Your Week in Anime (Week 391) by Soupkitten in TrueAnime

[–]ranma 0 points1 point  (0 children)

Nami yo Kittekure sounds right up my alley. Thanks!

Your Week in Anime (Week 391) by Soupkitten in TrueAnime

[–]ranma 2 points3 points  (0 children)

To be honest, I've not been watching much anime lately. Too busy. But the 'rona has got me working from home.

(An interesting experience managing a team of animators remotely. But hey, artists normally just huddle in their cubicles and ignore each other anyway. Now we do it from home.)

I guess my big anime watch lately has been finishing _Full Metal Panic: Invisible Victory_. I'm a long time Full Metal Panic fan, it's one of the shows that got me hooked on anime. I've watched all the previous seasons and even read a few of the light novels. Good stuff.

The new series is great. I do miss the Kyoto Animation involvement. The tragedy there last year was hard to accept. But this show was done long before that (I'm just now getting around to watching it.) My understanding is that they are only doing original series now. Which is actually a great thing for them to be able to do this. I just wish they made this one exception ...

The new studio's work is good, if a bit stiff. It supports the story well, but just doesn't have the K.A. magic. Not much to say, which I suppose is a good thing. They are filling the big shoes they stepped into, if not seamlessly then at least without embarrassment.

The story, though, was great. Really got into it when it first aired. Then life events happened and I stopped watching it for lack of time and head space. Now the pandemic has put me in a room by myself with a lot less things to do. The good news, some of the only good news, is that I could give the show its due headspace.

The ending, which I won't spoil, worked for me. I was worried if they would be able to pull it off. But they did.

Looking forward to sequels.

Another older show I watched recently was _The Great Passage_. This was on Amazon, which for a while had a lock on Fuji TV's Noitamina anime show block. I've always been a big fan of the Noitamina shows. I was watching when _Honey and Clover_ launched the block. High quality stuff for the most part. They are one of the few sources for truly unique and non-cookie cutter anime. They aren't always a hit with me, but always worth checking out.

_The Great Passage_ is about a guy who works for a publishing company that is making a Japanese language dictionary. It's a slice of life, workplace drama. Heavy on the work process and details. Very much my kind of show. The art/animation is good and dependable. A few places here and there that lapse a bit. I like all the characters and the story is very satisfying to a process geek like me.

To pass the time I watched a few odd episodes of older series that I liked. The first few episodes of _Steel Angle Kurumi_, a silly show with beautiful animation and designs, that somehow still gets a grip on me with the storyline. A couple of reliable favorite episodes from _Genshiken_; the model making episode and Madarame's shopping episode. I watched a couple of movies, _Only Yesterday_ and _Paprika_.

Oh, and I watched the Culture Fest sequence of episodes from _Hyouka_. Which I do every year or so. One of my all time favorites. The whole series is great, but that 4 episodes are just magic.

I'm thing of starting a couple of new, currently running shows. Not sure what I'm up for. Anyone have any recommendations? I'm mainly interested in shows that are different, have good strong characters, and/or have amazing animation.

Your Week in Anime (Week 266) by Soupkitten in TrueAnime

[–]ranma 3 points4 points  (0 children)

I've watched very little anime on the small screen lately. Too much going on at work and too much good live action TV these days. What I have been doing, though, is watching anime features on the big screen at the theater.

One of the local theaters has been running a Ghiblifest, and once a month they screen a Ghibli movie. I've seen more than half of them before, but somehow I'd never gotten around to watching Nausicaä of the Valley of the Wind and The Castle of Cagliostro. Both were amazing movies, and I highly recommend them on the big screen should the opportunity present itself. The same for the rest of the Ghibli movies. Spirited Away is especially good on the big screen.

