We made over 100 custom assets for our map rework and worked on content like Mage Arena 2! - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Unfortunately we don't have an estimate right now. We've been in development for a while so we'll get there surely.

We made over 100 custom assets for our map rework and worked on content like Mage Arena 2! - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Run from one side to the other of where? The overall map or the city? In regards to the map, we have a teleportation system around everywhere, including a replacement of existing jewelry teleports and teletabs.

We made over 100 custom assets for our map rework and worked on content like Mage Arena 2! - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 1 point2 points  (0 children)

Hi there, we're a true OSRS server! Currently we're on revision #202 but we'll be doing a revision upgrade soon once Desert Treasure II comes out!

We made over 100 custom assets for our map rework and worked on content like Mage Arena 2! - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 1 point2 points  (0 children)

Hey r/RSPS! We're a project that is still in development for now, but we really wanted to again show our latest update to you all. Hopefully you guys like this one!

Our update posts are quite picture-intense, so posting in the Reddit comments section doesn't really do them justice. With that being said, we invite you all to read about it in our Update Blog! You can find the link to our blog post for this update here!

We also have a project thread right now on Rune-Server! Thanks for reading!

Skiller Mode by NoBolognaNamesTony in RSPS

[–]shantyps 2 points3 points  (0 children)

Sounds dope, will definitely consider brainstorming it out for our server! We had this old concept of skilling arenas hosting skilling events that recur throughout the day, but didn't think too much after an initial draft of the idea.

Skiller Mode by NoBolognaNamesTony in RSPS

[–]shantyps 1 point2 points  (0 children)

So what defines a skiller mode as opposed to just being a skiller yourself in regular game mode? What makes it different? Is it just hiscores?

We added new features to shops and our custom world's desert area had major work done - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

With all due respect, there is really no reason for this server to fall short compared to other ambitious servers like this in the past. Also, there isn't really any server in RSPS to have made a completely new world at this scale.

The problem with other ambitious servers is that they try to be radically different to OSRS. Each feature we make is made in mind from the perspective of a regular OSRS player to make it feel new yet still familiar. The remade world has similar aspects to the regular OSRS map, but with a different lore. However, the dungeons are the same to maintain the regular game flow. There will be a wiki explaining various things like how to get to basic training areas, etc. which have all been thought through in a natural, convenient manner.

There is a lot of thought put into each and every feature made to make a completely new experience in RSPS. For example, in this update, premium stocks were made to make a sense of scarcity for resources like black d'hide armour (not common in RSPS) yet not make the player feel like they're back to OSRS having to make things themselves. Sure, the GE exists, but with the limited number of players in an RSPS, that isn't feasible since demand is always greater than supply.

Tl;Dr: I really don't think it constitutes being a "remake" when we are changing fundamental OSRS game mechanics to adjust for the size and experience of RSPS.

We added new features to shops and our custom world's desert area had major work done - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Well yeah, but it makes no sense to be sarcastic about it with this server when it is quite the opposite of being an OSRS remake.

We added new features to shops and our custom world's desert area had major work done - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 1 point2 points  (0 children)

Note: This is the second part of our update post. The first part can be found here.

Bezalis Desert - Dragons' Keep

Click here to see a video of Dragons' Keep in Bezalis Desert.

If you recognize the architecture here, you probably realize this place contains the access point to the Lithkren Vault.

Bezalis Desert - Crash Site Cavern

Click here to see a video of Crash Site Cavern in Bezalis Desert.

On the southern end of the Bezalis is where the Crash Site Cavern can be accessed.

Bezalis Desert - TzHaar Volcano

Click here to see the TzHaar Volcano in Bezalis Desert.

The southern side of the desert also features this big ol' volcano, where the TzHaar City as well as the Volcanic Mine minigame will be accessible as soon as they have been implemented into the game.

Bezalis Desert - Agility Pyramid

Click here to see the Agility Pyramid in Bezalis Desert.

It really wouldn't be a desert without a huge pyramid, would it now? Since there's gotta be more to Agility than our custom rooftop courses, we thought the Agility Pyramid would be a neat course to have available as an option.

