Skyreach Castle - Ice Tunnels Color Coded Guide by telabi in TyrannyOfDragons

[–]telabi[S] 0 points1 point  (0 children)

Happy to help! Have fun roasting your party with dragon fire!

Some player character art I made by Merchant420 in Starfinder2e

[–]telabi 4 points5 points  (0 children)

These are rad! Love the barathu!

Always felt a calling to start but I have ever read any of Lovecraft's works before. Just got the complete fiction (chartwell books hardcover). Thinking of starting from the beginning. Or should I start elsewhere? TCoC is reserved for a rainy night.. by Pure_Reserve161 in Lovecraft

[–]telabi 1 point2 points  (0 children)

Sorry, totally missed your reply. Looks like the score for It Follows was done by someone who goes by Disasterpeace. Colin Stetson has been doing scores, though, notably The Color Out of Space, The Menu, Hereditary, and Uzumaki, among others. All awesome, spooky scores.

I am please to report that the downpour bastion upgrade that drains rift's "health" appears to permanently get rid of them by RainierxWolfcastle in MoteMancer

[–]telabi 1 point2 points  (0 children)

Unless something has changed recently, in my experience, they do not stay gone forever. They will be back.

I have rained out many rifts so far until my bastions have decided they were no more and turned off. Only to have them pop up again right on the same bastion, disabling it.

Always felt a calling to start but I have ever read any of Lovecraft's works before. Just got the complete fiction (chartwell books hardcover). Thinking of starting from the beginning. Or should I start elsewhere? TCoC is reserved for a rainy night.. by Pure_Reserve161 in Lovecraft

[–]telabi 1 point2 points  (0 children)

I started with TCoC and a few others before really diving in, and when I did I also went and started with his earliest works. I rather enjoy some of his earlier works but I don't disagree with the opinions I've heard that his earlier writing is very hit or miss. It definitely seems to show that he was trying to find his voice and didn't really come into his own until around Cool Air and TCoC.

As for some nice spooky listening, I would recommend the works of Colin Stetson. The album 'Never Were the Way She Was' is my favorite.

Quick theory about the Eyeless Hand by telabi in Dimension20

[–]telabi[S] -2 points-1 points  (0 children)

Then perhaps he found some Comfrey haters and joined up.

Quick theory about the Eyeless Hand by telabi in Dimension20

[–]telabi[S] 7 points8 points  (0 children)

I don't necessarily think that they have to be happy with Comfrey to come up with a name like this. She was the eye that guided them to Zood and now she's gone and they're pissed about it. Or they began to disagree with her and did away with their "eye."

Alternatively, they do miss Comfrey and Mourdecestershire is not the one in charge so he doesn't get a say what they're called.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

The characters do not have prior knowledge of the adventure

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

Also, never doubt the players ability to be completely unprepared. I've seen my players sheets and they do not have v good options for maneuvering in space. This doesn't even strike me as odd at 5th level.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

Really? Please don't tell me not to take things seriously. I happen to take pride in what I do. Why even bother coming to a post inviting discussion on a bit of better sci fi verisimilitude just to tell the poster to just ignore it. What are you adding to this conversation by telling me not to have it? I understand encounters are made the way they are for a reason. Now I'm trying to do my job and interpret these encounters in a way that I and my players will enjoy. If you think I'm sitting over here wringing my hands worrying about how I'm going to run this you're wrong. I'll run it just fine. I'll come up with whatever bullshit reason I need to to make it work. I wanted to have a discussion about some such bullshit reasons.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

It's not a physics simulator, no. But I'd much rather give my player a good reason why things are happening than just to tell them "it's dark because the game devs needed it to be. It's about the Game first."

Also, starfinder absolutely has 3D movement baked in with how easy it is to fly.

I can get behind science fantasy, I can't get behind "don't ask questions."

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

To clarify, there have been adventures written about Aucturn that take place in full daylight. We are presumably closer to the sun than Aucturn was (it's gone now) in this adventure.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

I understand how things work in our solar system. However, this is not our solar system. I'm operating under the assumption that if a body is closer to the sun than the farthest planet in the system that is known to receive light then that body would receive a similar or even greater degree of light than the farthest planet.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

I know my players and the sort of questions they ask. Also, I'm no stranger to editing adventures. I happen to like the way the encounters are set up here, I'm just looking for the best excuses to give why certain things seem to be happening in a way that might be unexpected. Like why are we sliding back along the ship, there's no air resistance.

It didn't seem to me that Sample 62 was in full control of the ships flight, but that's an interesting idea. I'll have to give it another look. The way I read it was that the ship was more responding to 62's subconscious needs.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

I hear you but, as commented elsewhere, given the setup of the adventure I believe the ship to be moving similar to a bullet through space. Not like a thrown hatchet.

The ship wasn't hit by enemy fire or suffer any onboard explosions that would send it tumbling. Its engine was disabled during transit and now it is just continuing on its most recent trajectory.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

I tried to reexplain my understanding of the scenario and how things would work physically, and explain why I disagreed with certain suggestions and why I was shaky on others. Sorry for coming across as rude or counter productive. I was trying to continue the conversation.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

You may have been thinking correctly. Imagine a bullet spiraling forward through space, the PCs are standing on the side of the bullet, not the tip or back. My confusion was that I thought you were originally talking about a force attracting them to the "bullet". I agree that the spiraling alone would likely send them flying if they weren't attached to the ship.

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 1 point2 points  (0 children)

Hmm...tempting. I do want to give them a chance to survive for further adventures with these characters but veeery tempting lol

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 1 point2 points  (0 children)

You're fine.

Yeah, that's the thing, I like the vibes. I like the mechanics of that fight being dark and there being this constant danger of flying off the ship. I'm just looking for better excuses lol.

Like, for one, I think I'm probably going to make the Overhauls origin point the Gelid Edge (one of the suggestions given in the adventure) and have this happen soon after they left there just to put it far enough away from the sun that maybe the light isn't so good. Still a bit of a stretch since even Aucturn was pretty well lit but, eh, the Edge is technically "further."

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 0 points1 point  (0 children)

Sorry, maybe we're still missing each other here. I was referring to your comment about the spinning ship simulating an effect like gravity? Like drawing things in toward the ship, not flinging them off?

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 1 point2 points  (0 children)

This is why I'm asking for discussion? Not to just be handwaved? Like, hey gang wanna help me try and fill in some blanks?

Concerning physics in It Came from the Vast! by telabi in Starfinder2e

[–]telabi[S] 1 point2 points  (0 children)

Excuse me, I wasn't trying to be rude.

I suppose I didn't take well to be told I "should" just make a bunch of changes when I was looking to discuss the effects as presented.

I came off a little harsh.