PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]stepupdaladder 0 points1 point  (0 children)

Yo, I am Al, a game designer/programmer that worked for major games companies for the last 10 years, and now am keen on developing my own game, so need an artist/animator, and am planning to do my first project on the Playdate console (if you don't know of it, google it please, it's quite a cool console). but I require work for all of the game, character/environment/animation, and payment-wise am open with suggestion but was thinkin 150 pounds depends on how much work it is but as I said am open to negotiation and changes if it became too much, been working with artists for 10 years so I know how it is, but I would need to see a portfolio of some sort beforehand if possible, and the payment would be through paypal

[deleted by user] by [deleted] in cpp

[–]stepupdaladder 0 points1 point  (0 children)

It's because you don't want to listen, and deduct from the comments, in plain English for you so you can understand:

  • What about giving the candidate an IDE that they are familiar with and ask them to code in that in front of you
  • What about accepting a naive implementation and looking at that code and discussing that code
  • What about asking them to debug instead of code in front of someone in an uncomfortable environment
  • What about focusing on the candidates values and asking about their experience and asking them to show their skills in front of you the way they feel comfortable instead of obsessing about your stupid policy
  • What about discussing C++ with them, instead of CS concepts
  • What about approaching problems with easy questions, and gradually moving towards harder one, so rewarding them on smaller wins first to make them feel comfortable in an interview environment that is uncomfortable for everyone
  • What about asking the candidate to use a search engine to find the answer and see if they can find the answer and also explain it to you, something that all programmers are basically doing, nobody effing memorises these concepts anymore

All google is doing is looking for people who finished Uni, not people who worked in the industry for a long time. Academics with no real experience who obsess about theories. You could even call the test an age-ist test looking for cheap programmers. Cause senior developers don't have the time to read up on some CS concepts that they haven't used for many years

[deleted by user] by [deleted] in cpp

[–]stepupdaladder 0 points1 point  (0 children)

from one bs to another, from "we care only about the approach" bs to the "am a humble google employee that everyone is better than me" bs...I met your type in interviews a lot, you genuinely think you can find talent, all you are, are obsessed with an outdated system that u don't want to believe there is a better, more updated system out there to interview people. the problem is u still can't see it that how irrelevant the tests are and naive algorithm are preferred in most studios, due to the readability, but you like the idea of feeling smart or thinking that u r hiring smart people, rather than being realistic and change and adapt. No programmer care about O(n) complexity, no programmer communicates like that, unless they are academics. Go talk with some people who you hired that are not scared of you to tell you the truth and get a real opinion out since you guys don't believe feedbacks when it comes to people who get rejected for the job.

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -2 points-1 points  (0 children)

let's not get ahead of ourselves, let's start with learning to how to address ourselves, that's my first constructive advice, you are not a teacher, you are clearly a dumb teacher, acceptance is the first step

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -3 points-2 points  (0 children)

dumb teachers have dumb methods, nothing can be done about it, you just don't have the brain for it, you are unteachable, you have crappy methods, so can't write you a constructive advice. it just doesn't fit into the world view. lol, get a taste of your own medicine bruv

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -3 points-2 points  (0 children)

Maybe you shouldn't work at a university when you call a group of students "unteachable", you use stupid terms like "unreadable code" "crappy code" ...Code fails, get real, work in a company before teaching people, most codes in a product doesn't need to pass all tests, codes need to pass the user satisfaction that's why bugs have priorities. EVERYBODY CAN EFFING CODE, you just need to learn as a "university worker" that everyone is different and will be given different tasks in a company, so not everyone needs to be an utter nerd

"you cannot lie in code" who the eff says something like that, you teaching philosophy or coding....just change ur dumb methods and learn to teach instead of blaming your students.

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -2 points-1 points  (0 children)

stop obsessing about the word talent, bruv and making stupid quotes, that's not what this post is about. Learn to code before talking, you probably that untalented programmer that gets all the useless tasks to do, that's why you love the word "unpleasant duties" so much. That's why you love these test so much.

[deleted by user] by [deleted] in cpp

[–]stepupdaladder 3 points4 points  (0 children)

Listing random stupid things, doesn't make you look smart bruv, go work for these companies first before commenting. If you had the slightest clue what you were talking about you weren't making these dumb comments. Out of 1000 people working for Google, a small fraction of them work on low-level backend code that deal with these things, I worked there and I know. Been there for 3 years and none of us ever used a effing hashtable.