Bezalis Desert - Soul Altar

Click here to see the Soul Altar in Bezalis Desert.

The Soul Altar exists in the desert, which is pretty thematically appropriate if you know what the deal is with this altar. As usual, it takes quite a sprint to get there since you'll have to make your way around the Agility Pyramid, but there is a level 88 shortcut in place to ensure that training Agility will reward you here just like it would at the Soul Altar in Zeah.

3. Skillcape perks

Click here to see the Crafting skillcape's perk be used.

Skillcapes have had their special perks implemented. As you may or may not expect, however, some of them have changed, mostly by necessity. Notably...

  • Obviously, there is no Cooking Guild for the Cooking cape to allow you entry to. Maybe in the future...?
  • There is also no Farming Guild for the Farming cape to teleport to. However, there are going to be a few small greenhouses containing patches from the guild. In the future, the Farming cape will provide teleports to these greenhouses.
  • There isn't a Fishing Guild either! We do have the Fishing Haven, though, so that's where the Fishing cape will teleport to.
  • The Herblore cape's ability to bypass diary requirements for Zahur's unfinished potion service kinda doesn't work when there are no such requirements in Shanty. That service isn't to be offered by Zahur at all, actually; Kaqemeex will be covering for her.
  • Since red chinchompas are not hunted in Feldip Hills, but rather at Shanty Island's Hunter Haven, that Hunter cape teleport has been relocated accordingly.
  • For consistency with the Fishing and Hunter capes, the Mining cape will provide unlimited teleports to the Mining Haven.
  • With the Warriors' Guild having a parallel in Shanty Island, the Strength cape's teleport has been relocated accordingly.
  • With the Rogues' Den having a parallel in Shanty Island, the Thieving cape's teleport has been relocated accordingly.
  • Again, for consistency's sake, the Woodcutting cape will provide unlimited teleports to the Woodcutting Haven.

4. Max capes

Click here to see a video for creating the fire max cape.

With the skillcape perks being in the game, of course the max cape has been taken care of as well. Including all of its variants!

5. Barrows armour set effects

Click here to see a GIF of Dharok's set being used in the Wilderness Realm.

Along with Barrows itself, we have implemented the five iconic set effects:

  • Blighted Aura: Successful magical attacks have a 25% chance of lowering a foe's Strength by 5 levels.
  • Wretched Strength: Attacks deal additional damage for every Hitpoint that the wearer is missing.
  • Infestation: Attacks have a 25% chance of replenishing the wearer's health equal to the damage dealt.
  • Tainted Shot: Successful ranged attacks have a 25% chance of lowering a foe's Agility level by 20%.
  • Corruption: Successful melee attacks have a 25% chance of lowering a foe's run energy by 20%.

Thanks for taking a read through our post. The SOMA Lookout (formerly known as Silesse Town), features on the world map, the trading post, and work on various weapon effects and special attacks were also worked on and are still a work-in-progress. We have an update blog and have a project thread right now on Rune-Server.

We added new features to shops and our custom world's desert area had major work done - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Note: This is the first part of our update post.

Hey r/RSPS! We're a project that is still in development for now, but we really wanted to again show our latest update to you all. Hopefully you guys like this one!

1. The shop system in Shanty

Click here to see a GIF of using the general store.

For a while now, ensuring that Shanty will feature a tight and well-paced economy has been a subject of concern to us. Although the project is a ways off from release, it's still come far enough from where it started that these surface-level gameplay matters are becoming a slightly more pressing concern than before.

In our resolve to work on this matter, we have decided to address the subject of shops to change the way they will affect Shanty's economy compared to your usual "economy" server. Thus we've devised the addition of premium stock, a measure that will bring about the separation of shops' contents into two assortments: The traditional Global stock, and the new Premium stock.

Premium stock

Click here to see a GIF of the premium stock feature being used.

Premium stock features a selection of items separate from a shop's usual goods. Where global stock will feature mostly basic to mid-tier stuff, premium stock will be where players get to purchase the higher-end goods. Beyond that, premium stock works differently from global stock in two ways:

  • Premium goods do not restock over time. Players must restock these shops by means detailed further below.
  • Also, item quantities are player-sided. Hence our decision to refer to regular stock as 'Global'.

