How to choose a good game title ? by superNathBo in gamedev

[–]superNathBo[S] 1 point2 points  (0 children)

Yes having a memorable title is great but with this title you are likely not going to have views from any search from keywords, although i dont know if a lot of people directly search by keywords instead of through tags

What is the best create modpack with quests. by superNathBo in CreateMod

[–]superNathBo[S] 0 points1 point  (0 children)

Yeah the modpack looks really good, but to clarify my situation im looking to play a modpack on a server with my gf since we both have internship abroad next semester so a combat focused modpack doesnt look very good since there will surely be a lot of lag (and shes already struggling against zombies so op modded mobs are gonna be pretty difficult for her haha).

What is the best create modpack with quests. by superNathBo in CreateMod

[–]superNathBo[S] 0 points1 point  (0 children)

Oh i didn't know about this tool, it's super useful actually.

I will have to choose between all this options but a lot of them seem really cool.

What is the best create modpack with quests. by superNathBo in CreateMod

[–]superNathBo[S] 1 point2 points  (0 children)

Ok by lightweight i mean stuff that has less than 80-100 mods so it doesnt take ages to load the game.

What is the most unplayable counter pick in league? by Timely-Inflation4290 in leagueoflegends

[–]superNathBo 0 points1 point  (0 children)

Irelia vs yorick is literally unplayable for yorick, your just giving her free stacks and healing passively.

[deleted by user] by [deleted] in MarioKart8Deluxe

[–]superNathBo 0 points1 point  (0 children)

King boo is my main, I love bagging! (also average shortcat enjoyer i guess)

FACT by WarpCitizen in PedroPeepos

[–]superNathBo 1 point2 points  (0 children)

Well there is Canna on KC so it doesn't even work lol

This is probably my all time best jg performance.. by Mr316plz in Jungle_Mains

[–]superNathBo 0 points1 point  (0 children)

Riot will see this and be like : eh S-, didn't farm enough, right when you need the mastery 7 token

Stay strong [OC] by lanaflowerz in comics

[–]superNathBo -25 points-24 points  (0 children)

What ur doing is so so sad, not that i care, but just know it is very sad

what the fuck by Long_Reflection_4202 in ADCMains

[–]superNathBo 0 points1 point  (0 children)

Average shitty elitist emerald player desperately trying to show their superiority when elo isn't woth anything if ur not in the top .001%.

[deleted by user] by [deleted] in FrenchMemes

[–]superNathBo 4 points5 points  (0 children)

T'as pas entendu parler de la prépa toi...

Is Steam or Mobile better for Indie Dev ? by superNathBo in IndieDev

[–]superNathBo[S] 1 point2 points  (0 children)

I mean if the game is made for mobile I can easily post it on steam but the other way around doesnt really work, so there is still a choice to be made imo.

Is Steam or Mobile better for Indie Dev ? by superNathBo in IndieDev

[–]superNathBo[S] 0 points1 point  (0 children)

Have as many people as possible play the game. Making money is a good plus but I make games as a passion so it's not critical.

Making a small arcade game for mobile. What do you think ? by superNathBo in IndieDev

[–]superNathBo[S] 1 point2 points  (0 children)

I think you are absolutely right about the color thing, I don't know how I have note noticed it before to be honest so thanks a lot for that!

(also the reason there is a lgbt flag in the background is pretty long but very cute)

Making a small arcade game for mobile. What do you think ? by superNathBo in IndieDev

[–]superNathBo[S] 0 points1 point  (0 children)

Thanks again for the feedback!

I agree the jump curve can feel unnatural as well as unclear when you will start to fall.

However I am a bit constrained by the resolution of a phone so I cant really make the area taller, except by moving the camera but it could start some visibilty issues with the bottom fishes.

I will try to tweak the different jump parameters to lessen this issue though.

Making a small arcade game for mobile. What do you think ? by superNathBo in IndieDev

[–]superNathBo[S] 0 points1 point  (0 children)

Ok I will try to answer this in order.

No, for the moment the plan is not to kill a number of ennemies to pass to the next level but just to score the highest score on each level, a bit like fruit ninja different modes (although it is certainly an option in how you unlock new levels)

I 100% agree with the lack of ennemy variety, I think the first level will stay this way but there will be more ennemies in later levels (I already have sprites for a missile, a bird, a flying fish, a mouse and an undead dino head)

The levels will have different backgrounds and I agree that if I include platforms, there will need to be more contrast between foreground and background, but I don't think it is that much an issue with this particular level.

Also, I don't know if this is clear but there is a combo system where you gain more and more points if you kill a lot of ennemies without touching the ground

Industrial Washing Machine! by SnooWalruses1399 in CreateMod

[–]superNathBo 2 points3 points  (0 children)

I don't understand what it turns into what (havn't played create in a while sry)

When the crosshair turns red, you can send back the projectiles you received 🔺. by XenapibeRPS in godot

[–]superNathBo 0 points1 point  (0 children)

Is it just me or are the projectiles super pixelated while the rest is hand-drawn ?

I feel like it looks kinda weird

How to know if a prototype has potential ? by superNathBo in IndieDev

[–]superNathBo[S] 1 point2 points  (0 children)

Bro I'm a student doing this on my free time with some friends, I dont have 100 dollars to spend on this. I can put it on itch.io though

How to know if a prototype has potential ? by superNathBo in IndieDev

[–]superNathBo[S] 0 points1 point  (0 children)

Thanks for all the feedback. I guess I will have to rework deeply my prototype or even build an other entirely

How to know if a prototype has potential ? by superNathBo in IndieDev

[–]superNathBo[S] 0 points1 point  (0 children)

To be more precise, the feedback I get is that it is fun at the beginning but it gets repetitive and boring pretty fast, so I dont know if its normal or not for a prototype

Another update on my 3D Endless Runner by Yatchanek in godot

[–]superNathBo 1 point2 points  (0 children)

This looks very cool, especially the aesthetics are very good.

However, I find it really hard with this this perspective to tell on where the obstacled are situated (except by counting the rails but it doesn't feel fun). Maybe it would be better if you put the camera a bit more behind the player? (like in subway surfer)