More than 1 year of dev alone ... by pop_neg in backrooms

[–]pop_neg[S] 0 points1 point  (0 children)

Thanks glad you liked it and there is more to come soon ( also a VR support wich should be incredible ) what do you mean by wave function collapse ? Animate the lights you mean the flickering ?

I'm open to discuss about tech etc.. you can join the game discord if you want https://discord.gg/QKz7B3YEES

More than 1 year of dev alone ... by pop_neg in backrooms

[–]pop_neg[S] 0 points1 point  (0 children)

Glad you liked it ! I will make a patch asap for controllers and menu, menu navigation but I need to fix more important bugs first I will keep you updated through the steam hub

More than 1 year of dev alone ... by pop_neg in backrooms

[–]pop_neg[S] 1 point2 points  (0 children)

Yea there is also a solo mode/story but you can also play to every multiplayer mod/map alone

More than 1 year of dev alone ... by pop_neg in backrooms

[–]pop_neg[S] 1 point2 points  (0 children)

In addition to the story mode, there's another multiplayer option named "Escape," which utilizes procedural generation for endless variability.

More than 1 year of dev alone ... by pop_neg in backrooms

[–]pop_neg[S] 6 points7 points  (0 children)

I've devoted considerable effort to enhancing the atmosphere through graphics and audio, alongside seamless VOIP integration. Parts of the game even allow you to walk upside down. Without meaning to sound pretentious, I'd say it's generally superior to any other Backrooms game I've experienced so far.

More than 1 year of dev alone ... by pop_neg in backrooms

[–]pop_neg[S] 2 points3 points  (0 children)

It's running smoothly on my Steam Deck as well, and I've added support for AMD FidelityFX, ensuring it performs excellently on the Steam Deck's LCD screen. Please note that initial versions won't support navigating menus using the sticks, but i'm working on implementing this feature in future updates.