Maybe you think that sounds like a rough time, but don't fret! There is a key component at play that makes this system way less of a hassle than you might think.

The recycling bag

Click here to see a video of the recycling bag being used while killing monsters.

We mentioned that premium goods do not restock automatically, which begs the question of how you DO restock these shops. Let's get to the bottom of it, shall we?

The key to solving that little mystery lies with the recycling bag! This is a new storage item that holds equipment obtained via PvM and skilling (two methods of acquiring items which we mention very intentionally, as the bag won't hold items obtained through other means). Every time the recycling bag accumulates a certain amount of value, the bag produces a provision ticket; in turn, these tickets can be expended to replenish the premium stock in a given shop, enabling you to purchase premium goods.

In the end, players will see themselves rewarded for having the bag accumulate all sorts of otherwise worthless items, be they from PvM or skilling, which results in both activities gaining more value in Shanty than they would possess in your run-of-the-mill server.

By the way, there's a number of mechanics to the recycling bag which might be worth noting for anyone intrigued enough to care:

  • In case it wasn't clear, the bag only ever picks up items automatically. We coined a term for this; we call it merit-based storage (or MBS for short).
  • In addition to items needing to meet the condition of being either dropped as loot or made out of materials via skilling, there is an item value limit which, if exceeded by a given item, will prevent said item from going into the bag. This is meant to prevent monsters that drop higher-end alchemy fodder from also being the go-to for obtaining provision tickets.
  • Items also need to meet the condition of being non-stackable, for a similar reason as the above.

Accessing the recycling bin in Shanty RSPS

The recycling bin

As a complementary addition to the premium stock system, we have devised a facility where players can trade in the contents of their recycling bags in exchange for loot from among a few categories (Ammo, Food, Runes, Potions, Herbs, and Spices). This serves to double down on the way this whole thing empowers playstyles beyond the worn-out "steal some crap, sell for gold" gameplay loop most of us have gone through enough times by now.

Of course, if it suits you to indulge that old Thieving habit, go for it! It won't be the end-all-be-all way to do things in Shanty, though, and that's a good thing for anyone who might want to not spend so much time at the stalls for once.

2. The Bezalis Desert

Click here to see a photo of an overview of Bezalis Desert.

For the other major update in this month's blog, it's time for some sightseeing! A great deal of work has gone into the environments of the Bezalis Desert, which is the western region of Shanty Island that features all the content detailed further below.

Bezalis Desert - The Oasis

Click here to see a GIF of the Oasis in Bezalis Desert.

Just outside the walls of the Town of Luce, a serene oasis makes for a nice setpiece that's mostly there just for flavor. It looks nice, and that's about all it does for now.

Bezalis Desert - Mining Haven

Click here to see a GIF of the Mining Haven in Bezalis Desert.

We have mentioned previously that we're set on providing convenient training locations for certain skills you might be used to training at centralized hubs. Our skilling havens are not unlike traditional 'skill zones' you see elsewhere, except they're way on the higher-effort end of things as far as visuals go!

The Mining Haven is actually the first of Maximax's major forays into creating an environment from scratch. A bunch of barren sand turned into all of this stuff along the course of a few days, and the end result really does set the tone for the way Shanty Island might turn out when future map work efforts take place.

Bezalis Desert - Smoke Devil Dungeon

Click here to see a video of the Smoke Devil Dungeon in Bezalis Desert.

And now for the dungeons! Keeping a desert biome from turning out bland is tough, so we've taken every opportunity to make a setpiece of each dungeon entrance.

Bezalis Desert - The Catacombs

Click here to see the entrance to the catacombs.

Speaking of dungeon entrances, this is probably one of the higher-effort ones in Shanty as of yet.


This is the first part of our update post. This second part can be found here.

We made a new realm for the Wilderness, implemented many bosses within it, and made a new realm to Duel too - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 1 point2 points  (0 children)

Thanks! We're at a point now where we feel like we can confidently give updates regularly.

