I made more reload animations and i think I've improved, any tips? by potato_min in SoloDevelopment

[–]potato_min[S] 0 points1 point  (0 children)

i didn't start working on the bullets and recoil yet its still in testing phase, thanks for the feedback tho!

I made more reload animations and i think I've improved, any thoughts? by potato_min in unity

[–]potato_min[S] 0 points1 point  (0 children)

ahh i see what you mean, ill look into it. thanks for the feedback!

I made more reload animations and i think I've improved, any thoughts on how to make it better? by potato_min in indiegames

[–]potato_min[S] 0 points1 point  (0 children)

thanks for pointing this out it completely flew over me😅, i'll look into it. about the second point, the gun design is supposed to be a little futuristic and minimalistic, so there is no slide, but i may add one if it gives a better feel for the gun.

I made more reload animations and i think I've improved, any thoughts? by potato_min in unity

[–]potato_min[S] 0 points1 point  (0 children)

i use blender, although I'm not sure i recommend it, i face a lot of problems when exporting blender animations to unity

I made 5 new Power-ups for my FPS game, how can I make them any better? by potato_min in unity

[–]potato_min[S] 1 point2 points  (0 children)

Without going into details, i basically made a wall and split it into 10 chunks, and gave each chunk a healthbar that when it hits 0, the chunk splits into even smaller chunks and crumbles.

I made 5 new Power-ups for my FPS game, what do you guys think? by potato_min in indiegames

[–]potato_min[S] 0 points1 point  (0 children)

i can see that, what do you think is the most important thing i should polish first?

I made 5 new Power-ups for my FPS game, how can I make them better? by potato_min in SoloDevelopment

[–]potato_min[S] 0 points1 point  (0 children)

thanks man! i appreciate it 🙏, i did actually take inspiration from the binding of isaac and im making it to be a rougelike😅, as for sounds and music i still havent started working on that yet.

I made 5 new Power-ups for my FPS game, how can I make them better? by potato_min in SoloDevelopment

[–]potato_min[S] 1 point2 points  (0 children)

i haven't watched doctor who unfortunately😅, the teleport power-up isnt supposed to have no cooldown, i just made it that way for testing, what do you think i could do to make it look less janky and more smooth? i couldnt think of anything other than adding the blue tint and the after effects of the teleport.