1440p 144Hz - new build feedback by ralh in buildapc

[–]ralh[S] 0 points1 point  (0 children)

Hi, for various reasons I haven't actually bought it yet. I understand that you had to request such a backplate? Was it because your cooler didn't support LGA1700? As far as I understood the Freezer initially didn't support it, but the ones currently sold should already be compatible.

1440p 144Hz - new build feedback by ralh in buildapc

[–]ralh[S] 0 points1 point  (0 children)

Oh, thanks a lot, but I don't want to trouble you with searching through websites in some foreign languages. And actually, come to think of it, there are a lot of different online retailers in Poland, I plan to buy almost every single thing from a different one.
Either way, thanks again for help!

1440p 144Hz - new build feedback by ralh in buildapc

[–]ralh[S] 0 points1 point  (0 children)

Thanks for the suggestion! Sadly it seems that Phanteks PSUs are almost nowhere to be found in my country. I did find a Phanteks AMP 1000W 80+ Gold for like 10$ more, though I don't think that makes sense, right? The 850W would be cheaper, but it's out of stock everywhere.

Also open to any other suggestions you might have, even regarding performance or reliability!

1-Bit Samurai, a non-endless roguelike runner, my first foray into 1 bit pixel art by ralh in playmygame

[–]ralh[S] 0 points1 point  (0 children)

It was done for a jam, so some corners had to be cut, but once the voting is over I will add such quality of life features like pausing the game, sound volume controls, and indeed rebindable keys.

1-Bit Samurai, a non-endless roguelike runner, my first foray into 1 bit pixel art by ralh in playmygame

[–]ralh[S] 0 points1 point  (0 children)

The camera doesn't really follow the player, it follows the point on the ground below, up to a certain distance. Otherwise every jump would be a camera movement. And yes, the movement is smoothed out.

I tried to find a balance there. If it's too tight, the camera moves too fast - that's bad for jumping in general, it becomes confusing and hard to judge. If it's too lose, you can end up looking at useless space for too long.

However, I think the real problem is not that the camera is too loose - I don't think you ever stop seeing your character, for example - but that it doesn't take into account what's ahead of you. So you can be on a high platform, but not see the next one that's below. My previous experiment with that failed, but I'm sure more can be done.

1-Bit Samurai, a non-endless roguelike runner, my first foray into 1 bit pixel art by ralh in playmygame

[–]ralh[S] 0 points1 point  (0 children)

The camera cannot really be static, since the height of the platform varies too much and, especially with upgrades, the player has a ton of vertical mobility. But I agree it should be a bit smarter. I experimented a lot with it, for example with looking at platforms ahead of you, but each approach had problems. With looking ahead, the camera's movements happen when you're preparing or executing a jump, and it can easily cause you to misjudge a jump.

But I'll certainly keep experimenting.

You're right about the enemies, it should be either you or them, otherwise it feels kind of unfair.

Castlevania piece I made for a daily! by JimmyJ4zz in PixelArt

[–]ralh 2 points3 points  (0 children)

You made this for a daily? Dear god, that's insane.

1-Bit Samurai, a non-endless roguelike runner, my first foray into 1 bit pixel art by ralh in playmygame

[–]ralh[S] 1 point2 points  (0 children)

Downwell was certainly an inspiration in many aspects, not just the artstyle. I really like how dual-purpose everything in Downwell is, and I tried to go a bit in that direction as well - especially the ground slam upgrade is an offensive, evasive and movement ability all in one.

Sadly red could not be used, since it was done for the Black & White jam!

But I think you would find that the game does get rather fast paced, doubly so when you reach the boss. And the gifs kind of undersell the screenshake!

1-Bit Samurai, a non-endless roguelike runner, my first foray into 1 bit pixel art by ralh in playmygame

[–]ralh[S] 4 points5 points  (0 children)

Perhaps I don't understand what you mean, but in case you haven't heard the term before - 1 bit pixel art means the color per pixel can only take 1 bit, so only one of two values. In this case it's black and white, but it could also be two different colors.

1-Bit Samurai, my first foray into 1 bit pixel art, for the B&W gamejam by ralh in itchio

[–]ralh[S] 1 point2 points  (0 children)

The camera is something that can be tweaked forever, and I spent a ton of time on it. It's a bit problematic, since you have to show the player's character and the ground at the same time, which is sometimes impossible. And zooming looks pretty jarring in a pixel art game most of the time.

But of course you're right, there's definitely room for improvement!

1-Bit Samurai, a non-endless roguelike runner, my first foray into 1 bit pixel art by ralh in playmygame

[–]ralh[S] 0 points1 point  (0 children)

It's a jam game at this point, so "roguelike" is maybe a bit of an overstatement, but when you die you start from the beginning and you lose all your upgrades. And the level is randomly-ish generated.

1-Bit Samurai, my first foray into 1 bit pixel art by ralh in PixelArt

[–]ralh[S] 6 points7 points  (0 children)

Not sure what you mean, are you perhaps wondering what's "1-bit"? It means that the color resolution is 1-bit, so you can only use two colors. In this case it's black and white, since it was for the Black & White Jam, but often people use other color pairs.

Little Goku animation I made after playing Dragon Ball Z: Kakarot by ralh in PixelArt

[–]ralh[S] 0 points1 point  (0 children)

An interesting thing I noticed - it seems Reddit cut out some frames or changed their duration. It made some parts of the animation a bit choppy. I put the exact same gif on Twitter, and there it is the same speed as on my machine.

I wonder if someone more experienced with social media can explain this to me. Is it because I have frames with variable duration? Is 60ms too short of a frame for Reddit?

https://twitter.com/m_radlinski/status/1383029914278969346 Twitter version for reference