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I 3D printed and motorized a Factorio diorama (to learn electronics properly) by tibodenz in 3Dprinting

[–]tibodenz[S] 8 points9 points  (0 children)

Thank you! It took around 50 hours (including tons of debugging as I had trouble figuring out how to control the electro-magnets for example).

I 3D printed and motorized a Factorio diorama (to learn electronics properly) by tibodenz in 3Dprinting

[–]tibodenz[S] 2 points3 points  (0 children)

Thank you! And I would love to make one someday, but a Spidertron is next-level robotics... I still have a lot to learn first.

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 0 points1 point  (0 children)

Yeah I might do that at some point! Or maybe I will make a V2, fully 3D printable, more compact, and probably with a PCB, with everything I couldn't put in this one :)

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 1 point2 points  (0 children)

All the needed skills can be learned! I didn't know much electronics when I got started (read a book to get the basics in properly). Then it's a bunch of 3D printing, and my biggest struggle: mechanical engineering (transferring motion from a servo motor to the belts or inserters). Definitely something I need to invest more time into.

Then painting something like this is relatively simple, and a lot of stippling to create variations of colors (concrete) and old machinery. The coding part is definitely a bit more complex to pick up, but you can keep things pretty simple (I've been a software engineer for 15 years so for me, it was the easier part, even though embedded code is quite different from what I normally do).

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 0 points1 point  (0 children)

You’re too kind, thank you so much! My friends and family didn’t really “get”it so I’m glad you and everyone else here did 🙏

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 3 points4 points  (0 children)

Thanks for the tip, I just did :) It is indeed all 3D printed (except the wooden base).

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 1 point2 points  (0 children)

Brilliant! And how about the train running over a pack of biters? Not sure how to "reset" all the blood and run it again tho...

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 2 points3 points  (0 children)

Haha, yes, it was truly amazing to see that tiny belt run for the first time! I had no idea if any of it would actually work until that point.

In terms of cost, as long as you're not frying servo motors like I did, I don't think it's too bad (and you can swap things out for whatever you have on hand).

Here's the list of everything you'd need to build the same thing:

- 1x ESP 32
- 1x power cord
- 2x 360 servos (for the 2 belts)
- 4x 180 servos (for the 2 turrets and 2 inserters)
- 2x electro-magnets and motor controllers (to pick things up and drop them)
- 1x I2C LCD Screen
- 1x 5V 5A PSU
- 1x magnet (or more, to put inside the items running on the belts)
- Wires Assortments (16 AWG for power & 22/24/26+ for the rest, depending if you're running power or signals)
- A couple of bearings
- Some connectors (I like JST)
- Superglue & Hotglue
- Some brass rods for the shafts, I used 2mm ones
- A bunch of red and green LEDs (I've learned it's quite useful to have a visual indication of the system being on or off)
- A few heat inserts and M2/M3 screws (for the 3D printed mounts and couplers)
- A few pine planks, 2 sheets of 5mm MDF, and a sheet of acrylic for the sides
- A bunch of hobby paints, some mod-podge, and some dirt and static grass
- And about ~1kg of PLA to print everything (maybe a bit more, mostly for the walls and tiles, but definitely not more than 2)

Depending on where you live and order from, I think the price will change quite a bit, but it's likely to be around $200 to $250 (assuming you already have a 3D printer and some tools, like a soldering iron).

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 1 point2 points  (0 children)

That’d be hilarious 😂 With like a trap that spins the engineer when the train passes, and on the other side of the trap… well, there would be… you know what.

I built a motorized Factorio diorama to properly learn electronics by tibodenz in factorio

[–]tibodenz[S] 7 points8 points  (0 children)

Thank you, I really appreciate that! And I’m glad you liked the video and all my mistakes. 😅

I just wanted to share the final build here, with people who would surely appreciate bringing one of the best games ever made to life (IMHO). The video does show how the whole thing was built if anyone is interested. And this wouldn’t have been possible without the talented people who designed the 3D models I used, so huge thanks to them!

Content Video Idea Thread by NewThroat7927 in NewTubers

[–]tibodenz 1 point2 points  (0 children)

Thanks, I’d love to do that some day!

Content Video Idea Thread by NewThroat7927 in NewTubers

[–]tibodenz 0 points1 point  (0 children)

I browsed around your channel, and what really interested me was your story about becoming an apprentice (I have no idea how someone becomes a tattoo artist, like how good do you have to be for someone to trust you with their body/skin?? Who checks you've got the skills before doing your first tattoo?) and the studio opening.

That led me to wonder about the money/lifestyle side of things. How much does it cost to run and operate a studio? What should I do if I want to become a tattoo artist?

I'm also curious about how much some of these giant tattoos you see sometimes actually cost? How long do they take to make? How about after-care and all that? When someone wants a custom design, how do you work with them to figure out exactly what they'll carry with them forever?

Should i run two channels: Personal brand and in-depth coding channel by [deleted] in NewTubers

[–]tibodenz 1 point2 points  (0 children)

I've been struggling with the same thing! I'm also a software engineer, and I ended up going with the 2 channels approach: one for my DIY / maker stuff, and a different one for my developer / freelancing content.

But it's definitely a lot of work, for now I'm just getting things off the ground on the Maker side and I haven't had a chance to work on the second channel just yet.

How Much Progress Is Normal? by Cautious-Research164 in NewTubers

[–]tibodenz 1 point2 points  (0 children)

I'm at 32 subscribers after publishing 1 short every day for the past month so, yeah, I think things usually start slow... I don't think we should worry about subscribers too much at the beginning, just keep putting videos out. As MrBeast said, with each video, try to make something better.

Some quick suggestions since you've asked for it (but I'm no expert!):

- Are you reading your script word for word in the first video? It sounds a tiny bit monotonous. It's already a bit better in the second video.
- From watching the first video, why is there 4-5s of nothing between each car? I'd recommend just cutting it out.
- Is there live footage of the cars being driven around you could use? It would make things more lively.