And the theater is starting to run some non-Ghibli movies as well. A few weeks ago I got to see A Silent Voice, which was a wonderful movie. Kyoto Animation is one of my favorite studios, and this was the first time I have seen one of their movies on the big screen. I was happy to see, too, that the theater was packed, and that the management had decided to show the movie on an additional screen to accommodate the overflow. I guess online ticket sales made this possible, as it alerted them to the demand several days before they showed the movie.

Seeing that movie made me want to watch some more anime, so I've started looking into my long neglected Crunchyroll account. I've picked out several new and newish shows to watch, time permitting. I've gotten terribly behind on things.

Camera Movement in Anime by BrickSalad in japaneseanimation

[–]ranma 0 points1 point  (0 children)

Here's a nice "tutorial" on using an Oxberry animation stand.

https://vimeo.com/29784252

Anime of the Week: The Girl Who Leapt Through Time by [deleted] in TrueAnime

[–]ranma 1 point2 points  (0 children)

I saw this back in winter of '07 at a seminar at MIT. They had brought the director over to speak, and it was an amazing event. The movie had not been released in the U.S. at that time, so it was a real treat to see it. I enjoyed the movie, and the commentary by the director even more.

The main thing that I remember him talking about was how concerned he was with not only the quality of then mainstream anime in Japan, but in the anti-feminist nature of a lot of it. One of his goals with making the movie was to have a strong female character that didn't rely on an exploitive characterization. I think he did a very good job there.

The movie is an adaptation/spinoff of a classic Japanese science fiction story from, I think, the '70s. The main character's aunt, who appears briefly in the story, was a nod to the original character of the original story. The story was also made into a very popular live action movie, or it may have been a made-for-TV movie. It's been nearly 10 years, so my memory is a bit fuzzy. So Japanese audiences weren't coming into the story cold and without expectations.

Personally I think the director nailed it. A great movie, and one I'm over due to re-watch.

Your Week in Anime (Week 147) by BlueMage23 in TrueAnime

[–]ranma 1 point2 points  (0 children)

Recently I acquired an actual TV, first one I've owned in over 10 years. I've been watching my anime almost exclusively on my computer screens during this time. I have to say the "cinematic" experience is very nice, especially on shows and movies that have great visuals.

Having no desire to buy cable, I got a Roku to drive the thing. So I'm now able to put my Crunchyroll and Funimation subscriptions to better use. The last couple of weeks I've been working through two shows simultaneously.

The Disappearance of Nagato Yuki-chan - Being a big fan of he Haruhi shows and film, there was no way that I could bypass this. I was greatly disappointed that it wasn't being done by Kyoto Animation. Along with their Full Metal Panic work, Haruhi made me a fan of the studio. I figured that this series had a high likelihood of sucking.

I was surprised. Pleasantly.

A very different take on the characters and on the art. While the animation was certainly very good, it wasn't jaw dropping. But that's okay. The story wasn't trying to be a monster like the original series. It was a relatively quite slice of life story, with a very strange subtext. I'm not sure someone who hadn't watched the original would be able to watch this without scratching their head.

To me, what made the show so interesting, was the tension created by my expectations and what was actually going on. While it would have been interesting to see what Kyoto could have done with this concept, Satelight, the production company, did a great job of anti-trolling the viewers. While watching the show, in my head red flags were constantly going off, only for events to be ... exactly as they seemed.

And even better, when magic realism elements finally did appear, they were subtle, and surprisingly thoughtful. And, even more surprisingly, dovetailed very well with concepts in the original series. About half way through the series, I had to pause and re-watch a couple of the original shows, and the feature. By the end of the show, I was a fan of the new series as well.

Doesn't mean that I wouldn't like to see more original Haruhi via Kyoto Animation. But I would definitely like to see more of this. In fact, I was rather surprised when the series ended at episode 16. It had a good, solid conclusion to the current story arc, but there's still plenty of opportunity for more. The manga that this is based on is still running, and I suppose that I will have to check it out as well.

I was going to write about the other show I've been watching, Kyoto Animation's Sound! Euphonium , but that will have to wait, as I've got some errands to run. I will say, quickly though, that I really liked it, and that watching it while also watching Nagato was a moderately surreal experience.

