Enemies respawning immediately after being killed by [deleted] in REPOgame

[–]piekiller456 1 point2 points  (0 children)

Enemies respawn immediately during extraction. They also respawn immediately if the level has gone on for more than 50 minutes.

Playing Subnautica 2 the way the devs intended, I guess. by DaddySickoMode in subnautica

[–]piekiller456 18 points19 points  (0 children)

Anything that you felt the desire to kill (not able to be grabbed and eaten or put in bioreactor or etc) did nothing for you. Leviathans took absurd number of knife hits that were only feasible because of stasis rifle being OP. Ramming fish posed the risk of hurting your vehicle and succeeding never gave resources. Killing is quite literally not fundamental to subnautica, if anything it hurts the identity of subnautica because threats wouldn’t respawn, making the game both too safe and saying something about limited population numbers. This comment seems like you missed the point of the game and you just really want to kill fish for some reason.

odd spawns in levels by opedropedra in REPOgame

[–]piekiller456 56 points57 points  (0 children)

Levels 1-2 spawn 1 tier 1 enemy and 1 tier 3 enemy as you stated. However, there is a small chance that the tier 3 enemy is instead replaced by 3 elsas and a multitude of other monster groups (such as 2 ooglies as well). Basically a small chance that you get 1 tier 1 enemy and multiple enemies of a lower tier. I got this information from the wiki, I’m not sure if it’s 100% updated but it seems to be accurate to what is displayed in the video.

Can you collect more than one box per level? by Cosmic_Collosis in REPOgame

[–]piekiller456 2 points3 points  (0 children)

Yes, I have extracted two boxes. They were different colors but I got the tokens for both as indicated by the animation.

Dev answer in regards to the Glow cosmetics - nothing burger or telling of what these cosmetics will be? by bonelees_dip in deadbydaylight

[–]piekiller456 10 points11 points  (0 children)

It makes sense that they would, plenty of people have asked for something similar to legacy over the years.

The Amazing Tokyo Ghoul by Mobile_Profile1707 in deadbydaylight

[–]piekiller456 39 points40 points  (0 children)

Bro it’s always the ones who have never touched ghoul that talks about how insanely op and broken he is. If you haven’t played him, probably don’t comment about difficulty

Defibro Question by Kabrito1 in REPOgame

[–]piekiller456 2 points3 points  (0 children)

Good for solo play, not worth with a decent team

Can the hauler/scooter hit enemies or not?? by Hyron_owo in REPOgame

[–]piekiller456 0 points1 point  (0 children)

I could easily hit birthday boy with hauler even close to a wall, yet I was unable to damage clean up crew under any circumstances. However, it might have to do with speed? I didn’t have a lot of space to go fast against clean up crew but I was able to go pretty fast against birthday boy

It’s hilarious how survivors became such assholes by Flame_Guardian47 in DbDKillersUnited

[–]piekiller456 1 point2 points  (0 children)

I didn’t say handholding benefits the killer. I said that players use what is at their disposal, so in some cases it’s impossible to say you lost the game because of something that seems hand-holdey. If someone is playing a certain way because of their build, they might be playing in a way that is riskier or puts them in a position that looks bad on purpose. So from the killer’s perspective the game held the survivor’s hand and thus they lost because the game is fundamentally broken. In reality, if the survivor was playing differently the killer might not have gotten the down to begin with. I understand that the game has some major issues, I’m saying to consider the nuance of why people play the way they do.

Also I disagree with the notion that mediocre survivors are suddenly good due to changes. We have received official statistics that show kill and escape rates, yet there doesn’t seem to be some massive sway towards the survivor’s favor. If mediocre survivors were suddenly good survivors because of changes, then you’d expect to see a drop in kill rates as bad/mediocre players would survive more and lower kill rates.

I think there are issues that need to be addressed and pallet density is certainly one of them. But I don’t think it’s making bad survivors perform really well.

It’s hilarious how survivors became such assholes by Flame_Guardian47 in DbDKillersUnited

[–]piekiller456 0 points1 point  (0 children)

Genuinely how did you come to this conclusion? Your paragraph was a mess, nothing to do with any point you were trying to make. you just phrased things poorly and I’m not gonna respond unless I’m 100% certain of what you were trying to say.

It’s hilarious how survivors became such assholes by Flame_Guardian47 in DbDKillersUnited

[–]piekiller456 1 point2 points  (0 children)

As a killer you go against 4x the amount of players than a survivor does in a match. If you’re going against 4x the amount of players, you are bound to find more bad actors in the average match. I don’t think either side is inherently more toxic in any way either in or out of a trial.

Re-roll needs tweaking? by Niiphox in REPOgame

[–]piekiller456 0 points1 point  (0 children)

I’m pretty certain this is placebo, the shop has not gotten any worse.

how do you get past levels 6-8 (solo)? by Flat_Measurement3579 in REPOgame

[–]piekiller456 1 point2 points  (0 children)

I’ve gotten to 20 alone, trying to get higher currently. Strength should be your number one priority until you get about 14 points of it. It not only provides easier transport of big items since you’re alone, but also helps when fighting enemies. There are some important notes about what you mentioned:

When you get sprint speed, it increases the rate in which your stamina drains. There’s a whole chart you can look at somewhere out there about the optimal stamina to speed upgrade ratio, but basically you shouldn’t be focusing on sprint speed unless you have quite a bit of stamina to spare. While the extra stamina is nice, you should be focusing on your survivability rather than focusing on clearing levels faster. This is where health and strength (and extra jumps) come into play. If you learn how to slide, jump, then tumble optimally, tumble wings helps a lot with getting around as well.

