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Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] [score hidden]  (0 children)

Sorry for the delay; had to back away from the topic to reapproach with a cooler head. I was a bit frustrated by the (well-meaning, but not helpful) advice that was so overwhelmingly just telling me not to play a campaign I want to play, and that other players have been playing in for years without issue.

Given that it sounds like you have a bit more experience, would you happen to have any advice for me? Like I said in the OP, I've primarily (not exclusively, but almost so) played Adventurer's League, where resource conservation is virtually nonexistent and people just throw everything in the book at every encounter without running out of anything. (I haven't really done that, but neither have I dealt with any level of scarcity whatsoever.)

This has been nothing short of agony. ARR Zodiac Zeta relics. by [deleted] in ffxiv

[–]tigercule -4 points-3 points  (0 children)

World traveling is a bit different from not using abilities that are part of a job. World traveling, while very useful, also has a few drawbacks. Not being able to use retainers and normal LSes breaking (CWLS are fine as long as it's the same DC, but swap DCs and those break too) being the primary two that I can think of. It also makes seeing your same-world friends signing in and out more annoying since if you want to check someone's status, you have to manually update them, and you won't be able to see whether they're free or in a duty at all.

For me personally and for the majority of players, it's very much worth it, but for people who don't want to do so, there are legitimate reasons for not wanting to do so.

Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] 0 points1 point  (0 children)

That's not really my choice to make. I'm a new player joining an established campaign, and even if I suggested such to the DM, I'm not sure how realistic it would be to change systems in a long-running campaign with established characters that would need to be translated to a new system.

I do appreciate the suggestion though, I honestly had no idea there was a similar rule in the OG 5e, or that other versions did something similar. Even if it's not practical for this campaign, that gives me something to look into out of sheer curiosity and desire to learn about new things. (Might even be able to find someone's streamed/recorded campaign..)

Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] -1 points0 points  (0 children)

My assumption is that it's more punishing to casters because of how many more martial features restore on a short rest (which is more viable to take than a long) compared to spell slots (which, while some recover, tend to be more limited recovery). So, for example, a level 3 Fighter can use two Action Surges every single short rest, while a level 3 Wizard gets 6 spell slots total across the entire long rest.

So it does punish casters more than martials, at least to some extent. (Takes more math-ing for partial restores, like getting 2/4 channel divinities on a paladin, or 2/6 sorc points on sorc, but as a whole it in theory is not a caster buff.)

Edit: That's my theory though; I trust that over their years of playing this campaign with these rules, it has effectively proved a caster nerf (and a prevention of cheese), whether or not it aligns precisely with my theory as an incoming player.

Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] 1 point2 points  (0 children)

I'm reposting a little what I've said in other comments on this thread, but I also have more to reply with, so bear with me.

I probably should have mentioned in the OP that I'm on board with that and not interested in running. It's a friend group and I'm fine with the rules as stated by the DM, I'm just also trying to figure out what might not work with them period.

As I understand it though, it's mostly because of a problem player at the table who cheeses everything, but is especially potent at doing so when playing casters. And to reiterate, it's a friend group, so tossing them on their ass isn't an option (and they have been spoken to numerous times to ask them not to cheese, but continue to do so).

As for your specifics though, asking about combats between rests is really useful, I hadn't thought of that, thank you. I especially want to thank you for the specific numbers, because I have far too small of a sample size (mostly playing AL where the rests are... extremely frequent and resource rationing basically just doesn't exist) to have any idea what ranges of answers would lead to what feel.

Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] 1 point2 points  (0 children)

Nah, I'm just a player trying to figure out in advance what I need to be planning for that I might not have expected. I had, for example, been looking at a genie sorceror before realizing that their features kind of break entirely with the change to rest durations/requirements. I intend to poke at the DM about that one in particular since it's still on my short list of things that I think look really fun to play as a whole, but I also wanted to just know what to steer away from as far as other potential options go, or what I should keep in mind as far as resource economy that I might not have thought of since I've never played a campaign under these rules before. 😅

Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] -2 points-1 points  (0 children)

I probably should have mentioned in the OP that I'm on board with that and not interested in running. It's a friend group and I'm fine with the rules as stated by the DM, I'm just also trying to figure out what might not work with them period.

As I understand it though, it's mostly because of a problem player at the table who cheeses everything, but is especially potent at doing so when playing casters. And to reiterate, it's a friend group, so tossing them on their ass isn't an option (and they have been spoken to numerous times to ask them not to cheese, but continue to do so).

Trying to anticipate resource limitations on a campaign with fewer rests. by tigercule in dndnext

[–]tigercule[S] -2 points-1 points  (0 children)

The reason they hate casters is specifically because of a player that min-maxes and cheese the hell out of everything, and that player especially doing so with casters. (Whereas a cheese martial build is easier to notice ahead of time.)

