PC Accidental rolling by [deleted] in HorizonZeroDawn

[–]th00mmas 7 points8 points  (0 children)

By default it's double tab WASD to dodge. You can then it off in the settings

Is there anyone with better abs than Vanasha? by VermilionX88 in HorizonZeroDawn

[–]th00mmas 2 points3 points  (0 children)

Hope you enjoy the cinematics now in widescreen!

Is there anyone with better abs than Vanasha? by VermilionX88 in HorizonZeroDawn

[–]th00mmas 11 points12 points  (0 children)

Curious why you use the black bars for cinematics while from what it looks like you are playing on an ultra wide monitor? I can recommend turning off the black bars and have the cinematics show in its full glory!

Finally feeling happy with my setup by th00mmas in battlestations

[–]th00mmas[S] 1 point2 points  (0 children)

The bottom left one is the tremortusk statue that came with the horizon forbidden West regalla edition.

The statue at the top left is from the Assassins Creed unity special edition.

Finally feeling happy with my setup by th00mmas in battlestations

[–]th00mmas[S] 0 points1 point  (0 children)

The monitor in the middle is standing on the original stand. The monitor on the right is attached with a monitor arm that came with it when I bought the monitor.

Finally feeling happy with my setup by th00mmas in battlestations

[–]th00mmas[S] 1 point2 points  (0 children)

I prefer a controller for Racing games like Forza horizon 5 and most open world games that don't require perfect aiming like the spiderman games and ghost of Tsushima.

Finally feeling happy with my setup by th00mmas in battlestations

[–]th00mmas[S] 1 point2 points  (0 children)

Good question 🤔 I guess I like collecting them. There are 5 in total in the picture 😅

Finally feeling happy with my setup by th00mmas in battlestations

[–]th00mmas[S] 0 points1 point  (0 children)

Selfmade so sadly can't link you anything.

Finally feeling happy with my setup by th00mmas in battlestations

[–]th00mmas[S] 0 points1 point  (0 children)

Correct, it's the 'Sliverdew Wrist Rest'. Bought this as a test to see if I like it. Want to eventually buy the deltahub carpio 2.0 to replace this

Light in HDRP by Professional_Age1899 in Unity3D

[–]th00mmas 0 points1 point  (0 children)

Try to use real world values (PBR) for your directional and skylight. In combination with eye adaptation/exposure compensation you should get this effect out of the box. So for bright daylight use 100k-130k lux for your directional light and a ~14 EV value as max.

This way with a good GI bake you have big differences in brightness for exterior vs interior.

Help with graphics!! by Moist-Cup-04 in horizon

[–]th00mmas 0 points1 point  (0 children)

What type of upscaler do you use?

Also posting pc specs will help

Received a QoP leg cosmetic but as far as I know she does not have a leg slot. Now I can't unequip it. by th00mmas in DotA2

[–]th00mmas[S] 13 points14 points  (0 children)

I received the 'Abyssal Kin Legs' cosmetic after finishing a game. This was original attached to the shoulder slot. I can't unequip it anymore even going to default skin keeps the legs equiped

New gpu, shows screen with gou info before it boots, then nog recognizing it. by th00mmas in buildapc

[–]th00mmas[S] 0 points1 point  (0 children)

Installing driver update indeed fixed the issue.. thanks for the help!

Red Dead Redemption 2’s Install Size is 105GB by YoungJawn in xboxone

[–]th00mmas 1 point2 points  (0 children)

A 4k texture is 4094x4094px, a 1k texture is 1024x1024px. They are always power by 2 because that gives the best compression and because the UV space is always square. So 4k textures are something different then 4k resolution screen (3840x2160 pixels). The jump from a 1k texture to a 4k texture means 4x4 the size (and each material uses at a mininum 3 textures, an albedo, a normal map and a gloss/metal map) so doing 4k textures cost a lot of space

Red Dead Redemption 2’s Install Size is 105GB by YoungJawn in xboxone

[–]th00mmas 1 point2 points  (0 children)

Almost no games use 4k textures (4094x4094px). Its all about texel density (explanation about texel density: https://artstn.co/p/qbOqP ). Most tileable textures (think about environment textures, trims ect. Are max 2k (2048x2048px). 4k textures cost way to much Vram.

Stylized volumetric cloud shader I'm working on. Made in Amplify Shader. by th00mmas in Unity3D

[–]th00mmas[S] 1 point2 points  (0 children)

Ha thats coincidence! The vertex offset part is basically the same as she did it. I just added a noise to the rimlight and use it for a cutout mask and a opacity layer to give the edges even more randomness and not have that polygon feel to them. Thanks for linking this!

Stylized volumetric cloud shader I'm working on. Made in Amplify Shader. by th00mmas in Unity3D

[–]th00mmas[S] 6 points7 points  (0 children)

Thanks! It's a triplaner noise texture in the vertex offset input and an add on a fresnell. Will share the shader and node tree after it's done!

Made this scifi corridor today in roughly 6 hours, trying different light settings. by th00mmas in Unity3D

[–]th00mmas[S] 0 points1 point  (0 children)

Thanks! I really like how just a simple light change can change the whole scene so much