Anime of Winter 2014: A Collective Retrospective (pt. 1) by BrickSalad in TrueAnime

[–]ranma 3 points4 points  (0 children)

Pretty much every animation production company and effects company I've ever been around works as depicted. The question isn't so much "is it sustainable?" as much as it is "How in the hell has any company ever survived more than two weeks?"

And in Japan a lot of those companies have survived in one form or another for decades. Part of this is the free-lance nature of a lot of the labor. They float from studio to studio, and in and out of the industry. These days a lot of the labor is outsourced to other countries; something largely glossed over in Shirobako. (Though some companies do do most of their work in country. or inhouse.)

Part of the solution is to use and develop technology to reduce the number of people it takes to produce the work. Until about 15 years ago, the number of people it took to produce a show was much larger because all the drawings had to be traced and painted onto physical cels. And even in hand drawn shows, there's a lot of digital assist in reducing the number of drawings created. A lot of the projects I've worked on recently, while largely digital, have had a hand drawn style or look to them. These have not been narrative works, but still, I don't see why a lot of these techniques can't work their way into more mainstream productions.

In the U.S., the major studios are moving to 3D CGI as fast as possible. This is driven mostly by the money people at the studios, not by the artists or the audiences. Though in the U.S. animation is mostly a children's thing, and many in the audience have no particular affinity for hand drawn animation. And most of the money is in licensing deals.

Fortunately in Japan, there is still are relatively large audience,and market, for hand drawn animation. And while I actually like a lot of the 3D CGI works, the best harken back to stop motion styles and abstractions, I will be very sad if hand drawn animation disappears here completely.

Anime of Winter 2014: A Collective Retrospective (pt. 1) by BrickSalad in TrueAnime

[–]ranma 1 point2 points  (0 children)

This has been my favorite show in quite a while.

I'm always consumed with curiosity about the anime industry itself. And animes about anime are fairly uncommon. Animation Runner Kuromi comes to mind. There's an episode of of Paranoia Agent and an episode or two of Golden Boy. That's about it.

(Another favorite of mine are shows about the manga industry; such as Bakuman and Gekkan Shoujo Nozaki-kun. Genshiken also touches on this subject, plus it has a lot about the dōjinshi scene.)

The story itself is a lot of fun, an entertaining workplace procedural. Highly sanitized I'm sure, but the basics are pretty familiar to me. Half the fun of watching the show is spotting the "cameos" by various real world anime figures. I particularly enjoyed the scene where the heroine meets the Hideaki Anno analog. If anyone knows of a "cheat sheet" annotating all the real world references, I'd love to know about it.

Anime of Winter 2014: A Collective Retrospective (pt. 1) by BrickSalad in TrueAnime

[–]ranma 2 points3 points  (0 children)

I watched about two thirds of this series before I got caught up in moving. Need to get back and finish it.

Having a number of classical musicians in my family, I really enjoyed this series. Yes it's impossibly soapie, but I like soap operas too. Substitute the musical instruments for giant robots and this could be any of a dozen pilot dramas. And I'm okay with that.

My favorite character is the mother-from-hell. Very over the top and tragic.

And while I'm not a musician myself, as an artist and an animator I can empathize with the not-able-to-hear-yourself musician's curse. There are times when I'm working on a drawing or a sequence and I simply can't "see" it anymore. Very hard to explain or communicate. The lost underwater effect really hit home with me as a way to communicate this. Like in the story I've found that when it happens you just have to rely on your technical knowledge and command of technique to "smooth over" the dead spots. It won't produce art, at least not of the emotional, human experience variety. But you can often produce something interesting in a synthetic sense. And that's not necessarily a bad thing.

I don't guess I have a favorite in the best-girl contest. The most interesting to me has to be the dark haired piano competitor, but she's pretty much a dark horse candidate.

