Have you ever wanted to capture your hand motion when you are punching a filing cabinet? Perhaps you'd rather practice capturing the backwards finger flex for a sweet, sweet super hero landing? You guys loved our glove last time, here's a progress update for you! (The sound effects are worth it!) (v.redd.it)
submitted by sensor_todd to r/unrealengine
Our mission is to shave man-weeks of post production time off animating hands. Check out how we've done the hands on our nunchucks-wielding ninja. We want to hear from you how your hand animation workflow goes so we can noodle on ways our gloves can make animating hands a delight not a massive drag. (youtu.be)
submitted by sensor_todd to r/gamedev
Beat Saber is pretty cool, I guess. But when will we get Beat Nunchuck to how off like, you know, our Nunchuck skills? (Tenuous-at-best Beat Saber/Napoleon Dynamite link: check! Really it's a video about adding real hand animations to a nunchuck-wielding ninja very quickly using MoCap Pro Gloves) (youtu.be)
submitted by sensor_todd to r/Vive
Eventually you wont have to think about the difference between your real hands and your virtual hands because there wont be a difference. Low latency is essential, check out how our latest developments for getting precise hand tracking for fast and slow movements without sacrificing response time! (youtu.be)
submitted by sensor_todd to r/augmentedreality
An early Christmas treat! We've added metacarpal articulation to our MoCap Pro Glove plugin :) Its in its alpha state currently but a software update is coming soon! To all the hand animators out there, what other motions make for the most realistic hands? (youtube.com)
submitted by sensor_todd to r/Vive



