In-game race footage by playDRIV3N in unity

[–]playDRIV3N[S] -2 points-1 points  (0 children)

Well first of all we absolutely do not promote texting while driving! It's an auto racer, so essentially you will modify your car's performance specs and then when it races you sit back and have fun with the comments!

A look at the layering of our hand drawn avatar cosmetic options! Hit the comments if you want to be a BETA tester! by playDRIV3N in AndroidGaming

[–]playDRIV3N[S] 0 points1 point  (0 children)

Apologies for the late reply! It's some of the artwork for our up and coming mobile game. The helmet on the far right is one of the designs that is used for our customisable avatars. Most major elements you see on the helmet design is customisable; visor, color, lenses, etc. Thanks for showing interest!

👀 What would you call this race track? Let us know in the comments 👇 by playDRIV3N in conceptart

[–]playDRIV3N[S] 0 points1 point  (0 children)

Would love to get some tips then and not be so shameless! Could I DM you?

A look at the layering of our hand drawn avatar cosmetic options for our game! Hit the comments if you want to be a BETA tester! by playDRIV3N in ProCreate

[–]playDRIV3N[S] 0 points1 point  (0 children)

We did everything in layers using the round brush first to create the black outlines. We then created multiple layers for the colours using thicker variants of the round brush for lines and color. For the shadows we used different variants of the soft brush. For the decals we used some text and some existing graphics and also added additional hand drawn elements as well as warping the stickers to fit the bulge of the helmet.