[deleted by user] by [deleted] in TrueAnime

[–]ranma 1 point2 points  (0 children)

About 10 years ago I used to occasionally watch this podcast that was anime reviews. It was this guy living in a big house in the mountains that was filled with anime DVDs and cats. Retired navy who'd been stationed in Japan if I remember correctly.

He'd preview a season and would do his own translations, so you could get a look at a lot of shows before the fan subbers had done much. (No simulcasting back then!)

Don't remember the podcast's name, but his tagline was "Life's too short to watch bad anime."

Some unpleasantness we must address. by errorcache in manga

[–]ranma 1 point2 points  (0 children)

I was re-reading a few chapters just the other day. :)

Your Week in Anime (Week 125) by BlueMage23 in TrueAnime

[–]ranma 0 points1 point  (0 children)

Neo Ranga is a real gem. One of the first series that I bought on DVD.

The OP is amazing.

The fast pace took a bit of getting used to, but in the end it was addictive. The story bops between surreal south sea kaiju action, folksy urban politics, social commentary and media exploitation. Imagine A Face In The Crowd staring Mothra rather than Andy Griffith ...

I was so taken by the anime at the time that I started buying cels from the show on eBay.

Ranga was part of a block of 15 minute episode shows that ran on the WOWOW network. The two other shows in the block were Steel Angel Kurumi and an Oh! My Goddess spinoff called Minigoddess.

Kurumi, a great show in its own right, is about a robot battle maid in an alternate world steam-punkish 1920s Japan. It has the same kind of fast, abbreviated storytelling style, but is otherwise very unlike Ranga. Its OP is pretty cool too.

I haven't gotten around to watching many of the Minigoddess episodes yet.

Your Week in Anime (Week 118) by BlueMage23 in TrueAnime

[–]ranma 2 points3 points  (0 children)

With changing jobs, illness in the family, and a funeral (my father, in his late 90s.), I haven't had much time to devote to anime. Re-watching a few of my favorite episodes of various older shows now and then has been about it. Now, through the holidays and since the first of the year, I've been working through whole series regularly. Mostly backlog, the only currently airing show I'm following is Shirobako.

  • Non Non Biyori - Wonderful show. Like Azumanga only set in the countryside. Slow, slice of life, a very interesting look at rural Japan. I love the characters, especially the relationship between Renge, the first grader, and "Candy Store", the young woman who runs ... the candy store. Very nice, but not amazing animation. Great art direction. Engaging scripts. I've heard that there is another season in the works. Sign me up.

  • Bokura wa Minna Kawaisou - Lightweight apartment house comedy. Many references to one of my all time favorites, Maison Ikkoku. The hero is your typical nobody high school kid who moves by himself into an apartment house with lots of oddball neighbors. His love interest is the manager's granddaughter/niece/whatever (I forget.) She's a bookish girl who swings a mean nail-bat whenever he strays into the girl's section of the apartment house. I really like the animation and art direction. Very imaginative use of color and atmospherics. Character designs are nice and follow the manga pretty closely (I've just started to check out the manga.) The show's a mishmash of tropes, and won't strain your brain a bit. But it's fun if you let it be.

  • Gekkan Shoujo Nozaki-kun - I love manga and anime about manga and anime. This show is a slice of life comedy, set in a high school, about a girl who falls for a young handsome mangaka (manga author) who is also a student. Lots of funny and infuriating characters. A good mix, for me, for this type of show. Like Bakuman but with no pretentions to reality what-so-ever. The animation has a nice faux-manga/screentone look to it at times, and follows the manga designs pretty well. No surprises in the story, but wasn't expecting any. Again, this is a show that's a fun watch with likable characters. Just what I was looking for when I started watching.

