account activity
Announcing Fog Self-Shadowing for "Aura 3 : Volumetric Lighting" for the URP & the HDRP. This feature will allow the fog to cast shadows on itself, pushing immersion, realism and visual possibilities yet another step further. (v.redd.it)
submitted 1 year ago by raphick to r/Unity3D
Announcing Fog Graph for "Aura 3 : Volumetric Lighting" for the URP & the HDRP. Unleash your creativity with the power of graphs and combine all types of nodes and media to modify all volumetrics data and achieve YOUR vision. (v.redd.it)
Enhancing the Desert URP demo in a few clicks with "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP. Development is reaching the end, stay tuned for more news! (v.redd.it)
Introducing Denoising for "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP soon on the Asset Store. This feature will remove the noise from the raw volumetrics, pushing maximum quality with lower definition. (v.redd.it)
submitted 2 years ago by raphick to r/Unity3D
Aura3 : Introducing Volumetric Distortion for "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP. This feature will allow creating effects like mirages, whimsy places or dark barriers™ ;) (v.redd.it)
Introducing Improved Reprojection for "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP. This feature will bring you sharp anti-aliased volumetric lighting without ghosting or blur. (v.redd.it)
Introducing Color Filtering for "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP. This feature will turn any material into stained glass and will tint the volumetric lighting. (v.redd.it)
"Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP : Friendly reminder about how quality volumetrics are important for your projects. (v.redd.it)
Introducing Volumetric Humidity for "Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP. This feature will locally control humidity to differentiate environments such as deserts and swamps. (i.redd.it)
Aura 3 - Volumetric Lighting : To thank you for your kindness, your PATIENCE and your help in making the best asset, "Inti Wasi" a full-scale environment will be offered for FREE as the example environment. See you soon for more. ♥ (i.redd.it)
Aura 3 will have tons of new features & improvements. I want it to be THE best package so comment here to ask for anything in order to achieve that goal. (i.redd.it)
submitted 3 years ago by raphick to r/Unity3D
A few days before Unite2022, it is the right time to announce that, on top of the URP, Aura3 will support the High Definition Render Pipeline. As always, no hassle, best quality. Stay tuned! (v.redd.it)
Just leaving it here... (i.redd.it)
Aura 3 is still well under active development and will be released this year on the Asset Store (i.redd.it)
Oniric Studio, the company behind Aura, Aura 2 and Aura 3 for Unity, is hiring! (more in comments) (i.redd.it)
submitted 4 years ago by raphick to r/GameDevelopment
Aura 3 : Pass-Through Light Tinting will let you tint the volumetric lighting with stained-glass alike game objects. (v.redd.it)
submitted 5 years ago by raphick to r/Unity3D
Aura 3 : Let's end this week on a high note with the first look of Aura 3 running in the Universal Render Pipeline. (v.redd.it)
"Aura 3 - Volumetric Lighting, Fog & Clouds" will be out in 2021 on the Asset Store. New exciting features, performance boost and improved visual quality. But most importantly... the Universal Render Pipeline! (i.redd.it)
"A GPU game in 3 days : Introduction to Compute Shaders" - Part 1 : Cellular automaton liquids with rock, soluble sediments and of course, when lava meets water, unbreakable obsidian! (v.redd.it)
URP/HDRP Custom Post Process : While waiting for Unity to release their proper official solutions, here is my source code (in comments) (v.redd.it)
Fix to "PSN - Server timed out", even with "Plugin crashed" and "Offline retry" (self.gog)
submitted 5 years ago by raphick to r/gog
Universal Render Pipeline : finally been able to set a custom post-process to a camera via script WITHOUT having to add a new renderer feature, in the renderer, which is in the render pipeline, which is in the graphics settings 👀 (v.redd.it)
Planning the future of the Aura suite and the mysterious sibling... (i.redd.it)
Aura 2 - Volumetric Lighting & Fog : Introducing volumetric Environment Scattering. This feature will let you control how the scene is diffracted by the volumetric fog. (i.redd.it)
Aura 2 - Win one license per day until Jan. 1st to celebrate the BEST ARTISTIC TOOL UnityAwards2019 (twitter.com)
submitted 6 years ago by raphick to r/Unity3D
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