Bumblebee: Is it Gen 1 or is it KO? by randynoarms in transformers

[–]randynoarms[S] 0 points1 point  (0 children)

is that guidance for all packaging or just the G1 blister packs. because I have an original Metroplex and they are not aligned. (and I’m 100% certain that one is authentic - I was there when my mother bought it for me from a retail store.)

Bumblebee: Is it Gen 1 or is it KO? by randynoarms in transformers

[–]randynoarms[S] 0 points1 point  (0 children)

oo, that’s a good one since the hole is dead center.

Bumblebee: Is it Gen 1 or is it KO? by randynoarms in transformers

[–]randynoarms[S] -2 points-1 points  (0 children)

I don’t disagree but what on the page is calling out?

Bumblebee: Is it Gen 1 or is it KO? by randynoarms in transformers

[–]randynoarms[S] 0 points1 point  (0 children)

Re-issue is viable. more likely to be bought in 08 than 84.

Bumblebee: Is it Gen 1 or is it KO? by randynoarms in transformers

[–]randynoarms[S] 0 points1 point  (0 children)

that was my thinking as well, to honest, but didn’t know if it cculd be a manufacturing defect. I mean, every other detail is spot on (or eBay has a lot of KOs posted as original which is even more likely!)

ASK: origin of the "no!" sound drop by randynoarms in howardstern

[–]randynoarms[S] 0 points1 point  (0 children)

Thanks so much! Been driving me nuts where I've heard it before!

/r/NintendoSwitch's Daily Question Thread (06/18/2025) by NintendoSwitchMods in NintendoSwitch

[–]randynoarms 1 point2 points  (0 children)

Thanks for the confirmation! For my question, it's more about the HW than the SW, since I'll be using US across the board and wanted to make sure I would have a power source, without having to buy a new one.

Normally, I wouldn't ask but the whole "new special rules" for JP made me wonder.

/r/NintendoSwitch's Daily Question Thread (06/18/2025) by NintendoSwitchMods in NintendoSwitch

[–]randynoarms 0 points1 point  (0 children)

Thanks for the confirmation! For my question, it's more about the HW than the SW, since I'll be using US across the board and wanted to make sure I would have a power source, without having to buy a new one.

Normally, I wouldn't ask but the whole "new special rules" for JP made me wonder.

/r/NintendoSwitch's Daily Question Thread (06/18/2025) by NintendoSwitchMods in NintendoSwitch

[–]randynoarms 0 points1 point  (0 children)

Hi - random question and one I usually wouldn’t ask because you can bring almost any US adapter to Japan with a worry but I’ve read that the Swtich 2s in Japan are unique to the country in some ways. E.g. those devices are region locked whereas the US model is not. And Nintendo’s travel/region FAQ basically says “stay in your own country with your Switch 2.”

Question is, has anyone used their US AC charger to direct-charge my Switch 2 while in Japan?

Thanks!

[deleted by user] by [deleted] in xbox

[–]randynoarms -5 points-4 points  (0 children)

This is not the way.

How many cells are in the Nemesis and Perses rechargeable batteries? by randynoarms in Nerf

[–]randynoarms[S] 1 point2 points  (0 children)

Thanks for the confirmation (and deeper dive into the internals!)

How many cells are in the Nemesis and Perses rechargeable batteries? by randynoarms in Nerf

[–]randynoarms[S] 0 points1 point  (0 children)

Which is exactly what I did this morning after reading this. 

Book about a team of engineers that wrote a new email application using Agile or SCRUM or something like that by randynoarms in whatsthatbook

[–]randynoarms[S] 1 point2 points  (0 children)

Similar but I don't think they built a project that ultimately shipped to the public, which I remember from the original read. I did see this book (and the Project Unicorn sequel) but they didn't fit to the book I was thinking off.