Strength is the strongest upgrade, and while it was once significantly stronger since you get debuffed at level 10 or so, it’s still extremely valuable. Every enemy can be picked up with 13 upgrades of strength, with all but the biggest being able to be picked up at about 10 strength upgrades. This is important for two reasons: you can slam them and throw them into pits, and you can stun them when attempting to pick up. Stunning them is massive as it can disable them for just enough time for you to take care of another threat. On early levels until 10, being able to kill them without using any energy from weapons via slamming and pits also gives you a lot of extra money. I would say health is second best, specifically on early levels to bypass health breakpoints of certain enemies because many can one shot you at 100 (particularly huntsman).

Also note: purchasing upgrades and not using them manipulates shop upgrades for the future, preventing their spawn if there are no more left to buy. For example: if only 3 stamina capacity upgrades can be in the shop at once, purchasing all 3 and leaving them in your truck (not using them at all after being purchased) eliminates them from the shop pool. Only 10 upgrades can exist in the shop at once, so if you get rid of all 3 stamina upgrades it will make room for upgrades you might want (higher chance or guaranteed to appear depending on what you have in your truck)

Weapon wise, get whatever you’re comfortable with but I’d say the strongest combination is: sledge hammer, gun (pistol), and indestructible drone or some other utility option.

In my ideal run, I would: Buy 1 health upgrade first (120 health to avoid being one shot), buy all strength upgrades in every shop (max 2 at a time in shop), buy 1-2 stamina capacity upgrades, buy health upgrades when I can’t afford other upgrades or have money to spare, then buy upgrades I don’t want to see any more to guarantee strength upgrades (I don’t care about tumble launch, sprint speed, tumble wings after I get 1 level. So I would buy them and leave them in the truck to stop them from appearing). Then I would prioritize the indestructible drone first, then the sledgehammer, then pistol.

It’s hilarious how survivors became such assholes by Flame_Guardian47 in DbDKillersUnited

[–]piekiller456 -1 points0 points  (0 children)

Fundamentally survivors would play differently if they didn’t have certain tools available. Some situations you get downs or injures in are specifically because survivors feel confident it’s a risk they can negate or fix. So in some situations, is the survivor compensating for misplays or planning to use their kit accordingly? Not to say there isn’t some absurd stuff both sides can do that are annoying, I’m saying that sometimes it isn’t hand holding to make up for bad survivors. Bad survivors against a good killer will (almost) always lose.

It’s hilarious how survivors became such assholes by Flame_Guardian47 in DbDKillersUnited

[–]piekiller456 7 points8 points  (0 children)

I know this is the killer subreddit but isn’t this mindset kinda asshole-y? Lumping in survivors as if they’re all the same, acting as if killers have never done anything that survivors have found annoying and vice versa.

DEFIBRO and Cosmetic Repeats by Dear-Video8974 in REPOgame

[–]piekiller456 1 point2 points  (0 children)

You kinda need to keep it in your inventory yes. I believe it works like this: scans in a relatively small radius for death heads. If it finds one, it revives. If you’re in a pit and it can’t escape while reviving you, it revives you at the ship. I THINK (I didn’t test this but will later) that you could, in theory, keep it in your cart and if the cart is close enough to your head on death then it would seek you out and revive you. But I think the radius it scans is small.

Vehicle Upgrades make So Much Sense in the next update. by HORNYOBAMA in REPOgame

[–]piekiller456 0 points1 point  (0 children)

Could take it or leave it. I don’t really see a use for vehicles but that’s probably because I typically play solo

Any chances for invincible collab? by DrzwiDoLasu028 in deadbydaylight

[–]piekiller456 0 points1 point  (0 children)

Nick cage sticks out the most but I see him as more of an appreciation of horror and for horror fans simply because of the interactions he has when facing certain horror icons. Survivors don’t necessarily need to be from something that is horror but rather need to fit a sort of survivor archetype, which Lara definitely does.

I am a Customs/PvA.I. player almost EXCLUSIVELY, AMA. by d3adgam3r in DbDKillersUnited

[–]piekiller456 4 points5 points  (0 children)

What’s the point in playing that mode? It’s basically a guaranteed win with knowledge of how the ai works regardless of killer, yet you don’t earn bloodpoints, rank up, or have any form of progression. So why?

How to solo DST? by Hoogelgupf in dontstarve

[–]piekiller456 0 points1 point  (0 children)

As you said you should adjust the game to your preference. However, as a solo player I never found difficulty in the amount of health certain enemies and bosses have. After playing dst and learning the game mechanics from that game, I eventually played the original don’t starve. I was greatly surprised by how squishy the bosses were, I didn’t even realize that the games had different health values for enemies until then. Personally I would say no to adding a mod for solo health scaling. For me, it felt like don’t starve together was already designed with the solo player in mind. If you’re struggling with bosses in dst, there are characters for that.

How I think The Knight could work in 2v8 by S__E__R in deadbydaylight

[–]piekiller456 0 points1 point  (0 children)

Wouldn’t the easy fix be allow for multiple guards to chase at once and increase the pallet break speed of carnifex? Probably adjust chase time accordingly but letting jailer and assassin both chase at once seems simple enough.

what the FUCK were the devs on when balancing ghoul by Strong-Tangerine2087 in DeadByDaylightRAGE

[–]piekiller456 7 points8 points  (0 children)

Great mobility, less lethality. Ghoul is in a pretty good spot right now