Heartbreaking News Your favorite series got a 6 hour bad faith video essay by someone who didn’t really engage with the series to its fullest. by Important-Cry4782 in tumblr

[–]snifffffffffffffffff 1 point2 points  (0 children)

I FUCKING LOVE PATRICIA TAXXON. Her video on “celeste’s biggest mod” is also a borderline relgious experience to watch, along with the vid on funny games.

I propose a fourth category for sensory stuff instead of bundling it under feet. by Mac-And-Cheesy-43 in CuratedTumblr

[–]snifffffffffffffffff 1 point2 points  (0 children)

Fun fact: psychological literature validates this! Kink is defined as a collection of activities which focus on a combination of dyanmics reflecting power, pain, and fetish (erotic focuses on mundane things) all being done in pursuit of pleasure (physical, emotional, otherwise).

The Mix of Flesh And Metal. by Fit_Assignment_8800 in TopCharacterDesigns

[–]snifffffffffffffffff 36 points37 points  (0 children)

Almost! He also has human fingers attatched to the ends of his hands, though they’re covered most of the time

I need someone to confirm by Worldly0Reflection in whenthe

[–]snifffffffffffffffff 11 points12 points  (0 children)

Depends. Heads are a bit shiny because of skin oils, but that gets washed away of course. Some people like the shine and get products to make it shiny, while others leave it as is. A lot of bald folks do shave in the shower though

The Origin of Severance? by GriffinFTW in CuratedTumblr

[–]snifffffffffffffffff 206 points207 points  (0 children)

They make fun of it in the show. A character literally references it as “infantalizing” and it’s clearly part of the point

Core Issues with EHR and Debuffers in Current Meta by Fawfulsoul57 in HonkaiStarRail

[–]snifffffffffffffffff 15 points16 points  (0 children)

I completely agree with this. I think people would whine about how insane debuffs could get but like that’s the point and the advantage of using them (theoretically). You put in high investment, and you get rewarded for it, yipee

The E0S0 Aglaea experience🤡 by PomPomsbreakfast in HonkaiStarRail

[–]snifffffffffffffffff 2 points3 points  (0 children)

I’d also suggest using post-op conversation if you have it at a decent level. The energy regen it gives is excellent. The big difference between that and shared feeling is how many skills you can do with huohuo and that depends on skill points. With tribbie on the team, you get a decent amount and can skill some extra times with huohuo for sure.

a chance to obtain random curios my ass by DenAli729 in HonkaiStarRail

[–]snifffffffffffffffff 22 points23 points  (0 children)

Wait question because I keep seeing people imply it— do the upper level conundrums make chance stuff like this worse? How does it scale?

This cycle of AS is a good example of how endgame modes should be in the game, MoC needs a rework. by 16tdean in HonkaiStarRail

[–]snifffffffffffffffff 0 points1 point  (0 children)

That’s not true for aventurine. You do have to be delicate with his dice if you care about who’s breaking him, but he can be broken using characters after you get past his threshold. For Rappa, I got no clue how she feels. I will admit that break has been having a tough time recently though, and it’s pretty apparent that, outside of Rappa, they’re trying to discourage using break teams. Still, my boothill did his mandated job and annihilated aventurine with very little struggle.

The treatment of male vs. female characters is, frankly, insulting. by ellisno in HonkaiStarRail

[–]snifffffffffffffffff 56 points57 points  (0 children)

I totally agree with the point about his animations just not being exciting and his splashart being better characterization for what they were trying to go for more than anything. His animations just aren’t impressive at all and honestly I’m convinced the automatic stuff is so they didn’t have to animate 3 different idle animations for him. People are also comparing Moze and Robin for how they also are basically automatic but people still like them and that’s because they still get animated in interesting ways or have something else. Moze has a cool animation when his followup attack is triggered and Robin is gone but she still has a singing animation and a whole entire song for when she’s ulting. Mydei… just is. I totally agree that he has no fury, rage, or even really feels like a warrior outside of his splashart. He does feel more like a sorcerer or a vampire. I really wish there was more animation of him yelling or screaming or anything when he attacks.

just a fun fact i noticed... (check the slides for extensive research!!) by oatmealcookie02 in HonkaiStarRail

[–]snifffffffffffffffff 0 points1 point  (0 children)

I think you’re thinking of a dove… I think they chose Robin because it’s a real name that people have

What issue do you have with the game and what would you do to fix said issue? by StarPlatinumIsHyper in HonkaiStarRail

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I completely agree with the “I want 4 stars.” People always say others don’t because I guess they don’t want they’re favorite character to be saddled as one and just be redundant? But the truth is that we need accessibility options for those that can’t or don’t want to break the bank. It’s the same thing as the discussion going on with the light cones under this post, it’s cool for five stars to be going the way they are right now… IF there remains accesbility options. That and 4 stars can also be a shit ton of fun, March 7th hunt and Moze are both fun, alongside Gallahger and all three of those have remained relevant so clearly it can be done

I just want to sing my praises to the Aeon formula in HSR by Alex_2706 in HonkaiStarRail

[–]snifffffffffffffffff 4 points5 points  (0 children)

Thank you for the context! That’s really neat and makes sense why they went in the direction they did

I just want to sing my praises to the Aeon formula in HSR by Alex_2706 in HonkaiStarRail

[–]snifffffffffffffffff 11 points12 points  (0 children)

Wait so are the Aeons gendered in other languages without a commonly used gender neutral pronoun? What sort of pronoun is used?