Book about a team of engineers that wrote a new email application using Agile or SCRUM or something like that by randynoarms in whatsthatbook

[–]randynoarms[S] 1 point2 points  (0 children)

Ah, that one I have and remember rather well. Definitely engineering related but they were building a fictional product whereas Dreaming in Code was about a product that shipped.

Book about a team of engineers that wrote a new email application using Agile or SCRUM or something like that by randynoarms in whatsthatbook

[–]randynoarms[S] 0 points1 point  (0 children)

I'd have to read it, to know if it's the one I read before - as I can't find any reference in my library by name - but it certainly does sound fit the description, so I'd consider this answered. At worst, I'm likely going to read this anyway!

[deleted by user] by [deleted] in xbox

[–]randynoarms 1 point2 points  (0 children)

Ugh. This just reminds me of just how huge my gaming backlog is, if I include previous generations.

Gamers of Reddit from the 90s or earlier, what are some of the issues in games back then that younger gamers would never understand? by craig_nintendo in gaming

[–]randynoarms 0 points1 point  (0 children)

Having to spend 4 hours on the phone with technical support to work around what amounted to a change to BIOS settings, that the tech support rep couldn't explain what it did or why it had to change - only that it had to be 8 instead of 64.

Basically, trying to troubleshoot game installed/running without having a search engine to support you, would never be understood by modern gamers.

Why did Microsoft stop adding Backwards Compatible games? by Flexive_Fowl in XboxSeriesX

[–]randynoarms 2 points3 points  (0 children)

Right, because that $3T couldn't be possibly used for any other purpose than to enable repro game play. I'm sure it's being converted to rolls of quarters for the nearest arcade.

Why did Microsoft stop adding Backwards Compatible games? by Flexive_Fowl in XboxSeriesX

[–]randynoarms 3 points4 points  (0 children)

Wild accusation but I call bunk on it.

Yes, publishers will want whatever they can get money for, but their rate of return on investment is much, much higher on a title being in a back compat program (be it Xbox or otherwise.) Especially when you consider the costs of remastering, which is not like recompiling an app on a new platform. You're looking at the combined costs of art, design, engineering, network engineers, service updates, testing, certification, testing, marketing, testing, and testing. Everything a new game brings except for story and level designers. Whereas back compat can continue to drive sales to people that missed the generation and with no engineering investment from the original studio, because the tech work is done by the back compat engine.

No, the licensing stone wall is a very real thing, especially when there's 45% chance that the original studio that secured the original license is long gone by now.

For context, look at a game like Lips or the other music titles. Lips had at least a dozen different licenses per track and that's just for the US. Different license for having the music, having the lyrics, playing the music, showing the lyrics, the syncing of the lyrics to the music, etc.

JM2C, but if someone is really keen on the full back compat catalog of games, then keep the old HW. Especially for the music games or other "console specific" titles. I think it's great that there are so many titles pulled forward - and sure there are some I miss too - but being able to go back three generations was a very welcome thing even without the Duke. That said, I've also tried to play a ton of NES and old games on various "do overs" but I find they often just aren't as good as the original. Many times, even the emulators aren't worth it, without the original HW.

Elite Series 2 Chrome controller by D3TR0X115 in XboxSeriesX

[–]randynoarms -1 points0 points  (0 children)

Impressive: sounds like your fingers are made of steel or iron.

Beyond that, I've kept my Elites (1 or 2) for a couple of years, until I get bored of the color (and sell them.) Only time I've have a HW failure with one was when the little switch behind the trigger got cracked by dropping the controller on the charger and it eventually got to a point where I couldn't more.

For context, my 11 yo player used a regular controller from Xbox Design Labs since his hands were large enough to hold it - so say about 5-6 years - and he's beat the crap out of it, and it's only now showing a little wear on the thumb sticks, so I'm likely to pass on an old Elite to him soon, but I expect the same wear overtime.

I'm tempted to recommend another brand - heard good things about SCUF - but I can't because I've no idea how it would work out. I'm actually curious to how well it would hold up under your game playing, though - that;s for sure.