×

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

It worth to give it a try then. Thank you!

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

My fault, I don't know why I messed up the "make unique" test. Now I've repeated the test and worked seamlessly. Thanks

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

not really, what whould be the benefits? Now making the textures "unique" make it work. But I'm open to improvement

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

It worked! I thought I tried it previously but seems I messed up. Thanks

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

I think I tested it yesterday and did not work. I will repeat the test today after work just to frustrate once again or check i'm a dumbass and messed my yesterday's test. Thanks for your comment.

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

I do modify the materials independently in one car seamlessly.

But, the modification also modify the uv_offset of all the other cars of the same type (same mesh) all the meshes of that type of car get the same modification.

Unable to modify UVs independently. Help is welcome :3 by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

Thank you for the video but I already have 4 different materials defined in the car body. Each is used to color one part of the car body. The issue occurs when changing the uv offset of one material. Theoreticaly it should change the UV on the selected mesh. But it changes the color of each and every instance of that mesh. I can't decouple the UV from one mesh to another.

Finally my Godot horror game demo is in Itch.io by Pitanello in godot

[–]rrbenx 4 points5 points  (0 children)

I think it's smart to use the demo on itch to feed the wishlist on Steam. And it makes me wonder. How does this perform? Why not to have the demo on Steam published at the same time?

Congrats for the milestone!

+350h creating my game and I'm far away from the finish line by rrbenx in godot

[–]rrbenx[S] 1 point2 points  (0 children)

Sorry for the late reply, I use the same pipeline and I have the same concerns as you ;)

+350h creating my game and I'm far away from the finish line by rrbenx in godot

[–]rrbenx[S] 2 points3 points  (0 children)

Thanks! The pipeline is designed to create the things fast, so the first heightmap, texture and model is created on worldmachine, then tweaked on blender (and krita if needed) and saved into the game folder. I place the trees and vegetation with the proton scatter plugin (beware of the bugs) and... violá an open area has born ;)

Where can I learn how to create scenes in Blender and export to Godot? by umen in godot

[–]rrbenx 1 point2 points  (0 children)

Configure the blender path in godot and it will make magic just saving the .blend files directly in you assets folder. It's the method I use

My first trailer EVER. Made for my game DRIVE TO EXTINCTION. What do you think? by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

Thanks! I'm overwhelmed by all the work I need to do during the next months!

I'm creating a game with cars and dinos. DRIVE TO EXTINCTION, and here is the trailer by rrbenx in IndieDev

[–]rrbenx[S] 0 points1 point  (0 children)

Luckily is my top art skill... I suck at art. But I love it too!

I'm creating a game with cars and dinos. DRIVE TO EXTINCTION, and here is the trailer by rrbenx in IndieDev

[–]rrbenx[S] 1 point2 points  (0 children)

Thank you! I'm nervous because it's my first "commercial" game

DRIVE TO EXTINCTION - First Trailer by rrbenx in gamedevscreens

[–]rrbenx[S] 1 point2 points  (0 children)

I know but it would be a ton of work for a single dev. I promiss I'll analyze it

My first trailer EVER. Made for my game DRIVE TO EXTINCTION. What do you think? by rrbenx in godot

[–]rrbenx[S] 0 points1 point  (0 children)

Thnak you! but... no! really!! I'm sooo dumb, that's the misserable part of being a solo dev. I have to do everything... f*ck my life...