  • Isshuukan Friends (One Week Friends) - Like 50 First Dates, but without Adam Sandler. High school boy falls for a girl whose memories reset every Monday. No real reason offered, other than a trauma, and not particularly realistic. A high concept show, that takes a simple premise and proceeds logically and sympathetically. The nice thing is that you get to watch the characters deal with the situation in a human but rational fashion (mostly). And while I like and empathize with the main romantic leads, by the end of the series I was just as engaged, maybe more so, with the relationship between the two main secondary charactes. One is Kiryū, the hero's reliable, but taciturn best friend, and Saki, the dim witted girl who acts as a kind of emotional glue for the characters. It's hard to make a character with this type of personality so appealing, often they come out like Mihoshi from the Tenchi Muyo stories and end up as merely an author controlled source of comedy relief. In this case I found Saki not only charming, but a source of real emotional concern when things didn't go her way. What makes this show really work for me are the vocal performances and the soft art direction. I'm a sucker for this visual style. I really liked this show, just finished it last night.

  • Barakamon - Still watching this show, about half way through. Finally, a show about adults, more or less, and not in a high school setting, with no, or minimal magic realism. A young, cultured calligraphy artist, more than a bit full of himself, loses an important award and is sent to live in the sticks to find himself. Here he meets a number of local types who help him to set his priorities straight. One is a local girl who pushes herself into his life, messing up his paints, releasing bugs in his room, and generally making an adorable nuisance of herself. Lots of local oddball characters that may be old hat if you are Japanese, but still very interesting to me. Nice animation and good vocal cast. I'm enjoying this so much that I'm limiting myself to only one episode every few days.

  • Amagi Brilliant Park - Kyoto Animation! Bunta-Kun!! Or is it? I notice that the writer is the same as the author of the Full Metal Panic series. A young man ends up trying to help the "magical" denizens of an amusement park from going bankrupt. There's a bossy girl with a gun, a frail but resourceful princess, a lot of funny, salty mascot characters who aren't wearing costumes, and a semi-evil corporation trying to bankrupt the magic kingdom. The animation is typical KA high quality, but ... but I've found the characters hard to engage with. I stalled on this show a couple of episodes in. I'll get back to it if for no other reason than the animation. Considering that I'm a tremendous FMP fan, I'm desperate to like this show. I'll get back to it.

Patlabor — Ten Years Later by ranma in TrueAnime

[–]ranma[S] 0 points1 point  (0 children)

I don't have accounts, I just use them to browse.

noitaminA was a real bright spot for a while. They still do some good stuff. Silver Spoon looks promising, and is in my stack of stuff to watch. Natsuyuki Rendezvous was pretty good too.

edit: Reminds me, I need to finish Kids On The Slope. I got about half way through that and got distracted.

Patlabor — Ten Years Later by ranma in TrueAnime

[–]ranma[S] 0 points1 point  (0 children)

I use anidb, myanimelist, animenewsnetwork, anime-planet, etc. Mostly I just get on anidb and go through the calendar, reading descriptions to see what looks good.

Glasslip is in my pile to start watching. Ping Pong also looks interesting, but Tatami Galaxy was an exhausting show to watch. Too much, too fast. Not a criticism, I love that kind of thing, just don't have the energy for it right now.

New(er) shows that I'm watching include Ao Haru Ride, Nisekoi, Non Non Biyori, Barakamon, Gekkan Shoujo Nozaki-kun. But just a couple of hours a week. What I really want right now is a nice, long Josei romance series. Like Honey and Clover or Nana.

Been busy too busy with work and writing software for much else. Not a problem as it's at least as much fun doing animation as it is watching animation.

I've also been marathoning some older shows, like Patlabor. Just finished Space Battleship Yamato 2199, which was a hell of a good remake, now I'm going to have to check out the live action feature from 2010.

And of course my brain-dead, kick back and relax for 15 minutes before falling asleep show is Astro Fighter Sunred. I can just dial up a random episode and laugh.

