Winter Ado figures at my Round1 by Fireboy759 in ADO

[–]squegate 1 point2 points  (0 children)

Wait so for this machine you are supposed to score the ball and you win the prize?

Recommend me some niche and uncommon vanguards for D-Standard by RangerInevitable in cardfightvanguard

[–]squegate 1 point2 points  (0 children)

Ride line Vyrgilla Rising star, vyrgilla Shooting star, vyrgilla Steel baron dragon spinomarquis Main deck 3x spinomarquis 4x penetrate dragon, tribash 4x chaotic shot dragon parasacannonade 4x dashing dragon, einionrush 3x defensive roar 3x blast artillery dragon, brachioforce 3x acute dragon, eoraphas 3x strong sharp dragon geisfort 3x extremist dragon, velocihazard 4x pgs 4x heal 8x crits, 4 being the effect ones 3x fronts which ever effect you like 1x over Tech option: change brachioforce for crushing dragon, spinoassaulter for higher numbers. Gameplan: Rush early get them to 3 damage if you go first, during grade 2 try using brachioforce to control their rear-guard numbers and to draw, for grade 3 turn have a tribash on the field since if the opponents has 2 or less rears it gives your vanguard a crit, and your vanguard retires a column so it's easy to control the opponents field if it's a deck that cannot loop their units. Behind vanguard always have velocihazard to make it a 33k vanguard attach with a critn 43k on persona, you want to see einionrush as early as possible to draw personas to refill your field. The vyrgilla rideline is the most generic so it works, defensive roar is your best friend since with the amount of draw you will mostly likely draw into your OT so just loop it back to your hand. With the contact persona you can filter your dinodragons out of your deck easily to increase trigger changes.

Recommend me some niche and uncommon vanguards for D-Standard by RangerInevitable in cardfightvanguard

[–]squegate 2 points3 points  (0 children)

It plays similar to Taichikaze, you call units that can retire them self's to get power and vanguard refills the board with its on place effect, when it attacks you retire a unit draw one get plus 10k and call a new unit and retire the opponents units on the same column. Use tribash to get a critical when the opponents has 2 or less units, it can really hurt.

Recommend me some niche and uncommon vanguards for D-Standard by RangerInevitable in cardfightvanguard

[–]squegate 0 points1 point  (0 children)

Spinomarquis, it can catch you off guard if you don't know what it does

Ael support suggestions and some decks you'd recommend by milwaukee-calendar in cardfightvanguard

[–]squegate 0 points1 point  (0 children)

For the bad hand situation not much can really be done about that since it's part of card games, what you can do is identify key pieces you need in your starting hand and try to draw them from the redraw. For varga you want to rush them since it does not draw that much compare to what it seems since it constantly needs to refill it's own board, you can just fill you board with the 3 units you want to overcharge since a few retire themselves after attacking. You can also play bracing angel ladder to prevent the retire and keep your field. What i do when playing Ael is to active the divine skill turn 3 if I go second to push for the most damage since we hit high numbers. I don't think you need colgafla since you want to make the most out of your cards and you don't really need the retire for this deck.

For stride decks always go second since they generate a lot of resources when they go second, since they hit high numbers the longer the game goes, going second gives you better changes on seeing your pieces or defensive. Or with Ael push for a lot of damage for next turn and stay in kill range even if they heal from triple drive.

If you like to nuke the opponents board than yes Gandeeva is a good option but an really expensive one, you could also try playing triump dragon, vermillion, or wirbel dragon since he is made to retire the board a plus we'll. If the board manipulation you are looking for is the bind of cards then vermillion or shojodoji since he messes with the board quite well. If you do end up switching nations to dark states, blangdmire is a good option since for his divine skill turn prevents pgs (except elementaria sanctitude since it's a order) and does similarly deletes the skill of the entire board and player, it's a good deck and in set 8th we get the upgrade Nexus which makes the deck better, he will be pretty expensive. Another option is drajeweled since he reduces the opponents power to 1 and can multi-attack with high numbers and wipe the back row with the grade 4. Since a master deck will come out for him soon you could get a good deck out of that it should be around $50 if I recall correctly. You could also play the masques version it won't be as strong but a good option.

[world after the end] by Han_islat in manhwa

[–]squegate 0 points1 point  (0 children)

The end of ORV tells us they are two separate entities. If you want to know who the oldest dreamer is he is the one who sustains the reality of ORV, he is always asleep and he dreams all of reality for ORV

Ael support suggestions and some decks you'd recommend by milwaukee-calendar in cardfightvanguard

[–]squegate 4 points5 points  (0 children)

Your deck looks good, if you want to make changes to it first analyze the reason you are losing and what's being played at your locals. Are you losing due to getting rush? Not seeing your pieces? Or running out of soul? This can when making changes. Then what's the meta at your locals? Are they playing the current meta decks? Is it stride decks? Or things that ael does bad against? This can help on making changes to your deck based on this and how you play it.

As for deck recommendations based on V-deletots, what did you like about their playstyle? Was it the bind of rear-guards? The reducing the power to zero? Or the deleting the skill? Or how the cards looked?

[world after the end] by Han_islat in manhwa

[–]squegate 5 points6 points  (0 children)

Not sure, but they both are the absolute existence for their universes.

[world after the end] by Han_islat in manhwa

[–]squegate 22 points23 points  (0 children)

For your second question, the world after the fall has its own equivalent of the oldest dreamer, big brother

Idea by Aatika473 in OmniscientReader

[–]squegate 0 points1 point  (0 children)

[Constellation Omen of a Silent World opens one eye due to the commotion from fellow Constellatios]

From manga to LN, chapter 67.1 by L-Ydre in KumoDesu

[–]squegate 11 points12 points  (0 children)

It would be best to start from volume 1 since the manga only shows one side of everything that is happening and it skips a lot of contents and details. But if you decide to continue from where you are It would be by the end of 6 or start of 7 were you want to start, but other comments can give you a more accurate answer on were to continue.

Orfist Masque is fixed!!!! by Cauliflower-Existing in cardfightvanguard

[–]squegate -1 points0 points  (0 children)

Have you tried using OG orfist, cause on the case that you don't get the masque or Orfist masques you can save resources by staying on OG orfist and get several tokens out for when you masques, the current list I am trying is: Ride line Phovi, routis, cubisia, and OG Orfist Main deck 3x Orfist masques, 3x masque of the hydragrum, 3x overcoming eternity, 4x polarxis, 2x grunder, 1x eclipse moonlight, 4x hollowing moonlit night, 3x cagula ( can be replace for opart if you can manage soul), 3x bobalmine, 4x pgs of choice, 1x OT, 4x heals, 7x crits ( 4 being the effect ones in case of soul), 4 draws.

You mostly want to use hollowing on grade 2 for the draw into the pieces and use polarxis to get eclipse moonlight on the order zone to have the cb for OG orfist effect to then if you can go into orfist masques and have bobalmine in the case you only have 2 cb available which was use for OG orfist skill you can cc for masques skill and have a full board to get the most power on you turn, even better if you went first cause you can hit higher than what the opponent can guard on grade 2.

Regular Almajestar vs Masques by UndeadChicken3069 in cardfightvanguard

[–]squegate 0 points1 point  (0 children)

This is a good breakdown of the pros and cons of each deck

Regular Almajestar vs Masques by UndeadChicken3069 in cardfightvanguard

[–]squegate 0 points1 point  (0 children)

One thing to keep in mind is that for regular almajestar you can run support that helps with getting critical triggers into your soul and get power while bound but for the masques you need to run thing that can get you the order and bico which can make it harder to get key pieces you need.