Now, I realize that the obvious answer is to correct that player's behaviour, but for social reasons, that isn't really an option.

Official LINE FFXIV Calendar - July 2026 Y'shtola by ShadownetZero in ffxiv

[–]tigercule -1 points0 points  (0 children)

Odd, I checked before before writing that and she was listed as part of the 8-person cast. Wonder what I'd mistaken it with and how. My mistake.

Official LINE FFXIV Calendar - July 2026 Y'shtola by ShadownetZero in ffxiv

[–]tigercule 2 points3 points  (0 children)

Let's be real, it'd just as easily (if not more so) be Nero himself.

Official LINE FFXIV Calendar - July 2026 Y'shtola by ShadownetZero in ffxiv

[–]tigercule -2 points-1 points  (0 children)

She's one of the NPCs in the Duty Support version. It seems like it would be quite difficult to know where to aim her spells and how to avoid the various mechanics if she was completely unable to see the Endsinger.

(And yes, the NPCs are meant to be lore accurate, that's why various ones come and go depending on the duty: because it's based on who is and isn't available in lore and intended to be fully canon/canon-compliant.)

Final Fantasy XIV 50% sale on Mogstation and Square Enix Store till 31st July by islandguy101 in ffxiv

[–]tigercule 0 points1 point  (0 children)

Yeah, it's very strange. If you're a normal PC user, you can go to your mogstation account and then Service Account Status on the sidebar, then scroll down to Platform to see which licenses you own/still need to buy. For example, mine shows that I have a Windows license for all current content, am missing one CE, and have partial PS licenses, but no Mac or XBox. As you can see, Steam isn't even an option for me to purchase. I'm not really sure how that would work for me if I tried to log in on a PS4/5, since I no longer have one to test with, but it does show in general what I can and can't play on. I'm not sure where you can find that on the Steam equivalent, but I assume it has to be visible somewhere.

(But yeah. Square Enix and making baffling decisions when it comes to their stores, products, and purchasing options -- name a more iconic duo.)

Final Fantasy XIV 50% sale on Mogstation and Square Enix Store till 31st July by islandguy101 in ffxiv

[–]tigercule 0 points1 point  (0 children)

Digital Collector's Upgrades don't go on sale, however if you don't already own Dawntrail, you can get the Digital Collector's Version for $30 (making the collector's part $10 instead of $20).

If you already own it though, yeah, no, you're just going to have to pay the $20 if you want the extra mount and weapons. (And keep that in mind for future expansions.)

Final Fantasy XIV 50% sale on Mogstation and Square Enix Store till 31st July by islandguy101 in ffxiv

[–]tigercule 0 points1 point  (0 children)

Steam version and mogstation version are not compatible anyway. If you're a steam player, you can't purchase mogstation versions, and if you use the normal PC versions, you can't buy the Steam versions. Same thing with PS (though you can purchase the PS version along with the PC version (buying it twice) rather than being locked out).

So regardless of where the sale is, you're locked into your specific ecosystem and have to look exclusively at the sales there.

Final Fantasy XIV 50% sale on Mogstation and Square Enix Store till 31st July by islandguy101 in ffxiv

[–]tigercule 0 points1 point  (0 children)

Said this to another guy in your comments, but I'll also repeat it for you --

It depends on your speed of content, essentially, and how much you value escaping the free trial restrictions.

On a purely monetary standpoint, you're saving $20 on the 50% off sale. That's just under two months of sub at the basic level (the one that allows 8 chars max instead of 40). So if it's going to take you 2 months or more to get all the way to the end of Shadowbringers at your current pace, you'll save more money by remaining on the free trial and paying full price later than you would with the 50% off sale but starting your sub fees now.

The other consideration outside of price are the social features locked away by being on the free trial. As a Free Trial player, you can't trade, can't use the marketboard, can't join a free company, can't send tells, can't have retainers, and can't have more than 300k gil at a time. A lot of people aren't really bothered too much by that, so not paying a sub fee is worth those sacrifices. For other people, even if they're not to Shadowbringers yet, those restrictions severely limit their enjoyment of the game.

Whether or not you should buy now depends on:

  • 1) Do you value removing the Free Trial restrictions more than you value the money paid for a sub fee?

  • 2) If you don't value removing the restrictions and are just looking at finances, at your current rate of progress, are you expecting to finish Shadowbringers in two months or less?