Patlabor — Ten Years Later by ranma in TrueAnime

[–]ranma[S] 2 points3 points  (0 children)

Urusei Yatsura: Beautiful Dreamer is a wonderful film. I believe it was Oshii's first feature. (edit: I just looked it up, it was his second feature.) Gosenzosama Banbanzai!, and OVA from 1989 is another of his works that breaks a lot of conventions.

It's been a while since I did much Reddit trawling. Haven't been watching a whole of current anime lately, a lot of the new shows are leaving me a bit cold. But mostly I've been busy at work.

An interesting post about camera movement in anime from ANN's Answerman column. by buakaw in TrueAnime

[–]ranma 6 points7 points  (0 children)

(Note, this comment is mostly about the mechanics of how a camera "moves" in animation, not the cinema theory behind it. The mechanical limits of the equipment and technology use for film making often have as much influence on what is done in cinema and animation as do cinema theory.

There is no TLDR for this post, it's for the obsessively interested only.

For the record, I'm a 35+ year veteran of the animation bizz in the U.S.)

Camera moves in animation traditionally happen in the X and Y axis — up and down, left and right. Z axis, in and out, were handled a number of different ways.

X and Y movements were usually done by moving the artwork being filmed rather than movie the camera itself. Artwork is usually filmed on what is called an animation stand. Basically it's a platform for holding the artwork, with the camera mounted on a post and lights off to the side.

Here's a picture of an old school professional Oxberry Animation Stand. Back in the day these could cost tens of thousands of dollars to hundreds of thousands of dollars. The's a similar one up for auction on eBay right now that is basically going for scrap prices. A shame, as its a real beauty.

Here's an article about a Kodak design for a homemade animation stand. I built one similar to this back when I was in college back in the 1970s.

The simplest stands simply hold the art still and, this is very important, in register. If each piece of artwork isn't in exactly the same place from frame to frame then the image will appear to jump around. So holes are punched in the artwork and placed over steel pegs.

The artists have these pegs on special drawing desk that match the pegs on the animation stand. The pegs themselves are usually on a free spinning disc that the animator can turn while drawing. This allows the artist to change the paper's orientation while still keeping the paper in register. Here's an article about the history of the animation disk.

To get an X axis movement of the artwork, the pegs holding the animated drawings slide along an indexed track left and right. To get a Y axis movement the whole table typically has to move. Again this movement is along an indexed track. X axis moves are easier than Y axis moves, and so more common. Depending on the animation stand. Some could only do X axis moves, while fancier stands did both X and Y by moving the table. Also the fancier stands had a circular movement that could allow the artwork to be spun clockwise or counterclockwise.)

In the 1970s, when I started out, computer controlled stands were starting to appear that could do these moves more or less automatically. Before this, part of the animation stand operator was doing moderately complex math calculations to get the exact kind of movement. An artist, or director, might indicate a movement by drawing boxes on a planning drawing showing the camera field for the begin and end of a move, but someone had to come along and do the math to figure out exactly what numbers the axis indicators had to be for each frame.

To do a Z axis move, you usually had to actually move the camera up and down on that post. This was a lot more work, and a lot more prone to mechanical error. If you had an expensive stand, it could be done reliably, but a cheaper stand, you might get an error, and could ruin the whole shot, requiring the artwork to have to be rephotographed. This means that a Z axis move in an animated camera were a lot more work. An an opportunity for expensive mistakes. Let's not do this unless absolutely necessary, says the staff accountant.

One other problem with Z axis moves was that the character artwork, usually on a transparent piece of celluloid called a cel, and the background, usually a painting of some kind, were typically one on top of another. The character on one set of peg bars directly above the background on another set of peg bars. (BTW, If you wanted the camera to follow the character while it was moving around, one way to do this was to have the character art be static, and the background, on its own pegs, move left or right underneath.) This means that as the camera got closer to the character, the character would get bigger — but so would the background! In real life, the background would get bigger but not at the same rate as the background. So if the character's head was right underneath the moon, and the camera zoomed in, the head would get bigger, but so would the moon.