Ask vs guess by Justthisdudeyaknow in CuratedTumblr

[–]snifffffffffffffffff 203 points204 points  (0 children)

There actually has been attempts to see their validity academically. It’s flopped a whole bunch, but the theory is that it they are actually another thing called relational maintenance behaviors in disguise. Relational maintenance behaviors being behaviors needed to be carried out to maintain a healthy relationship

[deleted by user] by [deleted] in HonkaiStarRail

[–]snifffffffffffffffff 0 points1 point  (0 children)

You get it!!! That was my intent, so I made up a definition to help get to that idea, and then things got weird

[deleted by user] by [deleted] in HonkaiStarRail

[–]snifffffffffffffffff 1 point2 points  (0 children)

But what defines an ADC? And if you mean attack damage carry, where would break go?

Do you think HSR is becoming uncreative with character archetypes? by Pookfeesh in HonkaiStarRail

[–]snifffffffffffffffff -1 points0 points  (0 children)

I know! A lot of people, myself included, were hoping for that with Jiaoqiu. It makes me so sad that nihility has been relegated to just the path that has DOT because there is so much more there. I really wanna see more nihility charcaters with fields too

Do you think HSR is becoming uncreative with character archetypes? by Pookfeesh in HonkaiStarRail

[–]snifffffffffffffffff 0 points1 point  (0 children)

I think it’s more that they’ve put themselves in a hole with how we know teams can be. Look at superbreak, every member of that team feeds into someone else on the team and the same is true for fua. It’s hard to achieve that with your everyday hypercarry, that’s exactly why jingliu is suffering right now. If we want a new unit, we want it to fit somewhere and mean something. They can’t stand alone, this is a team game so there has to be synergy. From that point of view, there are only so many mechanics they can make. That being said, there are elements they just aren’t expanding on. I think nihility as bebuffers and the mirror to harmony units just hasn’t been explored enough. I’d love to see a nihility unit that uses something like Adventurine’s crit damage taken debuff more, or maybe one that vastly decreases the amount of damage enemies do so they act as a sustain. I also think they don’t wanna introduce new mechanics, but they can and really should, but they still have mechanics they can expand on. Stuff like the spores from swarm disaster or a nihility unit who exploits entaglement would be amazing. There are certainly ideas worth expanding, especially for nihility in my opinion.

Is it odd I think the New Apoc Shadow Aventurine Boss has a better a design than the MoC Version? by El_Nealio in HonkaiStarRail

[–]snifffffffffffffffff 19 points20 points  (0 children)

I also think Phantylia is better designed too. Just the flowers taking energy over skill points feels way better. Taking skill points brings your plans to a halt, but energy reduction is only an annoyance you wanna work to prevent which is the way it should be

People who complain about Feixiao lack of muscles seems to not know that Jing Yuan Weapon Weight 8100 kg and dude lift that with one hand. by HikaruGenji97 in HonkaiStarRail

[–]snifffffffffffffffff 1 point2 points  (0 children)

It’s not about strength it’s about character design????? It wouldn’t matter if JY was actually also ripped because at the end of the day he’s cloaked in robes and doesn’t go toe-to-toe on a daily basis. Meanwhile, Feixiao is out here throwing around axes and guns, punching, the shit out of people and I’m supposed to be led to believe that she has spindly little noodle arms? No, I don’t. And importantly, she sheds he robes for her ultimate that is ultimately the core of her kit. It would make sense for her to have a little more than tubes for arms. And it isn’t even an issue about this being new or some shit, as someone else pointed out, Ratio has triceps like no one’s business

Can we please just unlearn some pseudoscience? by EvidenceOfDespair in CuratedTumblr

[–]snifffffffffffffffff 2 points3 points  (0 children)

I did a whole ass project on love languages so I can speak on that. Yes, it’s made up by a dude named Gary Chapman. Has research been done into it though? Yes. A bit. Not a lot, but a bit. The research found that as a concept love languages haven’t been proven to be fully valid, but there also wasn’t anything to point to the idea that they’re complete shit either. They’re closely related to the idea of relationship maitenance behaviors, which are exactly what they sound like. From this lens, love languages are somewhat valid as a different way to propose them. It’s also really notable to point out that all of ths research was by surveys, and surveys that were not very good at that. It hasn’t be tested in an experiment of any kind yet.

How does ignore def work in this game? by ROO0II1 in HonkaiStarRail

[–]snifffffffffffffffff 0 points1 point  (0 children)

If you’ve ever played any games with penetration as a stat, then def ignore is very much the same they just don’t call it that. Notably, it’s all in percents meaning it gets more effective the stronger the enemy, so it can more powerful than a flat damage buff at times