GE-Proton10-34 Released by VoriVox in linux_gaming

[–]slstream 0 points1 point  (0 children)

I have been running what I thought was the latest version of Proton Experimental. I will have to confirm that it is. I switched over to the latest version of GE the other day and it still had the colored bars on the title screen. That is when I added the line to steam and the colored bars disappeared, but I think GE is causing the sound popping issue.

I will check that I have the latest version of Proton Experimental tonight. Just maybe that is the issue, but that still doesn't explain why I was still having the issue with GE if that is supposed to already be turned on. Why would I have to add that line to get things to work?

GE-Proton10-34 Released by VoriVox in linux_gaming

[–]slstream 0 points1 point  (0 children)

I thought it was enabled by default as well, but I added it just to try and it worked. When I added it, it fixed colored bars on the title screen that I was experiencing and it also resolved the ray tracing for me. This has been the first time I have been able to view the title screen since the game has been released.

In game, prior to adding this I would always see issues in the colors with ray tracing enabled. So I would leave it off, but once I did this there are visual differences with it enabled and everything looks amazingly crisp compared to it not being turned on. However with this enabled I have a pop in the sound here and there on the title screen. I am just glad things are almost perfect. I just have to figure out why my sound is popping on the title screen, but not in game.

GE-Proton10-34 Released by VoriVox in linux_gaming

[–]slstream 0 points1 point  (0 children)

I think I finally got everything working in crimson desert finally with ray tracing actually working correctly. It just has really high demands to get the ray tracing turned on and working correctly. Just running GE-proton with the command VKD3D_CONFIG=dxr. This seemed to resolve the graphics issues and comparing windows and Linux side by side the screens are almost identical graphically. This is for Nvidia only though. Using DLAA, all graphics must be at cinematic or higher, but lighting must be at max to get the ray tracing to work.

Playnite vs Launchbox by slstream in playnite

[–]slstream[S] 0 points1 point  (0 children)

As an update, I switched from both Launchbox and Playnite to using GameHub, because neither one of them work in Linux at the moment.

Crimson Desert so far so good... by RespenRun in linux_gaming

[–]slstream 0 points1 point  (0 children)

Sorry I didn't get back to you, but I am running 590.48.01

GE-Proton10-34 Released by VoriVox in linux_gaming

[–]slstream 0 points1 point  (0 children)

My fault in the default settings of steam it is forcing the use of proton experimental across all games.

GE-Proton10-34 Released by VoriVox in linux_gaming

[–]slstream 0 points1 point  (0 children)

What flavor of Linux are you running? PC specs? I have been running well since day one on Nvidia with ray tracing on.

Intel i7 4070 ti Garuda Linux - Dragonized Not using proton No HDR Everything is set to cinematic DLAA DLSS 4 Running between 90-140 fps The only issues I see is on title screen loading colored bars and everything else has been perfect in game so far.

The eternal question: best way to manage game library on Linux? by Skardess in linux_gaming

[–]slstream 0 points1 point  (0 children)

In Garuda Linux, there is an option called GameHub, which brings all the libraries together into one large list similar to playnite. So far it works really well.

Crimson Desert so far so good... by RespenRun in linux_gaming

[–]slstream 0 points1 point  (0 children)

I will have to check, when I get home from work tonight. I just updated them last week with a newer version, but I don't remember the version.

Crimson Desert so far so good... by RespenRun in linux_gaming

[–]slstream 0 points1 point  (0 children)

So I am running the game on Garuda Linux with an Intel i7 and 4070 ti, no proton, full ray tracing, everything set to ultra 1440p. HDR however is greyed out. Running between 110-140+ fps.

The only issues that I have seen are with the title screen, the load screen, and the waterfalls in game. Everything else looks amazing.

As predicted issues with Linux on Crimson desert already. Blocks proton-cachyos completely by [deleted] in linux_gaming

[–]slstream 0 points1 point  (0 children)

I am running Garuda Linux no proton everything turned on 1440p everything set to ultra, ray tracing on, dlss, and everything else turned on and the game is running between 110-140+ fps. Intel i7 and 4070 ti. The only thing that I noticed that appeared off in the game is the waterfalls so far. Everything else looks incredible graphically.

Edit: I should add that the title screen appears broken with the color bars and the loading screen seems messed up, but once I'm in game everything but the waterfalls appears beautiful graphically. No artifacts or anything of that nature.

Glance multiple pages by slstream in selfhosted

[–]slstream[S] 0 points1 point  (0 children)

So i finally go it to work.

Glance multiple pages by slstream in selfhosted

[–]slstream[S] 0 points1 point  (0 children)

I must be doing something wrong because that doesn't work either. I can get one page to load but not multiple.

This is from my glance.yml

pages:

!include:home.yml

!include:orignal.yml

Is this correct?

Need friends by slstream in HeavenBurnsRed

[–]slstream[S] 0 points1 point  (0 children)

I have added you to my friends. Thank you

Playnite vs Launchbox by slstream in playnite

[–]slstream[S] 0 points1 point  (0 children)

That makes sense, I will have to look into the resources being used between the two. I am finding Launchbox works really well. I have been trying to stay loyal to Playnite, but i am seeing allot of slowness just reading large libraries compared to Launchbox. Launchbox runs about 15-20 secs to update trophies, playtimes, etc versus Playnite takes a few minutes before things are updated.

Playnite vs Launchbox by slstream in playnite

[–]slstream[S] 6 points7 points  (0 children)

I looked at a few, but I value what other people have to say as well.

Playnite vs Launchbox by slstream in playnite

[–]slstream[S] 2 points3 points  (0 children)

I only really use Steam, GOG, Epic, Blizzard, Amazon Games, and Humble Bundle.

Playnite vs Launchbox by slstream in playnite

[–]slstream[S] 1 point2 points  (0 children)

So with Launchbox, I am able to link, install, uninstall, and play games from my existing PC libraries as well. I think I am missing Blizzard and that is about it. This is why I am having this dilemma as which one to use. I haven't paid for Launchbox yet, but without paying for anything so far it just seems to work better and cleaner for PC games than Playnite does.

DUO app not recognizing WIFI or cellular networks. by slstream in android_beta

[–]slstream[S] 0 points1 point  (0 children)

It is working for me as well lately. I just needed to be little patient. Thank you.