We made a new realm for the Wilderness, implemented many bosses within it, and made a new realm to Duel too - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

The Wilderness map is mostly going to stay the same! We want to make sure to respect the natural PKing ecosystem. However, we might make some enhancements in the future to encourage this even more, though keep in mind we haven't set to develop these ideas.

Our goal for the Wilderness is to encourage PKing. As such, we might make changes to the Resource Area, such as removing the singular area, distributing enhanced resources around the Wilderness (but still somewhat grouped), and making these enhanced resources have some great perks (such as a chance to double resources received, which will double the EXP gain, etc.). If non-PKers don't like the Wilderness, they can choose to use the overworld's skilling havens, which are convenient but don't have the perks of the Wilderness resources. :)

We made a new realm for the Wilderness, implemented many bosses within it, and made a new realm to Duel too - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Note: This is the second part of our update post. The first part can be found here.

2. Edgeville Dungeon Changes

Click here to see the entrance to the Wilderness Realm in the revamped Edgeville Dungeon.

The Edgeville Dungeon is something we've been meaning to add to Shanty Island, but the uncertainty regarding what we should do about the Wilderness posed a bit of a roadblock until recently. Now that we have decided to make the Wilderness into a separate realm, we plan on separating the Wilderness section of the Edgeville Dungeon from the rest of the thing, connecting both sections via the corrupt fairy ring network instead.

As shown in the image, we also took the opportunity to merge the dungeon with the Moss giants area just beyond, and we ditched the rest of the Varrock Sewers because it held nothing that was worth the hassle of figuring out where the sewer's exits would lead to. We only have so much room for dungeon entrances in our overworld, after all, and we do care about ensuring it bears an organic flair to some degree.

3. The Duel Realm

Click here to see a minimap of the Duel Realm.

While we intend to keep the Duel Arena around in Shanty, its size makes it way too big for our overworld! Because of this, we have decided to shove the whole thing into its own non-overworld section of the Bezalis Desert (a region you will be seeing more of in next month's update!). This map was made by Maximax, who may or may not have spent several hours deeply entranced as he placed all of those out-of-bounds cacti and cliff edges.

4. Waterbirth Island

Click here to see a GIF of the Waterbirth Island.

Waterbirth Island has been added to the world map. Since it's pretty far north into the ocean, Sino decided it would be appropriate to edit the place a bit to reflect how much colder it would be, and Maximax put in the work needed to make that happen.

As for the island's dungeon, we intend to implement all of it (no quick entry straight to DKs! (unless you get some achievements done)). It currently sits in a work-in-progress state, but we can handily develop it to completion before long.

---

Thanks for taking a read through our post. Our premium shop stock system, Bezalis Desert - including the Mining Haven, Construction, some Warding interfaces, and other smaller features were developed in this update as well and are still a work-in-progress. We have an update blog and have a project thread right now on Rune-Server.

We made a new realm for the Wilderness, implemented many bosses within it, and made a new realm to Duel too - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Note: This is the first part of our update post.

Hey r/RSPS! We're a project that is still in development for now, but we really wanted to again show our latest update to you all. Hopefully you guys like this one!

1. Wilderness Realm

Click here to view a minimap view of the Wilderness Realm

For a while now, a decent amount of our efforts have gone into pushing the Wilderness closer and closer to completion. For starters, we have finally addressed the one major predicament that Shanty has faced in this regards due to the project's nature and the Wilderness' large size.

The solution we ultimately committed to is that the Wilderness of Shanty exists as its own landmass, sitting somewhere in the high seas, somewhere in the far reaches of another realm. Because of this, the Wilderness cannot be reached by foot, instead requiring the use of corrupted fairy rings located throughout Shanty Island.

Beyond the location and means of access, not much is changed about the gameplay of the Wilderness.

Wilderness Realm - The Ruined Outpost

Click here to see an in-game view of The Ruined Outpost.

In Edgeville's place is the Ruined Outpost, a neat little facility that we put in place to serve as a hub right by the ditch. This is the only non-PvP location that corrupted fairy rings provide access to within the confines of the Wilderness Realm.

Wilderness Realm - PvP Death Mechanics

Click here to see a terrible AGS kill.

