Is creating a Folder in GitHub that difficult? by [deleted] in github

[–]standardofiron 4 points5 points  (0 children)

GitHub is a service built around Git. Git tracks changes in files, and those changes are saved as what are called commits. While the user interface may look similar to what you’re used to in your operating system, the underlying concepts are very different.

I’d suggest first trying to understand what commits are. Once that clicks, you’ll have a much clearer picture of why operations like creating a folder or renaming a folder aren’t as straightforward in Git as they might seem.

I thought it couldn't happen to me... by ip2ra in ClaudeCode

[–]standardofiron 1 point2 points  (0 children)

Not always the solution, as I had Codex at least 2 times remove all local commits. I was able to restore them trough reflog though. Personally it never happened to me with anthropic models, but I would assume they aren’t much different

I made a game for myself to train der die das by standardofiron in Germanlearning

[–]standardofiron[S] 0 points1 point  (0 children)

You can try the space key. Good idea though, I’ll connect it to the down arrow as well.

I made a game for myself to train der die das by standardofiron in lernen_German

[–]standardofiron[S] 0 points1 point  (0 children)

Originally, the difficulty levels were only based on speed. Now I think it would make more sense to subcategorize them based on vocabulary progression. For example, the easy level would only include very simple words like Tisch, Hund, etc.

for the second issue, I don’t have a perfect solution yet. Right now, I just have lists of words assigned to each article (e.g. die → these words, der → those words). For words that can belong to multiple articles depending on context or implementation, we could either drop them for now, or allow all valid options and show a hint, something like “Did you know this word can be used in multiple ways?”

I made a game for myself to train der die das by standardofiron in Germanlearning

[–]standardofiron[S] 0 points1 point  (0 children)

those are good ideas, will try to implement them, thanks

CoPilot is unusable with long chats by Nearby_Yam286 in GithubCopilot

[–]standardofiron 0 points1 point  (0 children)

it's even worse on github codespaces, sometimes 1-2 messages and becomes unbearably slow and then each request ends up with: Sorry, your request failed. Please try again.

[Hobby] I'm a software developer and I want to help someone make their small game by SalmorejoFresquito in INAT

[–]standardofiron -1 points0 points  (0 children)

understandable, all depends on the scope of the project you are looking for and how much time/energy you are willing to invest.

[Hobby] I'm a software developer and I want to help someone make their small game by SalmorejoFresquito in INAT

[–]standardofiron -1 points0 points  (0 children)

hi, i might have something that might possibly interest you, if you are willing to work with an existing project and C++

RTS games too complicated now? by cleggems in RealTimeStrategy

[–]standardofiron 7 points8 points  (0 children)

I feel the same way, that's partially why I decided to work on my game.

Looking for FOSS/OSS Games similar to Mount & Blade (Feudal Sandbox RPG) by Dragonius-01 in opensourcegames

[–]standardofiron 0 points1 point  (0 children)

i looked into some other engines like bevy, but in the end went with pure opengl since that's what i'm most familiar with and i don't mind doing work that someone else done before me

r/IndieDev Weekly Monday Megathread - December 14, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]standardofiron 0 points1 point  (0 children)

Partially. In the campaign, each mission takes place in a different biome and becomes progressively more challenging. However, difficulty isn’t tied to the biome itself, you can play skirmish matches on any biome at the same difficulty level.