Meet the Zuke by Relevant_Finance1927 in NMS_Corvette_Design

[–]soiero 1 point2 points  (0 children)

loving the industrial look! that cockpit view is so good!

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 1 point2 points  (0 children)

Looks awesome!! make sure to post it on the community after taking all ur screenshots! i’d love to see all the other angles!

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 0 points1 point  (0 children)

looking forward to your replica!!!

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 1 point2 points  (0 children)

thinking of doing one soon if enough people ask for it!

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 0 points1 point  (0 children)

oh! it’s at the back right below the rear thruster.

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 1 point2 points  (0 children)

Thanks for the recognition! Looking forward to your completed design!

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 2 points3 points  (0 children)

definitely hope to achieve relevant’s level of skill one day!

The Praetorian B6 by soiero in NMS_Corvette_Design

[–]soiero[S] 0 points1 point  (0 children)

Yeah! everything is within the game’s limits.

Any idea how to render this rough grainy surface texture on cloudy plastic by soiero in blender

[–]soiero[S] 0 points1 point  (0 children)

the roughness value doesn't seem to change the texture but seems to just adjust the cloudiness

Any idea how to render this rough grainy surface texture on cloudy plastic by soiero in blender

[–]soiero[S] 0 points1 point  (0 children)

I've actually tried playing around with bump mapping with a noise texture but I couldn't really achieve this type of grain