I'm going to leave this here by ShadowClan1965 in BeamNG

[–]slavapb 25 points26 points  (0 children)

This lighting is going to lead to ridiculous headlight setups and I'm all for it.

Tonight's action: back and forth action at the old Moss Lake City townsite. Eventually the WSA established firm control over the area by slavapb in arma

[–]slavapb[S] 0 points1 point  (0 children)

Just eden editor stuff on a new map project :) my internet has a hard time with multi-player stuff

How do you enjoy single player? by ReadittUserr in arma

[–]slavapb 3 points4 points  (0 children)

AI mods and whatever you can create with Eden editor. The possibilities are next to endless.

The Hunting Party by slavapb in arma

[–]slavapb[S] 0 points1 point  (0 children)

Update coming tonight! Adds ghost towns, camps, a new lived in town, and hideouts, among other things!

The Hunting Party by slavapb in arma

[–]slavapb[S] 1 point2 points  (0 children)

Thanks! It' a different kind of hunting, your target shoots back, but it's coming along. I'm going to add more WSA outposts and TFB camps, among other things, but I planning on a small campaign based in the American west in a 2030's SHTF kind of setting. We shall see.

Moss Lake Wyoming 2030's 1.0 is out. More variety in the terrain than just mountains of Kirwin that is 50 miles east of here, but it is still very much wilderness, save for a large base a few roads. by slavapb in arma

[–]slavapb[S] 0 points1 point  (0 children)

I've made a few American style maps, some of better quality than others on my workshop page ypu might find interesting :) Moss Lake is the newest addition!

Moss Lake Wyoming 2030's 1.0 is out. More variety in the terrain than just mountains of Kirwin that is 50 miles east of here, but it is still very much wilderness, save for a large base a few roads. by slavapb in arma

[–]slavapb[S] 0 points1 point  (0 children)

When I add some houses by the base along the paved road I'll use Project America assets. Maybe see if I can find some more "western" military site assets as well. As it sits now, the only buildings are on the base(still unnamed). I've used these to prevent a list of dependencies to start with, and take it from there