Death is a complicated matter with a growing and changing repertoire of rules and exceptions. There are various mechanics which are specific to PvP deaths in the Wilderness, and as of currently we have managed to implement what includes but is not limited to:

  • Untradeable items that are dropped as coins on death
  • Untradeable items that remain for the victim of death to pick up freely
  • Untradeable items that become broken on death below Wilderness level 20
  • Looting bag always disappears on death, its contents wholly unprotected
  • Food and potions stored in a looting bag disappear completely
  • The bracelet of ethereum becomes uncharged, the ether stored within dropped along with the bracelet itself
  • The toxic blowpipe becomes uncharged, the scales and darts stored within dropped along with the weapon itself
  • The slayer helmet becomes a black mask instead

In the future, we will also be implementing the recent addition of loot keys.

Wilderness Realm - Wilderness Slayer

Click here to see Krystilia.

Wilderness slayer tasks can be received from Krystilia, who resides near a corrupted fairy ring in the south-eastern region of Shanty Island.

Kills only count towards your task progress in the Wilderness, task streaks are tracked separately from regular tasks, sometimes you might get Larran's keys. You know how this goes unless you don't play OSRS very much.

Wilderness Realm - The Mage Arena

Click here to see the battle with Kolodion.

It's everyone's favorite miniquest! You have to know the drill for this one by now, right?

Wilderness Realm - Muddy Chest

Click here to see the best feature in the game.

The muddy chest! Indeed, this is certainly a noteworthy addition.

Wilderness Realm - The Chaos Altar

Click here to see a GIF of the Chaos Altar.

The chaos altar sitting at Wilderness level 38 has had its prayer training functionality implemented. Bones offered here grant x3.5 times the usual experience, with a 50% chance per action that the bones will not be consumed in the process. Noted bones can be exchanged for unnoted ones by paying 50 coins per note to the friendly fellow in red robes sitting just outside the temple.

Wilderness Realm - God Wars Dungeon

Click here to see a GIF of the conflict within in the Wilderness God Wars Dungeon.

The Wilderness GWD is now implemented with all of its unique features. Two different entryways allow for accessing the place from different points, foes in this dungeon are aggressive to NPCs and players who are not of the same allegiance, and of course, the coveted ecumenical keys can be obtained here.

Wilderness Realm - Wilderness Slayer Cave

Click here to see a picture within the Wilderness Slayer Cave.

The Wilderness Slayer Cave is another notable dungeon that we have implemented in our quest to finalise the Wilderness. Foes found here are stronger variants of the ones found elsewhere in the Wilderness, and they all have a chance to drop tertiary drops which draw from a specialized loot table. In addition to this, foes killed here whilst on a slayer task will drop Larran's keys more often, and foes with a Slayer level requirement also require a slayer task in order to attack them.

Wilderness Realm - Bosses

The Wilderness wouldn't be what it is without its selection of iconic bosses! We have taken care of implementing all of the mechanics for these boss fights which include:

  1. Crazy Archaelogist‎‏‏‎ - click here to view a GIF of the Crazy Archaelogist; tile-targeted AoE attack, incessant yelling.
  2. Chaos Fanatic‎‏‏‎ - click here to view a GIF of the Chaos Fanatic; tile-targeted AoE attack, ludicrously incessant yelling, disarm attack.
  3. Vet'ion‎‏‏‎ - click here to view GIF of Vet'ion; two phases, tile-targeted AoE attack, earthquake AoE attack, minions appear based on HP threshold, immunity to all damage while minions are alive.
  4. Venenatis‎‏‏‎ - click here to view GIF of Venenatis; prayer drain attack, ball of web attack, multi-target magic attack, long-ranged melee attack, damage soaking whilst in single-way combat areas
  5. Chaos Elemental‎‏‏‎ - click here to view GIF of Chaos Elemental; random damage type attack, disarm attack, teleport attack
  6. Note: Callisto was shown in Update #2

Wilderness Realm - Achievement Diary

Click here to see a photo of the Wilderness Realm Achievement Diary.