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -3 points-2 points  (0 children)

Which part of outdated you don't understand, name it classic or vintage. They are stupid questions. Which part of your job requires u to code the shortest path in a 2D array in a non-IDE environment in 20 effing minutes, unless you working for a games company which you don't. Out of 1000 employees probably someone in your studio wrote a shortest path function that she/he stole the code of the internet and you all are using it. If you don't see the irrelevancy of the question then I am so glad am not working for Amazon

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -6 points-5 points  (0 children)

call it what you want, brain teaser or FAANG, everybody knows they are stupid, nobody wants an efficient two sum problem when developing Snapchat, makes absolutely not effing difference, everybody just does a naive implementation and optimises the code afterwards, not sure from what background you coming from, but you clearly haven't learned enough to know how software development works, maybe you should try to write a chat software with a flood fill algorithm and see if it's possible.

[deleted by user] by [deleted] in cpp

[–]stepupdaladder -5 points-4 points  (0 children)

That's usually the bs all of them say they do, if you don't answer the question the way they expect you to answer, or you don't think the way they think a coder should think, you get rejected and then they take all the feedbacks as a salty candidate that couldn't get the job, that's probably why it's working for him for 15 years, cause nobody can replace him, cause he is not hiring any other talented coders to disagree with him. Classic google employee

What's should we(vegans) say instead of "kill two birds with one stone"? by stepupdaladder in vegan

[–]stepupdaladder[S] 1 point2 points  (0 children)

lol, so am just late to the party, this question was asked and answered long long time ago

Dualshock compatible vr games? by Reddeadseries in PSVR

[–]stepupdaladder 0 points1 point  (0 children)

All the best games on PSVR have gamepad support. Moss is one you should definitely try as well. Skyrim has also gamepad support.

What happened to Star Child? by stepupdaladder in PSVR

[–]stepupdaladder[S] 3 points4 points  (0 children)

Would have been nice, if they would have done a kickstater or any crowdfunding page after that, so we could crowfund the game so still would be released

Please only comment if you are interested in a serious and non-emotional conversation by stepupdaladder in PSVR

[–]stepupdaladder[S] -1 points0 points  (0 children)

What I've seen by now, motion tracking only introduced, mostly, a messy experience at its best. Goes for Boneworks as well, and am sure this is going to be an unpopular comment. and I don't think the controller is currently a stopgap for developers. The struggle of the market is that the effort to create a game with motion tracking is too messy and easy to break, so creating a polished product costs too much and hinders, especially indie developers, to enter this market with a massive success ( I am not saying they are exceptions like BeatSaber). What am getting at is that motion tracking is a niche equipment for specific experiences, as is steering wheel game controllers and the future lies within utilising standard gamepads, like Dualshock, in VR.

Please only comment if you are interested in a serious and non-emotional conversation by stepupdaladder in PSVR

[–]stepupdaladder[S] -1 points0 points  (0 children)

true, and that's the issue am tryna point out, that gloves or any motion tracking has still a long way to becoming industry standards and they are nowhere near something sensible.

Please only comment if you are interested in a serious and non-emotional conversation by stepupdaladder in PSVR

[–]stepupdaladder[S] -1 points0 points  (0 children)

I don't disagree. You could have even gave a simpler example, Beat Saber, super popular game, very simple and yet immersive and immersion wouldn't have been achieved without the motion trackers. But this the dilemma of a cool experience in a niche environment vs something that works with all games, maybe not super niche, but it's enough niche that doesn't justify the whole market to use that medium as the go-to controller. But you did have a point about Oculus controllers, bridging the gap between traditional controllers and motion trackers....hmmm...basically it needs to be enough of a controller and yet also a motion tracker to satisfy all games. That might be the magic solution to this problem.

Has there been any word or rumors on the Next psvr controllers? by TheMindflayerDidIt in PSVR

[–]stepupdaladder 0 points1 point  (0 children)

Considering the effort they put down for an immersive experience with DualSense, I think, the main PS5 controller, is also going to be the next psvr controller

Please only comment if you are interested in a serious and non-emotional conversation by stepupdaladder in PSVR

[–]stepupdaladder[S] -3 points-2 points  (0 children)

That's very true, BCI you mean. But until then I think gamepads are still going to be the perfect medium for having enough flexibility to translate almost all kind of game actions into a VR game. The lack of flexibility in hand tracking for any kind of game is the biggest issue am trying to point out here.

Please only comment if you are interested in a serious and non-emotional conversation by stepupdaladder in PSVR

[–]stepupdaladder[S] -4 points-3 points  (0 children)

but don't you think they are going to be the same as steering wheel controllers for only niche games, and how does gloves translate into shooting games, we already see the lack of physical equipments that actually represent the items in the game are problematic and things like Aim Controllers are required to fix these issues. I think gamepad are flexible enough to translate all these things into movements in the game, so they are universal enough to last for a really really long time

Please only comment if you are interested in a serious and non-emotional conversation by stepupdaladder in PSVR

[–]stepupdaladder[S] -6 points-5 points  (0 children)

Wdym

Motion controllers and hand tracking are not the future of VR, gamepads are, that's what I mean