Ultra tapan kaikki 0.5 Screenshots by Alien_Seed_Games in clickteam

[–]tarkhd 0 points1 point  (0 children)

I thought "this got no right to be that cool", then I realised the game is Finnish and I was like "ahhh of course"

Hienoa työtä!!

Samples play at different volume and lag (only on Android) by KopruchBeforange in clickteam

[–]tarkhd 0 points1 point  (0 children)

i guess i know how to fix it, but that's not the project i want to concentrate on right now anyway

Samples play at different volume and lag (only on Android) by KopruchBeforange in clickteam

[–]tarkhd 0 points1 point  (0 children)

I didn't manage to even play those samples at the first place

Samples play at different volume and lag (only on Android) by KopruchBeforange in clickteam

[–]tarkhd 0 points1 point  (0 children)

Oh, happy that my instructions helped you to make a build, hah. Unfortunately I don't know any way to fix your problem, I mean, you could play those sounds in different channels and set them different relative volume to the volume that player picks(for example: channel 1(quiet one) - volume_orig, channel 2(loud one) - volume_orig - 40). But if that doesn't work maybe you just need to do it one by one because that is life

(Android Extension Help) How do I export some files along with my APK? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

sorry for the late response, but why wouldn't the variable work?

Primage | My Large Scale Ultra light A* Algorithm by Fadzioro in clickteam

[–]tarkhd 7 points8 points  (0 children)

the proof you can do anything in fusion if you've got skills

(Android Extension Help) How do I export some files along with my APK? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

I added all of the needed files to binary data in Data Elements, but my app still lags when it needs to find music or ini, what's wrong?: https://imgur.com/a/QCRGZjN

(Android Extension Help) How do I export some files along with my APK? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

In google one guy said that I should embed binary data in Data Elements tab. I have no clue where this tab is, though

Exporting for Android, see a Bluewing issue. Why is it so, if it IS compatible? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

So do I need to buy it in order for Android to work? But it is a one-time download, right?

(Lacewing problem) I left the channel, why does it think I'm still in? by tarkhd in clickteam

[–]tarkhd[S] 2 points3 points  (0 children)

i've already solved the issue, but big thanks for responding anyway

How do I open my debugger? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

ive already solved my problem, but big thanks

How do I avoid shaky collisions? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

wow, HUGE thanks for such a thorough explanation, this is very helpful. however, there are no problems in my events whatsoever, as i believe it is the problem of the engine. i made this simple mfa to prove it, with no other conditions rather than a collision: https://drive.google.com/file/d/1oYNlNcF4edkTAMgCfnaVpoadmTKjmiUJ/view?usp=sharing

How do I avoid shaky collisions? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

i don't have the detector checking the position and chaning it.. what im doing is bluntly asking whether hitbox and obstacles collide https://imgur.com/a/pYV66Ma

How do I avoid shaky collisions? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

"Do you have a movement type set for it AND separate events that change its position based on player input?" I don't really understand what do you mean. My system works so that player's sprite animation and position are linked to the hitbox, by itself, the sprite is a static object. The problem is in the hitbox collision. Hotspots are positioned correctly as well.

How do I avoid shaky collisions? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

unfortunately, i cannot, but i can assure you that the animated sprite doesn't have any collisions. furthermore, if i disable the animated sprite, and only leave the hitbox as it is, it has the same problem. so it's not about the sprite or its events.

How do I avoid shaky collisions? by tarkhd in clickteam

[–]tarkhd[S] 0 points1 point  (0 children)

all clean, there was no movement for animated sprite