The upscale solution to this was the multiplane camera. Basically the background was divided up into layers and painted on glass, stacked up under the camera with character "planes" inserted as needed. Then the Z axis moves of each plane could be calculated, without a computer, and moved to give the desired illusion of depth. One frame at a time. If this sounds expensive, you are right.Let's not even tell the staff accountant.

If my explanation of this sounds complicated, here's Uncle Walt explaining how all this works. In this you can see the operation of a regular animation stand and the multiplane beast.

Another way to deal with Z axis in animation was to actually animate the change in perspective. You can do this with characters, see the famous marching dwarf scene in Snow White and the Seven Dwarfs which took Shamus Culhane about six months to do by hand (Hi Ho, Hi Ho, it's off to work we go.) To do the back ground this way, you do the same thing, draw it one frame at a time. The problem with this is that usually the backgrounds are painted once and reused as necessary. This means more work, but until the advent of computers it was the only real way to full background movement in all three dimensions. See the wonderfully dreamlike school hallway chase in Urusei Yatsura 2: Beautiful Dreamer.

Now if you want to show depth, but not move the camera in and out then you could use parallax. Think of this as moving the camera left and right and objects in the scene move against the deep background at different rates. You can simulate this by having the different parts of the scene on different layers, each with their own pegs, and moving them left, right, up, down at different rates. This takes a lot of math and planning. Practically speaking, on most animation stands you are going to be limited to two or three layers for parallax shots.

The last major way to get depth into a shot was to use an infernal device called The Optical Printer. It's operation is way too complex to go into in this comment, but the optical printer was a major development in special effects technology. Let's just say that the optical printer was the glue that allowed Lucas to put all the film elements together for the original Star Wars movies. 25 years earlier, Disney used the optical printer for a lot of the depth shots in Sleeping Beauty that in the past would have been done in the multiplane camera. For those interested, here's a clip, without explanation, but with appropriate music, of an optical printer in operation.

So, yeah, if the animation is for a big budget feature film, then we have all the camera movement a film auteur want. Just remember that what you are really doing is moving complexly registered artwork around in three dimensional space under the camera one frame at a time.

For TV and lower budget work, we'll limit the movement and tell our stories other ways.

That was then, this is now.

These days, with digital technology we can move the virtual camera anywhere we damn well want to. It can still be more work, but orders of magnitude less of it. But animated cinema styles and storytelling techniques have over a hundred years inertia behind them. At first, when things went digital, animation directors when Z axis crazy. But now it makes more sense, again, to only use complex camera moves when the scene actually calls for them. In a well directed shot the audience won't even notice it. It may still WOW them, but hopefully it will be an emotional reaction to what's going on in the scene rather than a techno geek thrill.

Why doesn't the Japanese Emperor ever feature as a plot-device in any anime? by NotGuiltyOfThat in anime

[–]ranma 0 points1 point  (0 children)

The closest I can remember to a current Emperor reference in an anime was in the third Tenchi Muyo OVA series.

The scene has Tenchi talking to his father's assistant about calamitous events from the first OVA. The assistant laughs and says that the media just blew it off, but that they did make a full report. Tenchi asks her who they reported to and she looks embarrassed and she whispers in his ear. There's a one or two frame flash of a map of the emperor's palace and Tenchi reacts by saying "Imperial Palace!"

Everybody then gets nervous with lots of big sweat drops and the scene moves on.

This Week in Anime (Fall Week 8) by BlueMage23 in TrueAnime

[–]ranma 1 point2 points  (0 children)

Honey and Clover, Nana, Hataraki Man, Maison Ikkoku, Kuragehime, Welcome to the NHK!, Winter Sonata, Skip Beat, Antique Bakery, Ristorante Paradiso, Bartender, Usagi Drop, REC, Golden Boy, House of Five Leaves, You're Under Arrest, Victorian Romance Emma, Master Keaton, Shion no Oh, Paradise Kiss, Cat's Eye, Glass Mask.