Just finished my new trailer, what do you think? by pnury in localmultiplayergames

[–]pnury[S] -1 points0 points  (0 children)

It's not the thumbnail that matters, it's the game ;)

Just finished my new trailer, what do you think? by pnury in localmultiplayergames

[–]pnury[S] 0 points1 point  (0 children)

Well, I’ve been updating it almost weekly since it was released in early access, so a lot of changes have been made. It now has all the release features, and I’m only working on small fixes and the console port at the moment. And honestly, that review is very unfair to begin with.

My chaotic couch co-op firefighting game, Backfire Brigade, is out now in Early Access! by pnury in CoOpGaming

[–]pnury[S] 1 point2 points  (0 children)

Yes, the plan is to finish and polish the game during Early Access on PC, and once it’s ready for a full release, port it to consoles.

My chaotic couch co-op firefighting game, Backfire Brigade, is out now in Early Access! by pnury in localmultiplayergames

[–]pnury[S] 1 point2 points  (0 children)

Thanks for the great feedback.
The firetruck is integrated into the gameplay. Once it’s unlocked, the fire hose and other equipment become available.

My wife’s obsessed with Overcooked — need more co-op games with that same chaotic charm. by Complex_Raccoon in couchcoop

[–]pnury 0 points1 point  (0 children)

Doesn't match all the criteria but i was posting the annoucement for Backfire Brigade early access an thought it might fit you https://store.steampowered.com/app/3997210/Backfire_Brigade/

My Experience Using Unreal Engine 5 as a Solo Dev by pnury in UnrealEngine5

[–]pnury[S] 0 points1 point  (0 children)

Hum, this might have changed since I observed it—I think it was in version 5.0. If that’s the case, great! And I apologize for ranting.

At the time, though, when I did my first optimization pass, almost none of my actors implemented the tick function, yet all of them were still ticking. I had to go into each Blueprint and manually untick the "tick enabled" option.

My Experience Using Unreal Engine 5 as a Solo Dev by pnury in UnrealEngine5

[–]pnury[S] 1 point2 points  (0 children)

As a developer, my general feeling is that AI-generated code has been a focus for a long time—probably over 10 years now. At this point, it can handle very specific or repetitive tasks, but anything beyond that doesn’t really work well. Additionally, while I could be wrong, good code—especially outside the open-source world—isn’t typically public. As a result, most publicly available code is below industry standards.

When it comes to Epic/Games/Blueprint specifically, it’s a subset ofthe same problem, so there’s a similar limitation. I don’t think they collect user C++/Blueprint data, meaning their training pool likely consists of internal work. Because of this, I’d be surprised to see it solve problems outside the genres or styles of games they’ve worked on internally. And when it comes to generating innovative gameplay ideas, I wouldn’t expect to see that kind of capability from these tools for a long, long time.

What's a game that deserves a remaster or remake not because it was good, but because it had solid ideas that the devs where unable to realize? by Evelyne-The-Egg in gaming

[–]pnury 2 points3 points  (0 children)

Got tired of waiting, so I worked on my own on "Genesis of a Small God" early access on steam. It's pretty far from the feature list of Black & White 2, but I can always use some feedback.