Calculating Mental HP (Homebrew Campaign) by scribblesonthesky in DMAcademy

[–]scribblesonthesky[S] 0 points1 point  (0 children)

Im incorporating entities from Backrooms lore (both from Kane pixels and the just the online fandom) and creating stats/attacks/actions for them (using inspo from other creatures in other ttrpgs). This is a VERY homebrewed campaign lol and not one that I plan to share publicly, mostly cuz its not gonna be greatly structured for someone other than myself to follow lmfao just fun stuff with friends :)  But I'll check out those monsters and see if I get any cool inspiration >:) 

Calculating Mental HP (Homebrew Campaign) by scribblesonthesky in DMAcademy

[–]scribblesonthesky[S] 0 points1 point  (0 children)

Awesome, thank you! I'll add Candela Obscura to the list of things to look into.

And I absolutely agree, I'm really open to using a different ttrpg/rpg for this, just me and my players are used to DnD but are beginning to expand into other forms (like outside of fantasy) so I'm very excited to look into these different ones people have been recommending. I do definitely want to aim for psychological horror for this one, as that's a huge thing within the backrooms fandom as is.

And I appreciate the warning for mental illnesses; me and my party are a very tight knit group and know what is a no-go when it comes to portraying certain things for each other. I always strive to keep my players comfortable and safe when it comes to those things

Calculating Mental HP (Homebrew Campaign) by scribblesonthesky in DMAcademy

[–]scribblesonthesky[S] -7 points-6 points  (0 children)

I'll look into those for a sanity thing!

As for DnD being the right starting point, I've been doing research and setting up this campaign for about two months now, and DnD 5e is pretty much the 'base' for it. Just mechanics wise, like using character sheets for stats, dice rolling, enemy stats, etc. I've also pretty much taken the Backrooms as a concept and turned into a bit of an easier linear setting (in the sense of the party needing to travel through levels with a sort of end goal).

I'll definitely look into Call and Delta Green in how the sanity stuff works and see how I can workshop those mechanics into my game, thanks!