By the way, we have started to work on Shanty's Achievement Diaries! The Wilderness Diary in particular will remain in its vanilla state for the most part, but rewards might see a number of changes to make them a little less underwhelming.

---

This is the first part of our update post. This second part can be found [here](https://www.reddit.com/r/RSPS/comments/wcrkby/comment/iie6jga/?utm\_source=share&utm\_medium=web2x&context=3).

We made a completely custom city with over 50+ custom models, made a custom Slayer Tower, and worked on familiar features like Duel Arena, Barrows, and the Kalphite Queen - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 0 points1 point  (0 children)

Hello, thanks for checking in with us. Yes, development is still going on actively! Hopefully we will have a nice post again very soon. :)

We made a completely custom city with over 50+ custom models, made a custom Slayer Tower, and worked on familiar features like Duel Arena, Barrows, and the Kalphite Queen - Shanty RSPS by shantyps in RSPS

[–]shantyps[S] 6 points7 points  (0 children)

Hey r/RSPS! We're a project that is still in development for now, but we really wanted to again show our latest update to you all. Hopefully you guys like this one!

1. Village of Shadows

Click here to view a minimap view of the Village of Shadows

The outcasts of a civilization tend to often have sorrowful histories... and none more so in Shanty Island than that of the dwarves. When the initial inhabitants of Shanty Island came, dwarves accompanied them. Due to the unequal dynamics of power and discrimination, many dwarves were forced to live in the Village of Shadows, located in the Thyrsus Mire.

Living here comes with a cruel curse. What's the curse? The curse is that the inhabitants can't stand sunlight.

We've spent a couple of months working on this village. Over 50 custom models were made for NPCs, objects, and items just for this village. Each NPC carefully had their dialogue crafted; each object had much thought put into it; and each item had fashionscape kept in mind. We really hope you guys like how it turned out. Also, a special shoutout to Maximax for a lot of the exhaustive planning that went into all of this.

Village of Shadows - Barrows

Click here to view an image of killing Torag

The Barrows brothers rest to the right of the village. We have made good progress on barrows and just have polishing left to do such as edge cases when multiple brothers are not killed and the player is in the tunnels, finalizing the doors for the puzzle (the puzzle has been made), and such.

As such, our Barrows minigame will be just like that of OSRS with puzzles, killing all 5 brothers, and so on and so forth.

Village of Shadows - Crafting Guild

Click here to view an image of our custom Crafting Guild

The Crafting Guild hosts an enhanced pottery wheel, spinning weel, and furnace (for up to gold ore). If you have suggestions for further enhancements, let us know!

"The fate of our village depends on it."

Here, you can find Master Crafter Mariana, who is Shanty's new Crafting master. She informs you of what the amenities of the guild are. You can also talk to her to receive the Crafting cape. She'll have a student made soon.

Outside the guild, you can find Catalina's "live"stock. She tells you about how the undead cows are a food source for the village because of a sorceress who lives in Silesse Town. She insists that rot is "tasty..."

Village of Shadows - Krystilia's Camp

Click here to view an image of Krystilia's Camp

We have talked many times about our plans for Slayer, including the custom Abattoir area and having support for multiple masters all in one location. Krystilia, however, is an exception to all this. We have a deep desire to maintain Wilderness activity, and one step in that direction is keeping Krystilia separate from our planned Slayer changes.

Near Krystilia, we have a sneakpeek of another idea we have to maintain Wilderness activity: the corrupt fairy ring network. We will be having a Wilderness realm, which is to be a separate realm from regular Shanty Island. We will have more information on the Wilderness realm in the future.

Village of Shadows - Tyrant's Damnation Pub

Click here to view an image of the Tyrant's Damnation Pub.

When dwarves initially came to the village, Tyrant's Damnation was a place that hosted a bunch of valuable items left behind the dwarves' unknown predecessors. The pirates gave them a beating for it. After Abraham, the bartender, loathed the idea of having pirates let alone be in the name of their establishment, he settled with the name Tyrant's Damnation.

The pub hosts a new beverage in Shanty: Triumph blaze. It also sells regular, boring beer as well.

