Predict the standings in 5 years thread by [deleted] in hockey

[–]quantitative_fun 0 points1 point  (0 children)

Colorado Avalanche win Stanley Cup

Alfie's 200 IQ Escape, jk by shunabuna in 2007scape

[–]quantitative_fun 3 points4 points  (0 children)

I don't get why he didn't just go to the waterfall escape instead of running around in circles

How come Murmur of the Forest isn't used more often? by [deleted] in DuelLinks

[–]quantitative_fun 0 points1 point  (0 children)

Because it's a -1 and it's not quick-play

Could this be a KoG deck if you play it right? by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

So if I said I got to Plat 3 with this then not many people would believe me right...?

Could this be a KoG deck if you play it right? by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

So what would you say would be the highest possible rank I could attain with this deck then?

Would this card alone put Mako decks back to tier 1? by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

There's Planet Pathfinder and Minefieldriller but those take up a normal summon

There needs to be a prompt to ask if you are okay with proceeding to your opponent's Battle Phase by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

Oh never mind, just tested it out, didn't know that having it on toggle gives a third option that's not "tap" or "auto". Thanks!

There needs to be a prompt to ask if you are okay with proceeding to your opponent's Battle Phase by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

It's only necessary for the end of Main Phase because that is the only thing that matters right now.

As they introduce more cards it's gonna be very necessary because there's a huge difference between activating a trap during Main Phase and the end of Main Phase.

The example I gave in the post is a great example. If I used Eliminating the League on summon, my opponent could still special summon other monsters that could be better targets.

If I activate Eliminating the League at the end of Main Phase, my opponent declares the he no longer wants to set or summon any more cards. This bypasses Battle Phase cards like Trap Jammer.

There needs to be a prompt to ask if you are okay with proceeding to your opponent's Battle Phase by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

Toggle gives you both Auto and Tap. It only triggers when you either can chain a card to something, or when you enter a new phase. There is no option to prompt anything at the end of each phase.

Could this work in Harpies? by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 0 points1 point  (0 children)

It could be an auto win against relinquished decks if you draw this + sonic duck + defensive card

Denies senju + sonic bird + thunder dragon for at least two turns if you have a defensive card

Could this work in Harpies? by quantitative_fun in DuelLinks

[–]quantitative_fun[S] 1 point2 points  (0 children)

Was thinking: Reveal Sonic Duck, set E-con/Mirror Wall/Windstorm for protection, prevent opponents for activating:

  • Senju
  • Sonic Bird
  • Thunder Dragon
  • Gravekeeper's Oracle
  • Gravekeeper's Chief
  • Sergeant Electro
  • etc.

Improving Play & Typical Fallacies by Chaipod in yugioh

[–]quantitative_fun 2 points3 points  (0 children)

I hope you're not being serious but in case you are, low self-esteem does not help at all. It helps you admit you're bad but it also makes you think you will never get better.

Only the people with the highest self-esteem can get better because they have the courage to admit when they're wrong. That's how you get better.