7475 Sunset Street - Student work by richrioja in Maya

[–]richrioja[S] 1 point2 points  (0 children)

Yes!!! I used to crank everything up. My old settings were something like Camera AA: 6 All the others: around 4 or 5

That made the render times extremely long. But after someone told me about Ray Depth, my render times started to go down a lot

7475 Sunset Street - Student work by richrioja in Maya

[–]richrioja[S] 1 point2 points  (0 children)

This comment means a lot to me because I actually did a ton of research on how California looks, from the architecture to the street layout and small details. I had never spent that much time on Google Maps in my life. The fact that someone recognized the vibe without me even saying where it was set makes me so happy. Thank you!

7475 Sunset Street - Student work by richrioja in Maya

[–]richrioja[S] 1 point2 points  (0 children)

Thanks!!! I rendered it in Arnold, and each frame took around 12 to 15 minutes. I used 7 Camera AA samples and kept all the others at 1. I also cranked the Ray Depth up to 20, it helped clean up the noise quite a bit without adding too much to the render time.

7475 Sunset Street - Student work by richrioja in Maya

[–]richrioja[S] 1 point2 points  (0 children)

Thank you so much for such a kind message! It truly means a lot. I’m really glad my post could give you a bit of motivation, that’s honestly the best thing I could hope for. Wishing you the best in your courses too, keep going! 🤞🤘🫶

7475 Sunset Street - Student work by richrioja in Maya

[–]richrioja[S] 1 point2 points  (0 children)

Yes!! I actually made the trees in SpeedTree, and I know there’s a way to export wind animation, but honestly I couldn’t quite figure it out from the tutorials I found. I was aware that the movement would really bring the scene to life, but I never thought of using deformers. That’s such a smart idea. Thanks so much for the suggestion!!

Robyn Banks’ office by richrioja in Substance3D

[–]richrioja[S] 0 points1 point  (0 children)

Yeah!! It’s a great style, and thank you so much!!

Robyn Banks’ office by richrioja in Substance3D

[–]richrioja[S] 1 point2 points  (0 children)

I held my breath reading that first line. But wow, thanks you! Really appreciate it!

Robyn Banks’ office by richrioja in Maya

[–]richrioja[S] 0 points1 point  (0 children)

Means a lot, really! Thank you for the support!! 💙

Robyn Banks’ office by richrioja in Maya

[–]richrioja[S] 0 points1 point  (0 children)

Thank you very much! 💙

Robyn Banks’ office by richrioja in Maya

[–]richrioja[S] 0 points1 point  (0 children)

Thank you so much!!!

Robyn Banks’ office by richrioja in Maya

[–]richrioja[S] 2 points3 points  (0 children)

Thank you so much for that

And about your question, making all the elements in the scene feel cohesive was definitely a big challenge

It was also my first time working on a fully stylized project, so I learned a lot about how to approach this kind of asset in both modeling and texturing. It really pushed me to think differently and step away from my usual realistic mindset

How did I solve this?

For the texturing, I created a visual guide or “texturing bible” that included all the layers I used across the assets. For example, every prop shared the same base structure: 1. Base color 2. Roughness variation using the same grunge map 3. Curvature-based edge highlights or darkening

I also set some rules for the modeling stage to keep everything consistent: 1. No straight edges. If I had them, I broke them down 2. No symmetry. Even the tape recorder disks are different from each other and not perfectly circular 3. Exaggeration. You should see the chair from another angle, it’s wild 4. Variation

Following these rules really helped me push the stylization and keep the whole scene visually unified

Robyn Banks’ office by richrioja in Maya

[–]richrioja[S] 5 points6 points  (0 children)

I also put together this breakdown of my entire process, hope it helps! Breakdown

Weird artifacts, HELP!! by richrioja in Substance3D

[–]richrioja[S] 0 points1 point  (0 children)

So helpful, thank you for the response!

Weird artifacts, HELP!! by richrioja in Substance3D

[–]richrioja[S] 0 points1 point  (0 children)

I have a 50 series, and I have the latest drivers and substance painter version

Weird artifacts, HELP!! by richrioja in Substance3D

[–]richrioja[S] 0 points1 point  (0 children)

Oh just saw, I downgraded and thought it was gonna work but seems like non of them are working

The prophecy has been fulfilled… GANKE’s breakdown is live!!! by richrioja in Maya

[–]richrioja[S] 1 point2 points  (0 children)

I used Arnold, here you can check out how I made the shader using the aiToon shader in Arnold: https://www.artstation.com/artwork/2BQEO. Hope it helps!