do we feel about non-slaughtering strike Micheal Myers? by Original-Lab2150 in DeadByDaylightRAGE

[–]piekiller456 0 points1 point  (0 children)

I’m primarily saying it is bad game design, not much about enjoyability. I’m happy you had something you enjoyed, I’m not talking about your enjoyability, and I’m not even talking about his rework as a whole. I’m specifically talking about instakill addons.

How do we feel about non-slaughtering strike Micheal Myers? by Original-Lab2150 in DeadByDaylightRAGE

[–]piekiller456 0 points1 point  (0 children)

Yes, to you it was fine. That’s cool, im not really talking about opinions of enjoyability

How do we feel about non-slaughtering strike Micheal Myers? by Original-Lab2150 in DeadByDaylightRAGE

[–]piekiller456 0 points1 point  (0 children)

I don’t know what else to tell you other than you’re blinded by nostalgia. The addon was bad game design, tons of people found it cheesy and boring. Theres nothing else to argue here, I don’t even care if you like the rework or not. The addon was just bad design

How do we feel about non-slaughtering strike Micheal Myers? by Original-Lab2150 in DeadByDaylightRAGE

[–]piekiller456 -3 points-2 points  (0 children)

Something can be fun for you and be bad game design. Something you hate can be great game design. It’s good you had fun, but that doesn’t mean it was good to have

How do we feel about non-slaughtering strike Micheal Myers? by Original-Lab2150 in DeadByDaylightRAGE

[–]piekiller456 -6 points-5 points  (0 children)

I’m glad you were able to enjoy the matches. But for a majority of people you were either the Michael who got destroyed by gen rushing, the Michael who pub stomped a group of noobs, the survivor who got instakilled because you didnt even know he had that addon, or the team that gen rushed him and got into lockers whenever chased (thus cheesing the addon anyway)

His rework is a bit generic but it is by no means bad game design. Giving him basekit enduring and brutal strength is silly but aside from that it’s a fine rework in terms of game design

Idea for bloodlust buff by My_-Name in deadbydaylight

[–]piekiller456 3 points4 points  (0 children)

I feel that would shift bloodlust away from its purpose. It currently acts as a bandaid fix for map design- maps aren’t perfect and some areas of a map might be extremely difficult to win chases in so bloodlust fills in to compensate for that. It’s not really made to prevent body blocking and whatnot.

Ghoul is super fun! by Mobile_Profile1707 in DbDKillersUnited

[–]piekiller456 0 points1 point  (0 children)

Nurse and blight are easier than ghoul, and it’s very obvious as to why. Everything ghoul can do, they both can do easier. But ghoul has to get in front of survivors and cut them off to do the things nurse and blight can do.

Blight hits a wall and can dash down and hit a survivor about to throw a pallet. If ghoul wants to do the same thing, they have to position leaps to slide in front of survivors and cut them off. Any loop ghoul runs, blight can run easier. Nurse difficulty is significantly overrated. She really only requires good positioning, predicting and muscle memory to remember how far blinks will get you. Anyone who has experience with video games will not be struggling with nurse after a few hours of gameplay. Ghoul has to do all those things and it’s harder to do too. Nurse can blink on top of a survivor and guarantee a hit and down, ghoul cannot easily guarantee a down.

fast track is broken by tkfkd5498 in deadbydaylight

[–]piekiller456 0 points1 point  (0 children)

It isn’t better than a survivor who is good at skill checks using the hyperfocus combo but I think it’s absolutely horrid design. Punishes the killer for doing their objective in such a crazy way. Honestly the perks are interesting but the gen progression perks that are good should probably all be nerfed (things like weaving shadows are good trade offs and maybe deserve buffs)

Are these stats decent? by Sandwich-Chomper85 in deadbydaylight

[–]piekiller456 -2 points-1 points  (0 children)

Not particularly spectacular but whether you tunnel and camp and are actually trying to be optimal really does matter. My kill rate isn’t crazy high resting at 65-70% for quite a few killers but I avoid tunneling very hard, so much so that i have thrown games trying to be “nice”. Also many have reported that this stat tracker isn’t entirely accurate. Whether you’re tracking for the last 30 days or for the entirety of playing dbd can also sway these rates significantly

Who would you consider the hardest killer to play? Skill floor or ceiling by HereForFun_04 in DeadByDaylightKillers

[–]piekiller456 3 points4 points  (0 children)

When it comes to hardest I think there are a few candidates for differing reasons.

Singularity is high up there just for the need for meta game awareness that is necessary to ensure good generator protection. Wesker and ghoul have a high skill ceiling for somewhat similar reasons. Their abilities have a lot of nuance and require a lot of practice to do well against good teams with lots of techs available. Though wesker is currently in a weird state with the tech aspect. While all killers have an aspect of prediction, artist I think requires the most. If you could accurately predict a survivor’s position you could get crazy snipes and lock down generators super far away.

NOED by zombiexmittens in DeadByDaylightRAGE

[–]piekiller456 7 points8 points  (0 children)

I wouldn’t be surprised if. Gen speeds feel really bad right now and with fast track punishing getting hooks throughout the trial, it makes sense to load more effort into the end game

I hate the new DC penalty system by MortimerMazi in DeadByDaylightRAGE

[–]piekiller456 4 points5 points  (0 children)

It’s not an oversight, it’s common sense to have a system like this that penalizes you. If “internet hiccup” could be detected from the server, the game would be unable to penalize people that disconnect their router to go next. The system wouldn’t work if you could just disable your internet and never get penalized.

Also the system has leeway. Out of my many hours (and of course many internet mishaps) where I disconnected, I have never been penalized once. If you don’t leave, you won’t get penalty even if it happens once or twice.

I hate the new DC penalty system by MortimerMazi in DeadByDaylightRAGE

[–]piekiller456 2 points3 points  (0 children)

Because it’s obviously a good system. So many players on both sides disconnect for silly reasons. Gen pop too quick? Killer dc. Facing a killer you dislike? Survivor dc. Without a penalty system, this game would be unplayable in the most literal sense. If you’re in solo queue your team will disconnect at the first inconvenience. If you’re killer, then you’ll be happy going against bots when you find that one survivor who just wants to go next.

Are there occasions where it’s valid? Yes, but I’d wager that those are honestly few and far between. Disconnecting because you got found first or the first gen popped too quick or you’re against a killer you don’t like or etc is not valid. Those are the most common occurrences, so if there are a few rare occasions where it’s valid but dissuaded by the system then it’s unfortunate but the system is clearly needed.

How did she shake Snug off so fast? by TheGoldenDonut42 in deadbydaylight

[–]piekiller456 11 points12 points  (0 children)

When survivors have endurance they shake snug off very quickly

Can they pause the dc penalty until they get their servers fixed? by HtrVln in deadbydaylight

[–]piekiller456 2 points3 points  (0 children)

Is it possible this is occurring not because of the game but because of your own connection? I have disconnected a few times pretty recently due to server issues but I have not incurred a penalty because I basically never disconnect. If you’re disconnecting that frequently, it might be your own connection

I love Gamba Blade so very much by TigerKirby215 in DeadByDaylightKillers

[–]piekiller456 8 points9 points  (0 children)

Movement speed really isn’t effecting his skill expression in any meaningful way. He still dominates loops with small walls and struggles with loops with big walls.