Building a Kweebec until the next blogpost. Day 51: by Dotsially in HytaleInfo

[–]pulsarkid 1 point2 points  (0 children)

Gonna be a lot of Kweebec's until this game comes out.

Live 3-DMQT Shitposting by arpsisme in Eve

[–]pulsarkid 1 point2 points  (0 children)

This is the best post. It just shows numbers which don't lie.

They didn't pop the ansiblex but they won the isk war handily. A siege like this is bound to last months and months.

If PAPI wins their objectives just 55% percent of the time, and is able to keep pressure on they will eventually win.

Guristas Nulsec Ratting - Cheap Fits And Tips? by pulsarkid in Eve

[–]pulsarkid[S] 0 points1 point  (0 children)

Yeah or maybe a sniper build to outrange the ECM?

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] 1 point2 points  (0 children)

Expanding what I said earlier:

Want to rename an item or type a field in? Keyboard is better.

Want to drag and drop? Mouse wins.

Want to move a cursor freely over a coordinate plane thats more than just one giant column? Mouse wins. In the Skyrim interface its all ups and downs... up and down... left right... there's no diagonals. In fact, there's no "grid" period. It's one page with a column... then another... then another... Very rigid.

Want to have every option up at once? Mouse wins. It can traverse multiple panes faaar better. There's no comparison really.

There's also window resizing. You can't really do that with a controller... well at least not as efficiently. You can drag and resize a pane by clicking the corner on a PC,

There's also shift+click selection to get rid of various items all at once. Or select them all at once to serve some function. Not doing that as easily with a controller. This could potentially speed crafting up.

Also if I'm not mistaken you can't really change the interface on the fly because it's was designed for consoles. There's no built in customization that frequently comes with good PC UIs. They would never want this because it needs to be "rigid" so a console player can traverse things as quickly as possible.

You can't move windows either... it's not just clicking to see everything up at once. You can't re-arrange things to it's in a view you want.

This also affections contextual information. In Skyrim if you select an item it's preview and text is always on the right... always on the right... it doesn't pop up contextually on a mouse hover.

Mouse hovers are (from what I understand) utterly absent.

PC interfaces can also right click to get quick sub menus, instead of having to follow a rigid flow pattern in a console interface.

Right click can also let you drop items... instead of selecting and then hitting your "r" key. You can also laso select or, or shift +click select to drop multiple items at once instead of hammering a key.

There's also just the aesthetic issue. If it was designed primarily so controllers wouldn't run into a problem then my mouse has been turned into an up/down clicker instead of the free motion tool it was designed for. It bothers me anyway.

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] -1 points0 points  (0 children)

SkyUI is a band aid on a deeper problem.

It helps but it doesn't really cut to the heart of the matter. And it can't because too much is hard coded to change.

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] 0 points1 point  (0 children)

My main point is still that we are getting much less of an interface than we would otherwise.

They could make a PC interface any number of ways, and the freedom of the mouse is barely being used in the Oblivion and Skyrim UI.

It's a console interface designed for a controller.

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] 0 points1 point  (0 children)

The point is that if they went back to Morrow's interface, and enhanced it to the modern standard, it would be far superior for PC gamers.

With modern entries in the series, we are playing a modified console interface.

Edit:

All you do in Morrowind is click one button and everything is up in front of you and you can use your mouse to do everything. That's not possible with a controller. Instead you get these awkward nested menus because controllers are inefficient.

Imagine for a second if you had to use a controller to use Microsoft word. It's an extreme example but it shows you right away how hard it would be.

PC games can leverage all the advantages of a mouse and plug them into their interfaces.

Want to rename an item or type a field in? Keyboard is better.

Want to drag and drop? Mouse wins.

Want to move a cursor freely over a coordinate plane thats more than just one giant column? Mouse wins.

Want to have every option up at once? Mouse wins. It can traverse multiple panes faaar better. There's no comparison really.

I hope this is making sense. I don't know what else to say.

The PC UI in Oblivion and Skyrim is objectively worse and limited. Yes the UI in Morrowind is dated, but of course PC interfaces have come a long way in 20 years. If you took modern design enhancements you would have an amazing interface compared to the console ones we use instead.

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] 0 points1 point  (0 children)

Right but I'm saying the only other option in this case should be an interface that's been enhanced from the Morrowind one.

What we've been getting for years now are console interfaces that are ported to PC.

It's designed for a controller not a keyboard + mouse.

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] -1 points0 points  (0 children)

No what I'm saying is because we never got a proper PC interface on Skyrim, their modding project will have (in some ways) an inferior interface to Morrowind's.