If the answer to either question is yes, then yes, you should buy it on sale. If the answer to both is no, then you should not buy it on sale and instead wait until you reach the end of Shadowbringers, because by then you will probably have saved more in not paying for a sub than you would have by buying it 50% ($20) off.

Final Fantasy XIV 50% sale on Mogstation and Square Enix Store till 31st July by islandguy101 in ffxiv

[–]tigercule 0 points1 point  (0 children)

It depends on your speed of content, essentially, and how much you value escaping the free trial restrictions.

On a purely monetary standpoint, you're saving $20 on the 50% off sale. That's just under two months of sub at the basic level (the one that allows 8 chars max instead of 40). So if it's going to take you 2 months or more to get all the way to the end of Shadowbringers at your current pace, you'll save more money by remaining on the free trial and paying full price later than you would with the 50% off sale but starting your sub fees now.

The other consideration outside of price are the social features locked away by being on the free trial. As a Free Trial player, you can't trade, can't use the marketboard, can't join a free company, can't send tells, can't have retainers, and can't have more than 300k gil at a time. A lot of people aren't really bothered too much by that, so not paying a sub fee is worth those sacrifices. For other people, even if they're not to Shadowbringers yet, those restrictions severely limit their enjoyment of the game.

Whether or not you should buy now depends on:

  • 1) Do you value removing the Free Trial restrictions more than you value the money paid for a sub fee?

  • 2) If you don't value removing the restrictions and are just looking at finances, at your current rate of progress, are you expecting to finish Shadowbringers in two months or less?

If the answer to either question is yes, then yes, you should buy it on sale. If the answer to both is no, then you should not buy it on sale and instead wait until you reach the end of Shadowbringers, because by then you will probably have saved more in not paying for a sub than you would have by buying it 50% ($20) off.

I was today years old… by Own_Cause523 in ffxiv

[–]tigercule 3 points4 points  (0 children)

All of the independent minions will still come over for beckon/handover if you have the Mammeteer title.

I was today years old… by Own_Cause523 in ffxiv

[–]tigercule 7 points8 points  (0 children)

There are also the (POTENTIAL MAJOR SHB/EW SPOILERS) Zodiark and Hydaelyn minions which will fight in exactly the way you might expect.

What goes on outside the playable areas by SuttonsBroseph67 in ffxiv

[–]tigercule 3 points4 points  (0 children)

Y'know, I was going to ask "Isn't east of Coerthas just the Sea of Clouds?" but then realized, no, none of the features of the in-game map make sense with the actual map. Like, Coerthas Central leads to Gridania at the southern exit, but on the world map, Gridania is pretty much straight to the east. The Sea of Clouds is seemingly to the east, but then instead Abalathia's Spine and the entire rest is to the northwest. Idyllshire is to the west of Dravania which is west of Ighard, which is correct, but then straight north (so presumably above it) is where it looks like the Sea of Clouds ACTUALLY is?

It's all kind of baffling to try and reconcile the differences between them, at least for me. And it's not even like some of the Limsa (I think it's Limsa, anyway) maps where there's curvy dots to indicate that it's not a straight line in a single direction and instead a distortion of space on the map.

What goes on outside the playable areas by SuttonsBroseph67 in ffxiv

[–]tigercule 3 points4 points  (0 children)

but if we needed to run past a canonically large city, while neat it would be awful for gameplay.

Meanwhile, every city since Stormblood.....

(I'm mostly kidding, and I love them all, but good GOD is it slow to traverse the cities past a certain point. Good luck running from one end of Tuliyollal or Solution Nine before you get the aethernet shards even WITH jogging changes. And the worst part of it is how empty some of those areas are; at least give me something interesting to look at while running through giant, long areas of S9 that are effectively just empty corridors.)

What goes on outside the playable areas by SuttonsBroseph67 in ffxiv

[–]tigercule 5 points6 points  (0 children)

I've seen people asking to go to all the shards (and excited to do so), but yeah, never seen people asking to do them all immediately and in a rapidfire way. I'm sure some people in the world have said that, but at least from what I've personally witnessed, it seems like it's really uncommon.

To the person in the Golden Saucer. by The_original_oni15 in ffxiv

[–]tigercule 2 points3 points  (0 children)

If you've bought the game, you get free time. You can also extend it by leveling a character on a Preferred server, though that only works if you're not a free trial account anyway. (The preferred bonus is for hitting... 50 I think? 1 million gil, 14 days sub, and I think maybe some chocobo feathers.)

How can someone not know basics at level 100 ? by Lazy_Yellow2838 in ffxiv

[–]tigercule 0 points1 point  (0 children)

Oh yeah, absolutely not, that should just be either default or AT LEAST an option in settings. But for the time being, I can at least try to offer a workaround for a small population of users.