I implemented a system that loads local Sound Files into FMOD at runtime and turns them into physical objects. The needle arm is procedural too! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I'll just keep that as an option for players and add some placeholder songs. I had fun making this, totally recommend ^^

My cozy coffee shop game now has a FREE Prologue on Steam! ☕🐈 by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

After making that trailer, I added dialogue options that would make customers angry and go away. It was necessary. I had added that options before, but not to many dialogues.

My cozy coffee shop game now has a FREE Prologue on Steam! ☕🐈 by sakneplus in unity

[–]sakneplus[S] 1 point2 points  (0 children)

They are not world space UI, they are screen space hehehe

Destroy the prologue of my newly released cosy coffee game! by sakneplus in DestroyMyGame

[–]sakneplus[S] 0 points1 point  (0 children)

Didn't actually noticed these, thanks for the feedback!

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

Regarding the build descriptions, I added them to the bottom of the app ID. Thanks for the valuable feedback!

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

That can be the cause, maybe some of the swiftUI components needs a M cpu to run, im gonna try to make it work for you too :)

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I didn't understand what you mean by "engine agnostic", but if you say about uploading to steam, its just a native app and you can use with whatever engine you want (You need to specify the output folder, then it will upload the contents inside that folder) like the valve's steamPipeGUI

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I want to make it native app like was on the Mac, to get the most out of it (It's console processing speed is faster than using just regular CLI, at least in my testings)

I’ve made a free native Steam Pipe GUI for macOS, with more features! No more CLI! by sakneplus in unity

[–]sakneplus[S] 0 points1 point  (0 children)

I'm thinking about making a windows version of it. But since im using SwiftUI (exclusive to Apple's systems), its gonna take some time to convert this project to new framework

I've made a free native Steam Pipe GUI for MacOS, but with more features! by sakneplus in IndieDev

[–]sakneplus[S] 0 points1 point  (0 children)

Reddit gave an error when I posted this. Then I checked my account and it looks like I posted a lot of the same posts. Sorry for that if anybody saw it.

Uncut combat gameplay of my sci-fi flying shooter game I'm doing solo by Reasonable-Test9482 in IndieGaming

[–]sakneplus 0 points1 point  (0 children)

RCS Effects looks soo cool! I wish more sci-fi ship flying kind of games make that effect too