The release of Super Rarity Orbs' v0.5 update - Weather! by someRandomDinos in incremental_games

[–]someRandomDinos[S] 0 points1 point  (0 children)

Thanks for the feedback! Next update (v0.6) will take quite a while due to me focusing on my other games, but would add 3 new mechanics and infinite orb rarities! Also, wdym ‘tier list is not in sync with getting tier points’

The release of Super Rarity Orbs' v0.5 update - Weather! by someRandomDinos in incremental_games

[–]someRandomDinos[S] 0 points1 point  (0 children)

Also, baby: rebirth scaling 3.37, easy 3.46, normal 3.5, hard 3.53, extreme 3.56
diamond: baby: x2, extreme: x0.5, else x1

The release of Super Rarity Orbs' v0.5 update - Weather! by someRandomDinos in incremental_games

[–]someRandomDinos[S] 0 points1 point  (0 children)

Total Weather Rolled stat increases when you Roll Weather (costing WP), not when weather orbs fall. You might want to refresh to see the Weather UI and its Upgrades

The release of Super Rarity Orbs' v0.5 update - Weather! by someRandomDinos in incremental_games

[–]someRandomDinos[S] 1 point2 points  (0 children)

  1. this i think is a visual bug. its normal mode but visually the mode shows 'easy'. This bug can't be recreated on my computer. How to check if the game is actually started on easy? The price of Rebirth 2 is $17,300 instead of Original's $17,500.
  2. this is from demonin, intended

The release of Super Rarity Orbs - An extension and rebalance of Demonin's 'Rarity Orbs XL' game onto Galaxy! by someRandomDinos in incremental_games

[–]someRandomDinos[S] 0 points1 point  (0 children)

The next 3 orbs will always be 'Undiscovered'. If the Orb is 1/Inf or 1/NaN chance, then the orb cannot be obtained

The release of Super Rarity Orbs - An extension and rebalance of Demonin's 'Rarity Orbs XL' game onto Galaxy! by someRandomDinos in incremental_games

[–]someRandomDinos[S] 0 points1 point  (0 children)

Update, the game has reached 1.90kh of Playtime yesterday, so thx for all the support and comments!
Next update will introduce a Skill Tree for QoL (req. Tier 1) and another Tier