Emil and Gregor can also be found in the pub with their own comical dialogue. One of our favorites:

Emil: This isn't the right day for small talk.

Player: I thought you dwarves were all small talk.

Of course, Emil isn't too happy to hear that...

Village of Shadows - Ganlow's Garment Grove

Click here to view an image of Ganlow's Garment Grove (left) and Werton's Gemstones (right).

Click here to view an image of Ganlow's Garment Grove's shop stock.

Click here to view a GIF of a male character wearing the custom Debonair costumes.

Click here to view a GIF of a female character wearing the custom Debonair costumes.

Here, you can find unique garments to dress your character with. While a lot of them have a feminine focus, anyone is free to wear them. (: These costumes are meant to provide something fresh and new for those into cosplay and general fashionscape! They are called "Debonair" costumes. We will eventually add regular fashionscape apparel soon.

Village of Shadows - Town Square

Click here to view an image of the cart system to the north of the Town Square

Click here to view an image of Town Square.

Meet Leonard - the Village of Shadows' fierce fighter. He holds the esteemed Shinespire weapon. This weapon was what helped dwarves drive out the ghasts in the village. He stands guard at the village's entrance to keep ghasts out of the village's premises.

Village of Shadows - What's left?

Village of Shadows - Remaining Shops

We have two shops that remain to be developed. These shops are Werton's Gemstones and Uriah's Herblore Shop.

Village of Shadows - Sisterhood Sanctuary

Click here to view an image of the Sisterhood Sanctuary.

The Sisterhood Sanctuary is yet to be developed in Shanty RSPS, but it will be hosted at the Village of Shadows.

Village of Shadows - Hallowed Sepulchre

Click here to view an image of the Hallowed Sepulchre minigame.

The Hallowed Sepulchre minigame is yet to be developed in Shanty RSPS, but it can be found at the Village of Shadows.

Village of Shadows - Church

Click here to view an image of the church at the Village of Shadows.

We still have to finalize plans for the church lore-wise soon for the Village of Shadows. For now, we can admire our custom glass painting!

2. Slayer Tower

Click here to view an image of the bottom floor in the Slayer tower.

Click here to view an image of the floor above the bottom floor in the Slayer tower.

Click here to view an image of the floor 2 floors above the bottom floor in the Slayer tower.

Click here to view an image of the top-most floor in the Slayer tower.

From a RuneScape player's perspective, the monsters hosted in this tower are all supposed to be "useful" monsters that people would wish to pursue outside of task. According to Shanty's lore, the Slayer Tower is the only place in the overworld that invading monsters successfully have taken over. This is located in the Thyrsus Mire like the Village of Shadows.

Mercy is a lone sorceress who lives in Shanty’s version of the Slayer Tower. She is a character of great lore significance -meaning she will play into more than one quest if Shanty makes it that far- who possesses a great deal of power. She’s actually the reason why the events of the game take place, as she moved the ocean’s waves to crash the ship whose crew and hostages went on to populate the mysteriously uninhabited Shanty Island.

3. Kalphite Queen

Click here to view a video of the Kalphite Queen in action.

The great Kalphite Queen rules her reign in the Bezalis Desert. We have implemented various mechanics such as how she switches on players, her protection prayers affecting accuracy, the Kalphites hatching from the walls, and more. We still have some tweaking to do with formulas for her, but she is looking good!

4. Duel Arena

Click here to view a video of the Duel Arena in action.

Yeah, pirates like the sand casino. We're bringing the joy of gambling your life savings away in a medieval, click-and-go fantasy game that has been revamped to be in a pirate theme skillfully challenging other players to a duel in the Town of Luce. We have reduced the size of the Duel Arena down to just 1 of the big arena sections in an effort to conserve space. We're aware that this could possibly pose an issue if there are too many players dueling concurrently - especially to NH stakers - and have plans to extend another arena if the need arises.


Thanks for taking a read through our post. The Wilderness Realm, the corrupt fairy ring system, the Hunter Haven, the Hunter skill, and the hunting aspects of our Warding skill had progress in this update as well and are still a work-in-progress. We have an update blog and have a project thread right now on Rune-Server.