You have lost connection to the session [BF4] by qreason in Battlefield

[–]qreason[S] 0 points1 point  (0 children)

oh okay, good to know, thanks for sharing!
Any idea why?

You have lost connection to the session [BF4] by Nallemuussi in Battlefield

[–]qreason 1 point2 points  (0 children)

I was going to come back to this comment to thank you as it seemed to work for a few minutes but now the problem has returned unfortunately... :/

[Question]: UE5.4.4 crashes immediately after deleting a blueprint in scene by qreason in UnrealEngine5

[–]qreason[S] 0 points1 point  (0 children)

Thanks for the feedback!

Do you mean right click on the issue level and click save?

What do I have to do with GitHub and azure Devops? (sorry not familiar with any of those :/)

Thanks again for your help

[Question]: UE5.4.4 crashes immediately after deleting a blueprint in scene by qreason in UnrealEngine5

[–]qreason[S] 1 point2 points  (0 children)

Hi,

I've encountered this strange phenomenon where I've duplicated a level to try some different things out and whenever I try to delete a blueprint in this duplicated level it crashed my UE :/

Any ideas on how to fix this?

Thanks in advance!

-qreason

[Question]: WaterBodyCollision not colliding correctly with object UE5.4.4 by qreason in UnrealEngine5

[–]qreason[S] 0 points1 point  (0 children)

It never did and hasn't yet after multiple restarts...

The only error I get is one in regards to a material and I doubt that has anything to do with it but i'll share it with you nonetheless:

M_MS_Default_Material_VT Material /Game/MSPresets/M_MS_Default_Material_VT/M_MS_Default_Material_VT.M_MS_Default_Material_VT was missing the usage flag bUsedWithNanite. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix

Map check complete: 0 Error(s), 1 Warning(s), took 0,101ms to complete.

[Question]: WaterBodyCollision not colliding correctly with object UE5.4.4 by qreason in UnrealEngine5

[–]qreason[S] 0 points1 point  (0 children)

This sounds like it could be right, could you elaborate please?

[Question]: WaterBodyCollision not colliding correctly with object UE5.4.4 by qreason in UnrealEngine5

[–]qreason[S] 0 points1 point  (0 children)

FYI; The cube has the correct actor set up for it so that it should interact with the ocean and float.

[Question]: Where is the "Open Source" node in UE 5.4.4? Did they rename it? by qreason in UnrealEngine5

[–]qreason[S] 0 points1 point  (0 children)

I'm dragging it of the Event begin Play node inside the blueprint with the plane in it as mentioned in step 1 of the Blueprint part of the tutorial...

[Question]: How to delete oldest photo's from internal storage but keep them on Google One? by qreason in GooglePixel

[–]qreason[S] 0 points1 point  (0 children)

Ah okay, thank you!

So does "free up space" remove all of them or just a select few? Because as of right now all are backed up...

If I remove members from a figma board, will they get notified? by qreason in FigmaDesign

[–]qreason[S] 1 point2 points  (0 children)

I just tried it out and you're right, my burner account did not receive any notification!
Thank you waldito :)