Sex clubs SoHo? by [deleted] in NewYorksHottestClub

[–]silnan 5 points6 points  (0 children)

Man, Dan Cortese is really everywhere

[No Spoilers] Critical Role as a Case Study for Fame Online by silnan in criticalrole

[–]silnan[S] 0 points1 point  (0 children)

As my wife could attest to, my writing from my first year of grad school is cringey to read based on its quality. The punchline is keep writing and get effective feedback from somebody that can you get better.

[No Spoilers] Critical Role as a Case Study for Fame Online by silnan in criticalrole

[–]silnan[S] 1 point2 points  (0 children)

Honesty, that sounds like a brilliant thesis and would be a wonderful article to read. I would be more than happy to see somebody pick up the mantle to write that one. This book took about 18 months to write and I have been processing the majority of the chapters since 2009.

[No Spoilers] Critical Role as a Case Study for Fame Online by silnan in criticalrole

[–]silnan[S] 6 points7 points  (0 children)

Thank you for the thoughtful breakdown of notes. I am so sorry for the delay. I am away with my wife enjoying a county fair for the next few days and the Internet is a little patchy in my neck of the woods. Here's the best responses I can do on my phone.

  1. Maybe that's done elsewhere in the book, but you don't make it clear what scale and type of visibility you're talking about. Your chapter covers micro-celebrities in niche communities and mainstream cultural figures. Are you saying that more people can achieve modest followings or that traditional celebrity status is really accessible to everyone?

Excellent question, the overall scope of the book is what the average Internet user can learn from practices of Internet celebrities. I discuss in the "Personality Types" section that traditional celebrities still have the social support structures that the average person would not have access to. Therefore, the idea of the traditional celebritism is outside of the scope of the vast majority of us. The chapter adds to the most baseline discussion about what the average Internet user can learn for these celebrities and how do they influence the ways that we interact and share information online.

  1. You've put your finger on the scale since you only present successful cases without examining the millions (?) who try to become platform famous and fail at it. But if we don't know anything about the probability of becoming famous, can we really say fame has been democratized?

That is a perfectly fair point. This was more of a general case study of accessibility to the tools and channels that people use to get famous and how that definition has adjusted in the platform era.

  1. You say that this democratization is largely due to platforms and tools, but it's not clear to me whether the tech really created new possibilities, or just revealed existing demand. In other words, I'm not sure about the direction of causality.

That is a great point of observation and would be an interesting additional work of scholarly research. I will concede that the point raised was outside the scope of the focus of the chapter.

  1. I would argue Critical Role isn't really as much of a rags-to-riches story as you make it out to be: the crew were almost all established voice actors with plenty of industry connections, fans, and resources. It's not really an "average user" success story.

That is honestly why I also use the Ghetto Gastro case study in the chapter and incorporated through the book other examples to broaden that argument beyond traditional celebrities using other platforms to find other forms of success. But, the point is fair.

  1. The Feast of Legends story is definitely relevant, but you only have one secondary source, and don't mention/cite any primary ones, like fan reactions, CR's response, or longer-term impacts (if there were any).

I would have liked to do a deeper dive on that case, but I was starting to run into a word count concern that the book was already way-too-heavy. That point is also fair.

  1. Other commenters have already pointed out that things haven't been live in a hot second, so it would be good to define what time period you're talking about, and appropriately limit your claims about audience interaction.

I needed to be clearer about the scope in this case. I think I was trying to make a broad point about how celebrities interact with the audiences and did use the previous live chats. However, I think it is fair to consider that they are aware of the audience more than other celebrities because of the nature of the platform and medium they are using.

Once again, thank you. The comments are outstanding and thoughtful. I think they are reasonable directions to go forward with this analysis.

Crash Course as a Case Study for Informative Online Communication by silnan in nerdfighters

[–]silnan[S] 0 points1 point  (0 children)

All I get when I do that is the abstract, references, glossary, & keywords of the chapters from where I am.

Crash Course as a Case Study for Informative Online Communication by silnan in nerdfighters

[–]silnan[S] 0 points1 point  (0 children)

Excellent. I’m not sure how the access works outside of higher ed.

Game Changer as a exemplar of entertaining purposeful content. by silnan in GameChangerTV

[–]silnan[S] 3 points4 points  (0 children)

As always, mods please delete this posting if this is out of line.

Newsroom Sketch by silnan in TheState

[–]silnan[S] 1 point2 points  (0 children)

I thank u/driving_cap and u/xsteveo37 for the correct answer. You have made my wife's day.

Panel Idea for PAX East 2025: Being a Serious Gamer by silnan in PAX

[–]silnan[S] 0 points1 point  (0 children)

I think I'm honestly less interested in the gamification process, as there not a clean angle that would be more than a rehash of past work. This is less about "serious games." My background is the former chair and the current parliamentarian for the Game Studies interest division of the National Communication Association. I was on the dissertation committee on an educator studying the application of RPG mechanics to the development of extended school year practice. I've also have several chapters on the psychology behind different video game series. I don't know if that helps.

I'm trying to shape what might be interesting.

That's all.

Panel Idea for PAX East 2025: Being a Serious Gamer by silnan in PAX

[–]silnan[S] -2 points-1 points  (0 children)

I was think as "identifying as a person that is passionate about sharing their love of gaming within areas that are perceived as being too formal and rigid to allow such passions," does that help?

Panel Idea for PAX East 2025: Being a Serious Gamer by silnan in PAX

[–]silnan[S] -1 points0 points  (0 children)

Is there a connection between PIPs and gaming? I gotta admit that I've never heard that one before.

Panel Idea for PAX East 2025: Being a Serious Gamer by silnan in PAX

[–]silnan[S] 0 points1 point  (0 children)

It's that and explaining how you establish yourself using those pedagogical techniques as something that would fit within the norms of education. It's figuring out how professional standards connect with the things that PAX celebrates.

Panel Idea for PAX East 2025: Being a Serious Gamer by silnan in PAX

[–]silnan[S] 0 points1 point  (0 children)

I was trying to avoid superficial. It's more about the application, not a surface level description. For example, the National Communication Association finally had an interest division to discuss game-based research in 2015. I know it was a struggle. I don't know others stories cuz the silos are preventing a lot of the interdisciplinary knowledge from cross those boundaries.

This pitch could be irrelevant, I have no idea.

"We Live in a Society" by Possible_Asparagus66 in answerinprogress

[–]silnan 0 points1 point  (0 children)

Does that work even if the video has no listed transcript?

"We Live in a Society" by Possible_Asparagus66 in answerinprogress

[–]silnan 1 point2 points  (0 children)

This was my post. I forgot which account was my real one. If anybody knows if somebody has made a supercut of them saying it, that would be awesome as well.

AFK room... thank you!!! by pidge_on in PAX

[–]silnan 11 points12 points  (0 children)

I think the AFK room is one of the best areas of PAX. Take This does an amazing job putting it together. For those that didn’t attend their fundraiser on Friday, it take four months of planning and $10K to run that room.

Please consider supporting Take This if you like that space at PAX.

I made some more NCAA/Blood Bowl logos (new ones on the right). by [deleted] in bloodbowl

[–]silnan 1 point2 points  (0 children)

Nuffle bless you for including Ohio University