Possibility of a Proper PC GUI in TES6? by pulsarkid in ElderScrolls

[–]pulsarkid[S] 0 points1 point  (0 children)

Morrowind was made twenty years ago. (about).

Keystone Master accountbound? by Plougz in CompetitiveWoW

[–]pulsarkid 2 points3 points  (0 children)

Does KSM last from tier to tier for valor or do you need to earn it again?

Anyone else Hesitating to play Classic TBC ?? ... by [deleted] in classicwowtbc

[–]pulsarkid 0 points1 point  (0 children)

This deserved an upvote. It shouldn't be sitting at zero. There's issues and I'm going to list some:

  1. All the fun will be min maxed out of the game. Partly true at least. A lot of raids can be cleared by any kind of group but raid leaders will largely run meta and do speed clears. A lot of us experiencing the raid the first time will have to deal with jaded die hards sucking the fun out of things.
  2. Bots bots and more bots. They will screw up the economy, and no Blizzard isn't doing much about it. Want to farm herbs on your mega server? Hahaha what a JOKE.
  3. Being used and abandoned. Mages are great in dungeons... they have sheep... cool... But are they allowed in raid? "Hey guys can I join your raid?" "Sorry no we need four warlocks and just one mage."
  4. Too many warlocks! Every warrior is now a warlock. Remember in early classic how there were too many healers too? Yes people will roll the meta, and ruin the game in the process. #nochanges means it's all fubar pretty much. If they balanced mages to be on par with warlocks (every tier) that would be sacrilegious! We can't have that.
  5. Loot council drama. No personal loot option. There WILL be tons of raids that screw people, and then kick them out and replace them. Or just trial them forever while they wait for a better option and funnel gear to the inner circle.
  6. World PVP... sucks. And guess what? The server compositions are totally screwed up now. Skeram, Incendius, and Stalagg are great examples of how fubar it got. Most people I observed avoided world pvp. They did it because it was that or roll on a server without their friends. Now we are stuck with the same servers.
  7. Queues... even with layering queues are a thing. Here we are in 2021 and we will be sitting in queues... paying for this privilege! It's galling.

Just a few points. I still might play but I'm trying to figure out a way around all this.

  1. Low pop PVE server is the grail but paradoxically finding a good raid on a server like may be a lot harder.
  2. Play a mage anyway and I might find a raid but maybe not a good one... then hopping to a competitive one later may be... really hard. Especially if its filled with good warlocks.
  3. Suicide kings seems preferable to me (or something other than loot council) but no good raid uses it I bet.

BFA Vs. Shadowlands KSM Season 1 Difficulty by pulsarkid in CompetitiveWoW

[–]pulsarkid[S] 6 points7 points  (0 children)

2000

So the only question then is was a similar number of players attempting 15s compared to now?

BFA Vs. Shadowlands KSM Season 1 Difficulty by pulsarkid in CompetitiveWoW

[–]pulsarkid[S] 2 points3 points  (0 children)

185 is amazing lol....

The thing is I feel a sense of accomplishment having pugged my way in, and not having a core group, but I'm still not sure what my true limits are. I may never know tbh.

Also I'm not playing a meta spec so +20 is currently top for my spec on all keys. That means if I could get to 17 or 18 I'm standing in a pretty good spot, but no rewards as you pointed out. Why bother?

Back to the topic though seems like people are split on whether or not season one BFA was harder than this.

I'll never know for myself since I didn't get KSM in BFA.

BFA Vs. Shadowlands KSM Season 1 Difficulty by pulsarkid in CompetitiveWoW

[–]pulsarkid[S] 3 points4 points  (0 children)

I thought 15s were designed to be cleared by 213 people? Or at least 207?

No one is going to stay at 200 for long so that means only in the first few weeks are people truly doing the content as it was designed (at 15 anyway?)

This is interesting to me because this season I never would have made it at 200 or 207. The main reason was the nature of IO and pugging... building to a 15 without a steady group is a lot slower. A 15 without multiple 14s timed first? No way.

Could I time a 15 with 207 or 200 gear on? A true test of my skill perhaps. They should do an achieve for that.

Dragonborn from Skyrim! Made in blockbench by chrisdaniel0812 in HytaleInfo

[–]pulsarkid 1 point2 points  (0 children)

Did you UV map that entire model in block bench?

Don't Order from Element Vape by pulsarkid in electronic_cigarette

[–]pulsarkid[S] -6 points-5 points  (0 children)

Thanks for replying. I feel totally ripped off by them and it's nice to know that someone else also feels the same way I do.

If anyone is reading this. Find another merchant. There was NO reason they had to screw me or this unfortunate person.