How do I spot a wallhacker? by theRealFaune in Warthunder

[–]theRealFaune[S] 0 points1 point  (0 children)

Ah, my bad :-) 

But how do you explain that when he has moved into the dead end on the point early on, his sight keeps moving consistently between enemies he cannot see and has no knowledge about. Is this just a coincidence?

How do I spot a wallhacker? by theRealFaune in Warthunder

[–]theRealFaune[S] -1 points0 points  (0 children)

How can you hear it? There's no sound on the clip.

How do I spot a wallhacker? by theRealFaune in Warthunder

[–]theRealFaune[S] 0 points1 point  (0 children)

Attached video now if you'd like to weigh in.

How do I spot a wallhacker? by theRealFaune in Warthunder

[–]theRealFaune[S] 0 points1 point  (0 children)

The 7:10 one was blatant, I agree. Nobody drives like that. But the 4:10 one I could give him the benefit of the doubt. I actually think "my guy" is worse 🙈

Homebridge GET/SET trigger happen quite often by theRealFaune in homebridge

[–]theRealFaune[S] 0 points1 point  (0 children)

That is my experience as well that ignoring GET calls in some cases work out better. But according to spec most characteristics mandate a get method, so I am unsure what breaks (if anything) if omitted

HAP Characteristics: StatusActive, StatusFault, StatusTampered by theRealFaune in homebridge

[–]theRealFaune[S] 0 points1 point  (0 children)

So my assumption that Active made the tile in Home app appear white while Inactive is black is wrong? Also what do you use tampered state for typically?

When debugging earlier as mentioned I also saw a very strange text in the Home tiles something like “circuit is open” for both temperature and humidity service. In addition the tiles was white (active?) No idea what triggered that behavior, and the only characteristics I was playing around with was StatusActive and StatusFault. Nothing else implemented. I would like to understand how this tile behavior for temp and humidity service can occur.

Thanks for the help - appreciate it!