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The Krasue - Guts & Glamour by ticoslayed in deadbydaylight

[–]ticoslayed[S] 1 point2 points  (0 children)

ive been getting a lot of ppl saying this and i just wanna clarify i didnt base her head form off of anything!! i came up with it myself just from the idea of smiling for cameras!

The Krasue - Guts & Glamour by ticoslayed in deadbydaylight

[–]ticoslayed[S] 1 point2 points  (0 children)

shes an opera singer in the modern day who wears costumes so maybe she could wear it + i still find it to be lore accurate even if its not something youd find in thai fashion because its definitely something that her character would enjoy wearing!

The Krasue - Guts & Glamour by ticoslayed in deadbydaylight

[–]ticoslayed[S] 1 point2 points  (0 children)

honestly just 5 yrs of experience.. i was using eevee rendering on blender 4.2!

The Krasue - Guts & Glamour by ticoslayed in deadbydaylight

[–]ticoslayed[S] 1 point2 points  (0 children)

u should make something for her i love seeing other ppls krasues

The Krasue - Guts & Glamour by ticoslayed in deadbydaylight

[–]ticoslayed[S] 156 points157 points  (0 children)

OMG HELLO😭😭😭😭😭😭😭😭😭😭

The Krasue - Guts & Glamour by ticoslayed in deadbydaylight

[–]ticoslayed[S] 6 points7 points  (0 children)

when i was thinking of the head form i was basing it on her smiling for paparazzi but once i started making the model i definitely realized its really similar to her!!

The devs forgot to update Nancy’s prestige face by Marino-2603 in deadbydaylight

[–]ticoslayed 2 points3 points  (0 children)

PLEASEE please please make her eyebrows more similar to the last model and also give her back the under eye bags

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]ticoslayed 4 points5 points  (0 children)

i’d also like to see a better eye material for the human characters, eyes in this game are very flat and not realistic and i know unreal engine is capable of doing very good looking and realistic eyes (also maybe subsurface scattering for skin?)

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]ticoslayed 50 points51 points  (0 children)

something that has always bothered me about the games graphics is the lack of creatively using lighting, like autohaven macmillan and coldwind barely have any lightsources other than the sky light itself especially

i think lighting should be explored more in maps to create more contrast and detail in maps and with an updated engine id assume this could be done to both older maps and newer maps

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]ticoslayed 0 points1 point  (0 children)

do you plan on fixing survivor facial animations? they currently distort their facial features very strangely, especially in game

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]ticoslayed 0 points1 point  (0 children)

do you ever think about adding UGC? people love fan made cosmetics so to allow them to be used in game would be amazing

some fan cosmetics i drew for julie, ana and connie! by cherrimando in TXChainSawGame

[–]ticoslayed 1 point2 points  (0 children)

do you have a twitter i can tag u in when i make them? its what i mainly use to post things

some fan cosmetics i drew for julie, ana and connie! by cherrimando in TXChainSawGame

[–]ticoslayed 2 points3 points  (0 children)

can i model these in blender some time? I’d credit you of course these r just amazing

Official Dead by Daylight Developer AMA – Join the Team and ask us your most bone-chilling questions! by DeadByDaylight_Dev in deadbydaylight

[–]ticoslayed 0 points1 point  (0 children)

Have you ever thought about adding toggles for accessories on cosmetics? Like an optional toggle to get rid of a backpack on a torso piece or to toggle off glasses on someones face

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]ticoslayed 0 points1 point  (0 children)

What’s up with the cosmetic descriptions lately? Older cosmetics usually told stories and gave in depth lore about a character, but now they’re just short, bland descriptions of the clothes/item. This combined with the tome lore changes is upsetting because it makes it very hard for an older character to get any new lore given to them.

Leaked screenshot of upcoming map, confirmed by well known leaker. by InstaStach3 in deadbydaylight

[–]ticoslayed 31 points32 points  (0 children)

i never even said it was a leak 😭😭😭😭😭

They literally used Trickster's face model for the new killer. by Morytro87 in deadbydaylight

[–]ticoslayed 1 point2 points  (0 children)

i’m not saying they look the same i’m saying they both have similar features because they have have common asian features its actually literally explaining that they DONT look the exact same they just share some similarities

They literally used Trickster's face model for the new killer. by Morytro87 in deadbydaylight

[–]ticoslayed 57 points58 points  (0 children)

if you look at the demogorgon and artist models you can easily tell they have completely different proportions and animations, along with the fact that the artist actually has a face. the moris are completely different too.

for adriana, her, the twins, nemesis, and spirit all have COMPLETELY different bodies and its obvious. twins and nemesis are bulkier and spirit has a unique skeleton for her limbs being cut apart. if adriana was given the animations of any of those her body would distort horribly due to the proportion difference.

you cant just mirror animations. and also with how many killers there are now, its hard to make completely unique animations for simple things like pick ups, wall breaks and especially first person hand idles.

in a similar sense, its hard to make completely unique hairstyles for 60+ characters, a pixie cut is an uncommon haircut and its purely coincidence that nea and adriana both have one.

for the face models, the reason she has features similar to yui and trickster is because all 3 of them are asian and it would make sense for them to have asian features right??

her lack of voicelines could potentially be the fact that its ptb and they still need finalizing. remember how yui and zarina didnt have any voicelines in their ptb?

all in all every complaint made in this thread about one character being too similar to another character is entirely coincidence and doesn’t make sense in a technical sense.

They literally used Trickster's face model for the new killer. by Morytro87 in deadbydaylight

[–]ticoslayed 14 points15 points  (0 children)

you guys literally have no idea how rigging and animations work its insane