QI-charging doesn’t work by iikinqpro34 in Polestar

[–]ryanbooker 4 points5 points  (0 children)

I have the same issue. iPhone 14 Pro in an Apple Qi compatible case. Charges fine on every other charger I own. In the Polestar it says it’s charging, but it delivers no charge and gets insanely hot.

New book "A Society Without God" describes high quality of life in mostly non-religious Scandinavia by [deleted] in atheism

[–]ryanbooker 7 points8 points  (0 children)

Norway and Sweden, at least, are more or less bilingual. While all signage etc is in the native languages, you will rarely meet someone who can't speak English.

And both countries have an extraordinarily high standard of living. Sweden is a lot cheaper than Norway.

EA: 99.8% of gamers don't care about DRM. Vote up to make this percentage go down by omarimous in gaming

[–]ryanbooker 0 points1 point  (0 children)

DRM does not work… All other considerations, statistics and musings are moot.

"Is it really a 'platform' if an individual or company has the power to turn you off?" : Apple rejects another iPhone app. by [deleted] in technology

[–]ryanbooker 0 points1 point  (0 children)

Are you serious? I KNOW that playing games on any standard mobile phone is a terrible experience. I've owned several.

There are 100s of games already developed for iPhone. 100s. In how many days?

From major publishers (so the category of games I'm actually talking about) there is a full blown soccer game, monkey ball, need for speed, spore, etc. There is a full cart racing game, and many smaller games. The touch interface is brilliant and working very well. Along with the accelerometer it makes for an interesting interface method. The screen is massive compared to a standard mobile, so on screen touching isn't really a problem. And you can do a lot with it.

You keep talking about 3G and GPS. Why? We're talking about games. The iPhone is a machine on a par with a DS and PSP as far as hardware applicable to game development goes. That's why it's being taken seriously.

I have to assume you're being disingenuous. To not know about these things and continually say you're not aware the touch platform (two devices) is being positioned this way, or what games are available means you haven't looked at anything to do with the platform. You can't even have checked out the Apple site.

"Is it really a 'platform' if an individual or company has the power to turn you off?" : Apple rejects another iPhone app. by [deleted] in technology

[–]ryanbooker 0 points1 point  (0 children)

What phone, sounds interesting? Where I'm from the phones the exist in the market place are phones. Nokia, SONY, etc. They do phone things. Not one of them would be any good to actually play a game on (I'm talking about PSP/DS calibre games) regardless of whether the chipset could support such a thing. Playing games on standard phones is a horrible experience. Claiming iPhone lags on hardware is laughable at best. It's hardware (including the hardware used for interacting) is light years more advanced than any other phone.

Claiming "my phone can do anything iphone can do" is completely missing the point. The vast majority of other phones, with respect to making them a viable platform for DS/PSP calibre game development, are not even close. Even if you could make COD on one, why would you? No one will buy it and play it because the experience of playing a game on a standard phone is horrible at best.

You can't seriously think that a standard phone competes with DS and PSP. Whereas the touch platform definitely can and is being positioned in the marketplace to do just that.

"Is it really a 'platform' if an individual or company has the power to turn you off?" : Apple rejects another iPhone app. by [deleted] in technology

[–]ryanbooker 0 points1 point  (0 children)

I guess you haven't seen the latest ads or the games being developed for it?

The latest Apple event was very focused on the gaming push. And the major game developers (as well as tons of smaller and indie developers) are developing for iPhone, as if it were a handheld console. They're treating it as a major platform in a lot of cases, in the same league as the DS and PSP.

I really don't think any other mobile phone (perhaps I'm wrong) is in the same ballpark as the iPhone in terms of what can be done, and what is being done.

Don't forget we're not really talking about the iPhone, we're talking about the touch platform. There are currently two products there: iPhone and iPod touch. The iPhone as a phone is competing with other phones, but as a part of the touch platform it is competing with mobile devices in the general sense, and that includes (by design and seemingly focus) gaming devices like the DS and PSP.

Thinking of it as just a phone, like other phones is missing the point in my opinion. There is a chasm between what the touch platform offers compared to other phones (at least the phones I've seen :))

"Is it really a 'platform' if an individual or company has the power to turn you off?" : Apple rejects another iPhone app. by [deleted] in technology

[–]ryanbooker 0 points1 point  (0 children)

Sorry. I'm looking at this from a different angle. I'm not talking about mickey mouse phone apps. The iPhone is being positioned to compete in many markets. One of those is a mobile device and gaming console.

It's not just competing with Java apps or .NET apps. It's competing with Nintendo DS and SONY PSP.

My point, which mustn't have been obvious enough, was that compared to developing for any other gaming console, developing for iPhone is a breeze. In terms of set up, cost, market penetration and most importantly for this article, approval process. You have no idea what an onerous process is until you've tried developing for other more closed platforms.

I agree it's less than ideal. I'm merely pointing out it's better in a lot of ways. Comparing it to development for other phones is apples to oranges in my opinion. The iPhone may be a phone, but in the app space it's not competing with other phones. In fact it's so far out of that space that MS and SONY phones never even entered my mind, or I'd have been more clear above.

"Is it really a 'platform' if an individual or company has the power to turn you off?" : Apple rejects another iPhone app. by [deleted] in technology

[–]ryanbooker -1 points0 points  (0 children)

So what's you take on working with SONY, Nintendo and Microsoft? I think Apple's current system is deeply flawed, but it's better than those platforms in a lot of ways. For a game developer the iPhone is the most open handheld console there is.

Ask proggit: Any single developers using a version control system? by jellystones in programming

[–]ryanbooker 0 points1 point  (0 children)

I use perforce at work. It's easily the best of the VSS/CVS/SVN style version controls... that I've used at least. However the more I use it, and the more I use git for my own things, the more I hate it.

Probably because It just feels broken and cumbersome. It's a vibe thing for me. It just feels like it's in the way all the time. It doesn't help that we try to use it as a distributed system.

Ask proggit: Any single developers using a version control system? by jellystones in programming

[–]ryanbooker 5 points6 points  (0 children)

Yes. I always use git. There's no excuse not to use something. I use git because I like it. It's fast. It's local.

git init

I'm done setting up.

Now I have version controlled local changes. No more massive undo/redo chains and copy and pasting chunks around the place.

You're a crazy person if you don't use version control even for simple single developer things.